Player Matchup

Set
Set
AkiraYukihiro
Set
Level 40
God Stats
2W - 6L
1,318 SR
Queue Stats
49W - 102L
1,132 Elo+
Party 1
Merlin
Merlin
LoHaLePeHa
Merlin
Level 57
God Stats
10W - 15L
1,333 SR
Queue Stats
77W - 154L
1,224 Elo+
Party 1
Lancelot
Lancelot
danyexdqwe
Lancelot
Level 28
God Stats
1W - 4L
1,465 SR
Queue Stats
24W - 72L
1,184 Elo+
Party 1
Sun Wukong
Sun Wukong
erorbig
Sun Wukong
Level 28
God Stats
20W - 75L
1,116 SR
Queue Stats
24W - 89L
1,139 Elo+
Party 1
Izanami
Izanami
наки
Izanami
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,214 Elo+
Party 1
Team Averages
Level 36
1,346 SR
1,179 Elo+

VS

Team Averages
Level 90
1,543 SR
1,493 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BigBoiSmallDad
Bellona
Level 79
God Stats
17W - 16L
1,630 SR
Queue Stats
82W - 94L
1,405 Elo+
Solo
Cliodhna
Cliodhna
Mordy98
Cliodhna
Level 160
God Stats
1W - 4L
1,263 SR
Queue Stats
143W - 142L
1,574 Elo+
Solo
Khepri
Khepri
Nat2727
Khepri
Level 45
God Stats
4W - 0L
1,820 SR
Queue Stats
197W - 232L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,754
475
3,184
5,471
2,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
LoHaLePeHa
Merlin
2
0 / 1 / 0
3,433
343
53
771
132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
danyexdqwe
Lancelot
7
0 / 4 / 2
4,543
454
3,741
7,663
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
erorbig
Sun Wukong
7
0 / 2 / 2
4,399
440
3,365
7,367
3,091
Izanami
наки
Izanami
7
2 / 2 / 0
4,932
493
3,295
5,353
1,700
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
4 / 1 / 2
5,762
576
4,005
4,105
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
 
Neith
9
0 / 0 / 3
5,404
540
1,933
2,396
910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 1
6,269
627
3,705
5,771
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Mordy98
Cliodhna
9
2 / 2 / 3
5,838
584
3,441
7,848
2,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Khepri
Nat2727
Khepri
9
2 / 0 / 3
5,787
579
3,177
7,084
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
10
11
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
1
2
5
W
Neith
 
Neith
0
0
3
1.5
L
1
2
0
0.5
W
2
1
1
2.5
L
Merlin
LoHaLePeHa
Merlin
0
1
0
0
W
Cliodhna
Mordy98
Cliodhna
2
2
3
1.75
W
Khepri
Nat2727
Khepri
2
0
3
3.5
L
Lancelot
danyexdqwe
Lancelot
0
4
2
0.25
L
Sun Wukong
erorbig
Sun Wukong
0
2
2
0.5
L
Izanami
наки
Izanami
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,638
Damage
16,261
26,625
Taken
27,204
10,271
Mitigated
14,103
3,737
Healing
11,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,005
611
42
1,645
4,105
1,285
60
53
4,052
25,704
0
W
Neith
 
Neith
1,933
360
0
1,288
2,396
910
250
0
2,396
0
26,786
L
3,184
1,686
0
1,857
5,471
2,601
360
0
5,471
0
23,528
W
3,705
1,542
0
2,826
5,771
4,528
744
0
5,536
0
34,414
L
Merlin
LoHaLePeHa
Merlin
53
0
0
0
771
132
0
0
771
620
0
W
Cliodhna
Mordy98
Cliodhna
3,441
453
0
3,734
7,848
2,546
0
0
7,848
0
36,887
W
Khepri
Nat2727
Khepri
3,177
442
0
1,615
7,084
4,834
0
0
7,084
17,198
0
L
Lancelot
danyexdqwe
Lancelot
3,741
1,242
0
750
7,663
2,747
0
2,257
5,406
0
18,864
L
Sun Wukong
erorbig
Sun Wukong
3,365
714
0
233
7,367
3,091
0
2,602
4,765
0
17,218
L
Izanami
наки
Izanami
3,295
2,474
110
787
5,353
1,700
191
2,323
3,030
0
16,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,061
Gold Earned
29,060
116
Minions Killed
267
0
Camps Cleared
0
721,238
Distance Traveled
958,013
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,762
576
46
5
0
156,506
0
W
Neith
5,404
540
60
6
0
175,229
4
L
Set
4,754
475
35
4
0
137,250
0
W
Bellona
6,269
627
72
7
0
197,793
2
L
Merlin
3,433
343
0
0
0
22,579
0
W
Cliodhna
5,838
584
70
7
0
227,207
3
W
Khepri
5,787
579
19
2
0
201,278
1
L
Lancelot
4,543
454
26
3
0
190,388
0
L
Sun Wukong
4,399
440
30
3
0
189,997
0
L
Izanami
4,932
493
25
3
0
181,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role