Player Matchup

Khepri
Khepri
Loolyloopy
Khepri
Level 130
God Stats
96W - 81L
1,637 SR
Queue Stats
230W - 227L
1,566 Elo+
Solo
Hou Yi
Hou Yi
STKxAKUMA209x
Hou Yi
Level 156
God Stats
64W - 46L
1,569 SR
Queue Stats
223W - 222L
1,579 Elo+
Solo
Mulan
Mulan
SandG1227
Mulan
Level 74
God Stats
62W - 63L
1,586 SR
Queue Stats
321W - 360L
1,489 Elo+
Party 1
Merlin
Merlin
moaizou27
Merlin
Level 87
God Stats
3W - 5L
1,190 SR
Queue Stats
422W - 458L
1,510 Elo+
Party 1
Susano
Susano
少林功夫好
Susano
Level 66
God Stats
7W - 9L
1,372 SR
Queue Stats
196W - 224L
1,438 Elo+
Solo
Team Averages
Level 103
1,471 SR
1,516 Elo+

VS

Team Averages
Level 138
1,562 SR
1,485 Elo+
Neith
Neith
ChulaSithMaster
Neith
Level 152
God Stats
31W - 25L
1,476 SR
Queue Stats
155W - 163L
1,532 Elo+
Solo
Hercules
Hercules
GAM3NRAY512
Hercules
Level 160
God Stats
0W - 3L
1,871 SR
Queue Stats
193W - 217L
1,469 Elo+
Solo
Nemesis
Nemesis
Il_TwoTime_lI
Nemesis
Level 142
God Stats
0W - 1L
1,239 SR
Queue Stats
9W - 15L
1,384 Elo+
Solo
Freya
Freya
Rìvaldí
Freya
Level 117
God Stats
8W - 8L
2,035 SR
Queue Stats
602W - 563L
1,615 Elo+
Solo
Scylla
Scylla
hawketian
Scylla
Level 117
God Stats
0W - 1L
1,190 SR
Queue Stats
8W - 12L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Loolyloopy
Khepri
17
1 / 2 / 11
11,510
1,151
7,523
20,824
25,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
10 / 1 / 7
13,175
1,318
14,844
9,201
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Mulan
SandG1227
Mulan
17
5 / 1 / 11
11,652
1,165
14,964
15,165
13,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
moaizou27
Merlin
17
1 / 2 / 15
10,783
1,078
12,951
9,331
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
2 / 1 / 11
10,846
1,085
15,324
13,096
7,331
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

237

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
9,685
969
8,165
13,699
5,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Hercules
GAM3NRAY512
Hercules
16
0 / 3 / 5
9,826
983
11,841
16,468
16,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
15
1 / 6 / 5
10,021
1,002
12,534
20,337
9,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Rìvaldí
Freya
15
5 / 5 / 2
11,165
1,117
17,175
11,842
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
hawketian
Scylla
16
1 / 2 / 2
10,359
1,036
13,662
6,159
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
19
Kills
7
7
Deaths
19
55
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Hercules
GAM3NRAY512
Hercules
0
3
5
0.83
L
Nemesis
1
6
5
0.58
W
Khepri
Loolyloopy
Khepri
1
2
11
3.25
L
Freya
Rìvaldí
Freya
5
5
2
1.2
W
10
1
7
13.5
W
Mulan
SandG1227
Mulan
5
1
11
10.5
L
Scylla
hawketian
Scylla
1
2
2
1
W
Merlin
moaizou27
Merlin
1
2
15
4.25
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,606
Damage
63,377
67,617
Taken
68,505
55,981
Mitigated
39,744
9,551
Healing
12,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,165
3,787
0
2,448
13,699
5,560
0
3,728
9,810
0
40,267
L
Hercules
GAM3NRAY512
Hercules
11,841
1,667
0
5,190
16,468
16,261
0
5,023
11,226
0
17,440
L
Nemesis
12,534
4,922
360
2,201
20,337
9,979
0
5,553
14,461
0
24,843
W
Khepri
Loolyloopy
Khepri
7,523
463
625
2,188
20,824
25,390
0
8,185
12,322
15,569
0
L
Freya
Rìvaldí
Freya
17,175
4,574
0
1,854
11,842
5,531
0
3,369
8,333
22,098
2,793
W
14,844
8,230
0
2,601
9,201
5,563
0
3,404
5,631
0
52,003
W
Mulan
SandG1227
Mulan
14,964
2,157
0
3,887
15,165
13,096
0
7,672
7,310
0
28,163
L
Scylla
hawketian
Scylla
13,662
1,531
0
485
6,159
2,413
0
2,801
3,358
41,570
0
W
Merlin
moaizou27
Merlin
12,951
431
0
0
9,331
4,601
0
4,155
5,037
30,465
0
W
15,324
3,515
0
250
13,096
7,331
0
5,751
7,192
0
29,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,966
Gold Earned
51,056
222
Minions Killed
215
14
Camps Cleared
4
1,095,372
Distance Traveled
1,003,599
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,685
969
76
8
0
179,407
3
L
Hercules
9,826
983
19
2
2
232,131
1
L
Nemesis
10,021
1,002
29
3
0
219,310
0
W
Khepri
11,510
1,151
14
1
0
219,463
2
L
Freya
11,165
1,117
18
2
2
167,593
0
W
Hou Yi
13,175
1,318
95
10
12
210,551
0
W
Mulan
11,652
1,165
33
3
1
213,483
0
L
Scylla
10,359
1,036
73
7
0
205,158
0
W
Merlin
10,783
1,078
38
4
1
213,726
2
W
Susano
10,846
1,085
42
4
0
238,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role