Player Matchup

Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Kasiinii
Gilgamesh
Level 158
God Stats
20W - 14L
1,451 SR
Queue Stats
1,319W - 1,230L
1,461 Elo+
Party 3
Ne Zha
Ne Zha
Techno-freack201
Ne Zha
Level 109
God Stats
26W - 25L
1,609 SR
Queue Stats
590W - 614L
1,480 Elo+
Party 3
Ymir
Ymir
The_Ke55e7
Ymir
Level 160
God Stats
15W - 21L
1,411 SR
Queue Stats
1,065W - 995L
1,477 Elo+
Party 3
Mulan
Mulan
Walkingfire
Mulan
Level 121
God Stats
16W - 16L
1,314 SR
Queue Stats
467W - 465L
1,503 Elo+
Party 1
Team Averages
Level 134
1,457 SR
1,484 Elo+

VS

Team Averages
Level 124
1,491 SR
1,492 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
FatmanScoot
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 28L
1,498 Elo+
Solo
Xbalanque
Xbalanque
Mizalina
Xbalanque
Level 158
God Stats
7W - 7L
1,453 SR
Queue Stats
487W - 497L
1,496 Elo+
Solo
Nox
Nox
Neondevil
Nox
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 2 / 0
7,025
703
6,005
6,248
4,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Kasiinii
Gilgamesh
12
0 / 3 / 1
6,989
699
4,459
12,866
11,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 4 / 1
6,449
645
4,260
9,522
5,212
12
0 / 2 / 0
6,318
632
3,695
8,685
7,478
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
0 / 3 / 0
6,325
633
4,412
9,573
8,685
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 1 / 13
8,129
813
7,035
8,383
10,070
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
 
Serqet
14
2 / 0 / 9
7,961
796
2,693
8,573
7,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 1 / 10
8,464
846
8,804
4,478
2,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Mizalina
Xbalanque
15
6 / 1 / 8
8,970
897
16,414
6,247
3,224
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 9
8,550
855
5,566
5,863
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
63
1
Kills
14
14
Deaths
4
2
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Atlas
 
Atlas
1
1
13
7.5
W
Serqet
 
Serqet
2
0
9
6.5
W
3
1
10
8
L
Gilgamesh
Kasiinii
Gilgamesh
0
3
1
0.17
W
Xbalanque
Mizalina
Xbalanque
6
1
8
10
W
2
1
9
6.5
L
0
4
1
0.13
L
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,831
Damage
40,512
46,894
Taken
33,544
37,487
Mitigated
26,226
10,462
Healing
9,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,005
330
972
358
6,248
4,244
0
3,276
2,972
19,893
0
W
Atlas
 
Atlas
7,035
2,642
1,431
945
8,383
10,070
799
1,816
6,467
15,787
0
W
Serqet
 
Serqet
2,693
464
1,708
1,967
8,573
7,423
806
3,652
4,807
0
4,409
W
8,804
2,867
785
502
4,478
2,428
1,175
924
3,554
19,376
0
L
Gilgamesh
Kasiinii
Gilgamesh
4,459
455
3,564
2,832
12,866
11,868
0
4,713
8,058
0
10,306
W
Xbalanque
Mizalina
Xbalanque
16,414
4,831
432
453
6,247
3,224
2,962
1,214
4,936
0
31,706
W
5,566
465
628
290
5,863
3,081
1,379
2,094
3,683
17,869
0
L
4,260
322
0
372
9,522
5,212
0
3,515
5,812
0
14,423
L
3,695
263
613
464
8,685
7,478
0
4,676
3,963
14,555
0
L
4,412
213
421
866
9,573
8,685
0
5,225
4,348
0
8,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,106
Gold Earned
42,074
99
Minions Killed
112
0
Camps Cleared
0
852,879
Distance Traveled
927,843
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,025
703
37
4
0
178,767
3
W
Atlas
8,129
813
5
1
0
171,974
0
W
Serqet
7,961
796
3
0
0
172,373
0
W
Nu Wa
8,464
846
17
2
0
182,441
1
L
Gilgamesh
6,989
699
13
1
0
195,168
3
W
Xbalanque
8,970
897
51
5
0
189,677
2
W
Nox
8,550
855
36
4
0
211,378
0
L
Ne Zha
6,449
645
27
3
0
162,612
0
L
Ymir
6,318
632
14
1
0
167,766
4
L
Mulan
6,325
633
8
1
0
148,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role