Player Matchup

Tyr
Tyr
AccountMerger
Tyr
Level 78
God Stats
9W - 11L
1,469 SR
Queue Stats
451W - 405L
1,455 Elo+
Party 2
Kukulkan
Kukulkan
Chazillor
Kukulkan
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,321 Elo+
Solo
Lancelot
Lancelot
Helios112
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,708 Elo+
Party 1
Serqet
Serqet
JackalWolf
Serqet
Level 55
God Stats
1W - 1L
1,736 SR
Queue Stats
11W - 8L
1,708 Elo+
Party 1
Agni
Agni
somuchstress
Agni
Level 67
God Stats
2W - 4L
1,316 SR
Queue Stats
298W - 272L
1,492 Elo+
Party 2
Team Averages
Level 66
1,504 SR
1,537 Elo+

VS

Team Averages
Level 112
1,551 SR
1,488 Elo+
Hera
Hera
 
Hera
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Prometheuz54
Fafnir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,468 Elo+
Solo
Neith
Neith
Qvella
Neith
Level 140
God Stats
2W - 0L
1,754 SR
Queue Stats
17W - 20L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
7,701
770
6,815
11,914
15,253
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Chazillor
Kukulkan
17
2 / 1 / 3
8,543
854
9,812
6,142
3,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
Helios112
Lancelot
12
2 / 4 / 3
7,231
723
7,142
10,392
5,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
JackalWolf
Serqet
11
0 / 2 / 7
6,719
672
4,115
9,037
7,245
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 2 / 5
7,599
760
12,060
8,273
4,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
4 / 1 / 5
8,656
866
16,303
7,057
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
 
Ymir
15
1 / 1 / 10
7,916
792
4,944
15,956
11,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
 
Merlin
13
0 / 2 / 7
7,237
724
7,060
6,259
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
14
1 / 2 / 11
8,482
848
4,518
10,482
14,203
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
Qvella
Neith
16
7 / 2 / 6
9,410
941
10,523
7,829
4,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
52
8
Kills
13
13
Deaths
8
22
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
1
5
6.5
W
Ymir
 
Ymir
1
1
10
6
W
Merlin
 
Merlin
0
2
7
1.75
L
3
4
4
1.25
L
Kukulkan
Chazillor
Kukulkan
2
1
3
3.5
L
Lancelot
Helios112
Lancelot
2
4
3
0.88
L
Serqet
JackalWolf
Serqet
0
2
7
1.75
W
Fafnir
1
2
11
3.25
W
Neith
Qvella
Neith
7
2
6
5
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,944
Damage
43,348
45,758
Taken
47,583
35,815
Mitigated
36,784
10,506
Healing
23,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
16,303
3,258
576
1,959
7,057
3,559
807
2,371
4,686
27,118
0
W
Ymir
 
Ymir
4,944
389
1,551
7,878
15,956
11,246
139
8,387
7,569
17,779
0
W
Merlin
 
Merlin
7,060
506
2,559
1,427
6,259
3,358
252
2,969
3,290
14,434
0
L
6,815
914
1,424
1,457
11,914
15,253
0
8,645
3,269
0
10,281
L
Kukulkan
Chazillor
Kukulkan
9,812
542
2,788
1,300
6,142
3,774
0
3,212
2,930
40,061
0
L
Lancelot
Helios112
Lancelot
7,142
1,851
0
1,526
10,392
5,287
0
7,444
2,948
0
9,387
L
Serqet
JackalWolf
Serqet
4,115
758
0
466
9,037
7,245
0
6,845
2,192
0
4,147
W
Fafnir
4,518
1,257
1,328
1,855
10,482
14,203
246
3,960
6,288
7,196
0
W
Neith
Qvella
Neith
10,523
5,604
920
3,117
7,829
4,418
1,550
4,185
3,644
0
25,502
L
12,060
542
678
867
8,273
4,256
0
6,679
1,594
24,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,793
Gold Earned
41,701
97
Minions Killed
109
0
Camps Cleared
0
1,120,647
Distance Traveled
983,313
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,656
866
27
3
0
187,824
1
W
Ymir
7,916
792
10
1
0
222,136
0
W
Merlin
7,237
724
14
1
0
206,729
4
L
Tyr
7,701
770
8
1
0
226,966
1
L
Kukulkan
8,543
854
61
6
0
223,956
0
L
Lancelot
7,231
723
4
0
0
235,524
0
L
Serqet
6,719
672
0
0
0
216,559
3
W
Fafnir
8,482
848
9
1
0
193,250
0
W
Neith
9,410
941
49
5
0
173,374
2
L
Agni
7,599
760
24
2
0
217,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role