Player Matchup

Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Bop n Flop
Vamana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,474 Elo+
Solo
Mercury
Mercury
Gibeas
Mercury
Level 157
God Stats
5W - 4L
1,491 SR
Queue Stats
334W - 308L
1,470 Elo+
Solo
Terra
Terra
PikacAnarhija
Terra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 97L
1,512 Elo+
Solo
Nox
Nox
elrepoutanes
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,543 Elo+
Solo
Team Averages
Level 113
1,498 SR
1,500 Elo+

VS

Team Averages
Level 117
1,600 SR
1,543 Elo+
Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BANAMANIA
Horus
Level 157
God Stats
4W - 5L
1,526 SR
Queue Stats
345W - 340L
1,537 Elo+
Solo
Medusa
Medusa
Chicharron568
Medusa
Level 129
God Stats
20W - 14L
1,509 SR
Queue Stats
943W - 949L
1,540 Elo+
Solo
Ah Puch
Ah Puch
EscapedConflict
Ah Puch
Level 21
God Stats
4W - 2L
1,744 SR
Queue Stats
34W - 42L
1,533 Elo+
Solo
Merlin
Merlin
ProbsAsh
Merlin
Level 156
God Stats
3W - 3L
1,720 SR
Queue Stats
97W - 78L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 5 / 4
7,564
756
9,492
12,366
5,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Bop n Flop
Vamana
15
4 / 3 / 5
8,656
866
9,589
14,738
14,144
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Gibeas
Mercury
12
2 / 5 / 4
7,408
741
7,481
10,305
9,508
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 5 / 5
7,476
748
4,445
14,720
13,413
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 7
7,460
746
8,581
11,205
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 4 / 11
7,972
797
9,241
10,973
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Horus
BANAMANIA
Horus
16
2 / 1 / 16
8,954
895
10,253
12,678
15,722
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 3 / 10
8,376
838
10,632
11,185
5,440
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
11 / 1 / 7
9,780
978
12,180
8,733
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
ProbsAsh
Merlin
14
4 / 2 / 7
8,414
841
12,993
5,614
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
10
Kills
22
22
Deaths
11
25
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
4
0.8
W
Fenrir
 
Fenrir
2
4
11
1.88
W
Horus
BANAMANIA
Horus
2
1
16
10
L
Vamana
Bop n Flop
Vamana
4
3
5
2.17
W
3
3
10
2.67
W
11
1
7
14.5
L
Mercury
Gibeas
Mercury
2
5
4
0.8
L
1
5
5
0.7
W
Merlin
ProbsAsh
Merlin
4
2
7
3.75
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,588
Damage
55,299
63,334
Taken
49,183
48,573
Mitigated
36,313
18,260
Healing
25,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,492
4,817
0
1,726
12,366
5,781
0
5,335
6,760
0
21,720
W
Fenrir
 
Fenrir
9,241
3,943
826
1,626
10,973
7,787
1,273
2,456
8,517
0
11,277
W
Horus
BANAMANIA
Horus
10,253
4,950
6,481
8,356
12,678
15,722
578
3,421
9,257
0
16,846
L
Vamana
Bop n Flop
Vamana
9,589
4,063
487
2,913
14,738
14,144
0
7,126
7,358
0
17,261
W
10,632
3,981
1,251
2,839
11,185
5,440
1,861
2,890
8,295
0
27,291
W
12,180
993
617
3,304
8,733
4,580
273
3,027
5,706
19,296
0
L
Mercury
Gibeas
Mercury
7,481
1,958
2,230
894
10,305
9,508
853
3,769
6,331
0
13,807
L
4,445
1,048
4,592
2,926
14,720
13,413
0
4,337
9,937
9,186
0
W
Merlin
ProbsAsh
Merlin
12,993
1,157
258
205
5,614
2,784
360
1,232
4,382
22,193
0
L
8,581
667
670
1,822
11,205
5,727
0
4,606
6,157
15,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,564
Gold Earned
43,496
96
Minions Killed
103
0
Camps Cleared
0
905,702
Distance Traveled
953,228
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,564
756
32
3
0
188,870
0
W
Fenrir
7,972
797
9
1
0
193,900
0
W
Horus
8,954
895
10
1
0
199,750
0
L
Vamana
8,656
866
24
2
0
198,491
0
W
Medusa
8,376
838
36
4
0
178,851
0
W
Ah Puch
9,780
978
17
2
0
201,214
1
L
Mercury
7,408
741
12
1
0
176,166
1
L
Terra
7,476
748
6
1
0
172,324
1
W
Merlin
8,414
841
31
3
0
179,513
4
L
Nox
7,460
746
22
2
0
169,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role