Player Matchup

Janus
Janus
 
Janus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DantePGL4-20
Izanami
Level 89
God Stats
4W - 5L
1,729 SR
Queue Stats
469W - 502L
1,508 Elo+
Solo
Bacchus
Bacchus
SVisT22i2
Bacchus
Level 90
God Stats
7W - 8L
1,462 SR
Queue Stats
356W - 358L
1,446 Elo+
Solo
Ullr
Ullr
green-eyeez
Ullr
Level 101
God Stats
0W - 2L
1,169 SR
Queue Stats
4W - 6L
1,387 Elo+
Solo
Hera
Hera
rick729y200
Hera
Level 104
God Stats
2W - 2L
1,455 SR
Queue Stats
29W - 14L
1,563 Elo+
Solo
Team Averages
Level 97
1,463 SR
1,481 Elo+

VS

Team Averages
Level 94
1,642 SR
1,471 Elo+
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ItsSpacemanBerny
Hera
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,361 Elo+
Solo
Pele
Pele
aidangwhd
Pele
Level 117
God Stats
11W - 4L
1,880 SR
Queue Stats
310W - 307L
1,501 Elo+
Solo
Chang'e
Chang'e
olden-grid0
Chang'e
Level 106
God Stats
61W - 66L
1,540 SR
Queue Stats
908W - 942L
1,467 Elo+
Solo
Ares
Ares
tremmelattila494
Ares
Level 102
God Stats
2W - 1L
1,792 SR
Queue Stats
44W - 37L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 4 / 1
7,537
1,256
7,529
8,229
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
DantePGL4-20
Izanami
11
1 / 2 / 3
6,764
1,127
3,241
3,671
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SVisT22i2
Bacchus
12
2 / 5 / 4
8,041
1,340
8,780
14,035
15,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 1
6,467
1,078
2,843
7,052
2,891
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 5
6,672
1,112
6,430
7,258
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

280

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 1 / 11
7,553
1,259
7,921
7,496
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 9
7,258
1,210
3,086
4,917
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
13
9 / 0 / 5
9,439
1,573
13,498
6,799
3,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
olden-grid0
Chang'e
13
1 / 2 / 8
7,114
1,186
3,595
4,889
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 9
8,354
1,392
5,866
7,790
7,175
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
6
Kills
16
16
Deaths
6
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
1
0.88
W
Neith
 
Neith
1
1
11
6.5
L
Izanami
DantePGL4-20
Izanami
1
2
3
1.25
W
1
2
9
2.75
L
Bacchus
SVisT22i2
Bacchus
2
5
4
0.8
W
Pele
9
0
5
11.5
L
0
2
1
0.25
W
Chang'e
olden-grid0
Chang'e
1
2
8
2.5
L
0
3
5
0.83
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
33,966
40,245
Taken
31,891
24,980
Mitigated
18,483
2,653
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,529
210
0
309
8,229
2,791
0
2,261
5,968
27,387
0
W
Neith
 
Neith
7,921
3,142
0
1,692
7,496
3,542
0
6,357
1,139
0
19,140
L
Izanami
DantePGL4-20
Izanami
3,241
1,536
0
26
3,671
1,546
0
869
2,802
0
12,628
W
3,086
873
0
226
4,917
2,290
0
3,640
1,277
15,829
0
L
Bacchus
SVisT22i2
Bacchus
8,780
829
0
2,042
14,035
15,222
0
4,845
8,766
19,380
0
W
Pele
13,498
3,303
0
2,506
6,799
3,191
0
3,736
3,063
0
32,629
L
2,843
651
126
150
7,052
2,891
0
3,252
3,800
0
12,776
W
Chang'e
olden-grid0
Chang'e
3,595
425
3,371
1,105
4,889
2,285
0
3,416
1,473
13,377
0
L
6,430
1,576
0
0
7,258
2,530
0
1,320
5,938
15,552
0
W
5,866
418
790
660
7,790
7,175
0
5,590
2,200
9,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,481
Gold Earned
39,718
126
Minions Killed
127
3
Camps Cleared
5
552,522
Distance Traveled
636,433
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,537
1,256
49
8
1
118,049
0
W
Neith
7,553
1,259
37
6
1
114,615
0
L
Izanami
6,764
1,127
29
5
1
59,569
1
W
Hera
7,258
1,210
26
4
0
111,992
0
L
Bacchus
8,041
1,340
16
3
0
135,023
2
W
Pele
9,439
1,573
34
6
2
141,821
1
L
Ullr
6,467
1,078
18
3
0
126,844
0
W
Chang'e
7,114
1,186
25
4
1
133,946
0
L
Hera
6,672
1,112
14
2
1
113,037
0
W
Ares
8,354
1,392
5
1
1
134,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role