Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Stealthcrisis
Sol
Level 155
God Stats
2W - 3L
1,516 SR
Queue Stats
174W - 172L
1,572 Elo+
Solo
Cernunnos
Cernunnos
The Sepus
Cernunnos
Level 143
God Stats
4W - 0L
1,844 SR
Queue Stats
153W - 131L
1,541 Elo+
Solo
Guan Yu
Guan Yu
stand_estricto3
Guan Yu
Level 119
God Stats
1W - 1L
1,159 SR
Queue Stats
306W - 321L
1,542 Elo+
Solo
Merlin
Merlin
琳哒腐竹
Merlin
Level 84
God Stats
4W - 5L
1,289 SR
Queue Stats
266W - 281L
1,497 Elo+
Solo
Team Averages
Level 115
1,462 SR
1,531 Elo+

VS

Team Averages
Level 87
1,573 SR
1,477 Elo+
Artio
Artio
SussySeason
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,446 Elo+
Solo
Guan Yu
Guan Yu
TheBrownMissle
Guan Yu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 137L
1,483 Elo+
Solo
Xing Tian
Xing Tian
flammen258
Xing Tian
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,558 Elo+
Solo
Cabrakan
Cabrakan
jimmysanders77
Cabrakan
Level 144
God Stats
2W - 3L
1,604 SR
Queue Stats
290W - 310L
1,455 Elo+
Solo
Tsukuyomi
Tsukuyomi
lRadl
Tsukuyomi
Level 127
God Stats
14W - 7L
1,760 SR
Queue Stats
421W - 480L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 0 / 5
8,047
805
16,744
4,715
2,053
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 1 / 3
7,847
785
10,719
7,443
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
The Sepus
Cernunnos
14
1 / 0 / 8
8,037
804
13,571
6,330
2,602
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 1 / 8
7,842
784
10,490
12,659
13,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
14
2 / 2 / 7
8,073
807
19,298
5,926
2,348
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,423
642
3,333
19,215
18,938
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 1 / 2
6,505
651
5,242
12,908
11,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
flammen258
Xing Tian
13
1 / 2 / 2
7,591
759
3,089
16,320
16,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
12
0 / 3 / 2
7,034
703
4,630
18,926
14,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
lRadl
Tsukuyomi
14
2 / 1 / 1
7,505
751
14,211
11,119
5,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
10
Kills
3
4
Deaths
10
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
5
5.5
W
2
1
3
3.5
L
0
3
3
0.5
W
Cernunnos
The Sepus
Cernunnos
1
0
8
5
L
0
1
2
1
L
Xing Tian
flammen258
Xing Tian
1
2
2
1
L
Cabrakan
0
3
2
0.33
L
Tsukuyomi
lRadl
Tsukuyomi
2
1
1
2.5
W
2
1
8
6
W
Merlin
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,822
Damage
30,505
37,073
Taken
78,488
22,962
Mitigated
66,802
25,862
Healing
36,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
16,744
4,402
504
1,523
4,715
2,053
598
1,059
3,656
0
26,216
W
10,719
4,218
1,255
2,198
7,443
2,580
2,686
1,748
5,695
18,359
0
L
3,333
651
2,153
2,109
19,215
18,938
0
8,193
11,022
7,612
0
W
Cernunnos
The Sepus
Cernunnos
13,571
6,659
1,726
2,231
6,330
2,602
1,240
1,205
5,125
0
22,708
L
5,242
989
14,058
6,267
12,908
11,233
0
4,219
8,689
0
11,184
L
Xing Tian
flammen258
Xing Tian
3,089
358
750
1,446
16,320
16,407
0
5,567
10,753
7,094
0
L
Cabrakan
4,630
534
4,947
3,292
18,926
14,343
0
7,802
11,124
9,473
0
L
Tsukuyomi
lRadl
Tsukuyomi
14,211
1,720
704
595
11,119
5,881
0
4,236
6,883
0
37,747
W
10,490
888
7,173
7,246
12,659
13,379
352
5,601
7,058
0
16,214
W
Merlin
19,298
1,255
1,479
527
5,926
2,348
819
1,439
4,487
37,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,846
Gold Earned
35,058
113
Minions Killed
98
0
Camps Cleared
0
940,179
Distance Traveled
932,601
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,047
805
14
1
0
202,405
2
W
Sol
7,847
785
18
2
0
162,975
0
L
Artio
6,423
642
8
1
0
178,077
0
W
Cernunnos
8,037
804
30
3
0
173,214
0
L
Guan Yu
6,505
651
15
2
0
195,836
0
L
Xing Tian
7,591
759
17
2
0
180,902
4
L
Cabrakan
7,034
703
18
2
0
159,891
1
L
Tsukuyomi
7,505
751
40
4
0
217,895
1
W
Guan Yu
7,842
784
11
1
0
233,900
3
W
Merlin
8,073
807
40
4
0
167,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role