Player Matchup

Eset
Eset
AustyMcFrosty
Eset
Level 87
God Stats
2W - 0L
1,755 SR
Queue Stats
20W - 29L
1,237 Elo+
Solo
Tsukuyomi
Tsukuyomi
MassWhole22
Tsukuyomi
Level 127
God Stats
14W - 3L
1,446 SR
Queue Stats
121W - 116L
1,490 Elo+
Party 1
Chaac
Chaac
TXlovemuscle
Chaac
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 35L
1,555 Elo+
Party 1
Zhong Kui
Zhong Kui
btw its zach
Zhong Kui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,550 Elo+
Party 1
Tyr
Tyr
xXGreenLotusXx
Tyr
Level 76
God Stats
1W - 2L
1,183 SR
Queue Stats
134W - 121L
1,448 Elo+
Solo
Team Averages
Level 108
1,477 SR
1,456 Elo+

VS

Team Averages
Level 87
1,517 SR
1,481 Elo+
Mercury
Mercury
IScoopMustard
Mercury
Level 118
God Stats
0W - 1L
1,361 SR
Queue Stats
140W - 141L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
LeadAron
Cthulhu
Level 67
God Stats
2W - 2L
1,527 SR
Queue Stats
143W - 142L
1,471 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MOISTCATPHISH
Ah Muzen Cab
Level 63
God Stats
1W - 1L
1,306 SR
Queue Stats
17W - 18L
1,446 Elo+
Solo
Athena
Athena
Wolves_Tail
Athena
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,561 Elo+
Solo
Cliodhna
Cliodhna
damnyuki
Cliodhna
Level 81
God Stats
10W - 8L
1,890 SR
Queue Stats
116W - 127L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 14
13,551
645
25,058
25,267
17,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
MassWhole22
Tsukuyomi
20
15 / 5 / 16
16,431
782
42,261
29,633
22,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 4 / 18
13,376
637
21,084
46,258
61,942
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
btw its zach
Zhong Kui
20
8 / 4 / 20
15,287
728
39,758
28,284
43,544
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
5 / 5 / 21
14,327
682
13,384
33,333
50,695
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
10 / 13 / 6
13,905
662
29,819
30,320
18,393
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
LeadAron
Cthulhu
20
2 / 7 / 14
13,166
627
21,120
30,235
43,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
MOISTCATPHISH
Ah Muzen Cab
20
2 / 4 / 16
13,363
636
33,710
25,316
16,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
20
4 / 8 / 12
13,023
620
15,384
40,861
62,224
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
damnyuki
Cliodhna
20
5 / 6 / 11
13,007
619
22,880
27,094
26,029
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
82
38
Kills
23
23
Deaths
38
89
Assists
59
Player
Kills
Deaths
Assists
KDA
W
7
5
14
2.8
L
Mercury
10
13
6
1
L
Cthulhu
LeadAron
Cthulhu
2
7
14
1.29
L
Ah Muzen Cab
MOISTCATPHISH
Ah Muzen Cab
2
4
16
2.5
W
Tsukuyomi
MassWhole22
Tsukuyomi
15
5
16
4.6
W
3
4
18
3
L
Athena
4
8
12
1.25
W
Zhong Kui
btw its zach
Zhong Kui
8
4
20
4.5
L
Cliodhna
damnyuki
Cliodhna
5
6
11
1.75
W
5
5
21
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

141,545
Damage
122,913
162,775
Taken
153,826
196,960
Mitigated
166,355
68,790
Healing
35,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,058
2,177
10,678
8,246
25,267
17,849
1,824
5,936
19,331
42,015
0
L
Mercury
29,819
17,004
792
3,573
30,320
18,393
594
12,538
17,782
0
40,507
L
Cthulhu
LeadAron
Cthulhu
21,120
936
6,335
4,892
30,235
43,684
383
14,100
16,135
43,025
0
L
Ah Muzen Cab
MOISTCATPHISH
Ah Muzen Cab
33,710
14,363
1,140
8,202
25,316
16,025
567
9,900
15,416
0
64,004
W
Tsukuyomi
MassWhole22
Tsukuyomi
42,261
8,001
2,182
8,122
29,633
22,930
3,235
7,744
21,889
0
87,050
W
21,084
1,759
929
18,075
46,258
61,942
1,383
7,968
38,290
0
38,184
L
Athena
15,384
3,719
2,197
4,141
40,861
62,224
281
16,842
24,019
24,276
0
W
Zhong Kui
btw its zach
Zhong Kui
39,758
3,964
3,913
6,627
28,284
43,544
2,260
5,156
23,128
62,130
0
L
Cliodhna
damnyuki
Cliodhna
22,880
2,373
1,948
1,839
27,094
26,029
379
11,826
15,268
0
37,298
W
13,384
2,748
3,770
6,248
33,333
50,695
849
9,700
23,633
390
23,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,972
Gold Earned
66,464
271
Minions Killed
186
0
Camps Cleared
0
1,883,526
Distance Traveled
1,771,579
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,551
645
47
2
0
343,634
0
L
Mercury
13,905
662
27
1
0
337,178
0
L
Cthulhu
13,166
627
47
2
0
333,649
0
L
Ah Muzen Cab
13,363
636
58
3
0
338,569
0
W
Tsukuyomi
16,431
782
73
3
0
394,216
0
W
Chaac
13,376
637
50
2
0
389,443
0
L
Athena
13,023
620
19
1
0
349,523
1
W
Zhong Kui
15,287
728
58
3
0
343,634
0
L
Cliodhna
13,007
619
35
2
0
412,660
1
W
Tyr
14,327
682
43
2
0
412,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role