Player Matchup

Ares
Ares
Deviouz
Ares
Level 128
God Stats
7W - 5L
1,588 SR
Queue Stats
216W - 214L
1,535 Elo+
Party 1
Cupid
Cupid
Yumma
Cupid
Level 160
God Stats
19W - 11L
1,709 SR
Queue Stats
509W - 467L
1,595 Elo+
Solo
Achilles
Achilles
frudsh22
Achilles
Level 62
God Stats
23W - 8L
1,944 SR
Queue Stats
89W - 63L
1,610 Elo+
Solo
Zhong Kui
Zhong Kui
lu1gi00
Zhong Kui
Level 127
God Stats
16W - 25L
1,200 SR
Queue Stats
149W - 144L
1,501 Elo+
Party 1
Tiamat
Tiamat
yasinski
Tiamat
Level 120
God Stats
2W - 1L
1,734 SR
Queue Stats
137W - 133L
1,562 Elo+
Solo
Team Averages
Level 119
1,635 SR
1,561 Elo+

VS

Team Averages
Level 143
1,569 SR
1,538 Elo+
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Abhorrence丶
Lancelot
Level 143
God Stats
64W - 52L
1,568 SR
Queue Stats
811W - 804L
1,553 Elo+
Solo
Jormungandr
Jormungandr
Disigmal
Jormungandr
Level 126
God Stats
2W - 1L
1,816 SR
Queue Stats
173W - 156L
1,583 Elo+
Solo
Izanami
Izanami
Myrobah
Izanami
Level 160
God Stats
5W - 7L
1,460 SR
Queue Stats
537W - 509L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Deviouz
Ares
16
1 / 0 / 14
10,067
1,007
6,991
7,921
5,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cupid
Yumma
Cupid
16
5 / 1 / 10
10,997
1,100
12,934
7,798
3,470
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
frudsh22
Achilles
16
7 / 1 / 8
12,114
1,211
16,791
19,130
22,160
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
lu1gi00
Zhong Kui
16
1 / 1 / 13
10,004
1,000
15,156
10,925
8,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
yasinski
Tiamat
16
2 / 1 / 10
9,938
994
10,662
7,603
5,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

279

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
0 / 2 / 3
8,884
888
5,779
11,220
10,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
 
Hel
14
0 / 4 / 1
8,861
886
6,984
10,681
5,532
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Abhorrence丶
Lancelot
14
2 / 1 / 1
9,510
951
3,861
5,632
4,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Disigmal
Jormungandr
15
0 / 6 / 4
9,401
940
13,560
24,160
28,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
Myrobah
Izanami
15
2 / 3 / 2
10,447
1,045
18,432
14,516
6,959
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
15
16
Kills
4
4
Deaths
16
55
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
3
0.75
L
Hel
 
Hel
0
4
1
0.13
L
Lancelot
Abhorrence丶
Lancelot
2
1
1
2.5
W
Ares
Deviouz
Ares
1
0
14
8
L
Jormungandr
Disigmal
Jormungandr
0
6
4
0.33
L
Izanami
Myrobah
Izanami
2
3
2
1
W
Cupid
Yumma
Cupid
5
1
10
10
W
Achilles
frudsh22
Achilles
7
1
8
11
W
Zhong Kui
lu1gi00
Zhong Kui
1
1
13
7.5
W
Tiamat
yasinski
Tiamat
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,534
Damage
48,616
53,377
Taken
66,209
46,002
Mitigated
55,899
18,841
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,779
719
0
0
11,220
10,347
0
5,289
5,931
0
9,217
L
Hel
 
Hel
6,984
0
1,953
1,907
10,681
5,532
0
4,647
6,034
18,794
0
L
Lancelot
Abhorrence丶
Lancelot
3,861
44
15
90
5,632
4,905
0
2,765
2,867
0
7,917
W
Ares
Deviouz
Ares
6,991
70
381
228
7,921
5,705
0
3,342
4,515
10,635
0
L
Jormungandr
Disigmal
Jormungandr
13,560
2,228
0
579
24,160
28,156
0
12,633
11,527
33,382
0
L
Izanami
Myrobah
Izanami
18,432
13,242
0
1,022
14,516
6,959
0
7,475
7,041
0
58,643
W
Cupid
Yumma
Cupid
12,934
7,698
999
1,642
7,798
3,470
0
2,648
5,003
0
41,404
W
Achilles
frudsh22
Achilles
16,791
3,703
0
8,887
19,130
22,160
0
6,562
12,292
0
30,559
W
Zhong Kui
lu1gi00
Zhong Kui
15,156
1,070
126
4,826
10,925
8,816
0
4,406
6,318
34,796
0
W
Tiamat
yasinski
Tiamat
10,662
316
70
1,682
7,603
5,851
0
2,682
4,705
30,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,120
Gold Earned
47,103
221
Minions Killed
201
10
Camps Cleared
7
1,008,687
Distance Traveled
855,574
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,884
888
8
1
0
156,552
0
L
Hel
8,861
886
32
3
1
180,067
0
L
Lancelot
9,510
951
6
1
2
164,917
0
W
Ares
10,067
1,007
13
1
1
205,972
6
L
Jormungandr
9,401
940
43
4
1
173,154
1
L
Izanami
10,447
1,045
112
11
3
180,884
4
W
Cupid
10,997
1,100
74
7
3
191,969
2
W
Achilles
12,114
1,211
32
3
0
220,330
0
W
Zhong Kui
10,004
1,000
67
7
2
191,811
1
W
Tiamat
9,938
994
35
4
4
198,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role