Player Matchup

Agni
Agni
Diamond II
Inxrtz
Agni
Diamond II
Level 152
God Stats
5W - 1L
1,923 SR
Queue Stats
325W - 323L
2,179 MMR
Party 2
Xbalanque
Xbalanque
Diamond I
NelsonHdez
Xbalanque
Diamond I
Level 156
God Stats
20W - 31L
1,499 SR
Queue Stats
589W - 553L
2,338 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
TsumikiiMiniwa
Tsukuyomi
Diamond III
Level 160
God Stats
41W - 43L
1,646 SR
Queue Stats
314W - 309L
2,274 MMR
Party 1
Horus
Horus
Diamond V
lShaCoI
Horus
Diamond V
Level 148
God Stats
9W - 4L
1,582 SR
Queue Stats
130W - 106L
2,135 MMR
Party 1
Atlas
Atlas
Diamond IV
oAyuna
Atlas
Diamond IV
Level 147
God Stats
2W - 4L
1,499 SR
Queue Stats
319W - 320L
2,166 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,630 SR
2,218 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,555 SR
2,135 MMR
Merlin
Merlin
Diamond IV
InCePTioNxSnakeZ
Merlin
Diamond IV
Level 160
God Stats
11W - 23L
1,418 SR
Queue Stats
693W - 689L
2,105 MMR
Solo
Bellona
Bellona
Diamond V
JustLikeAza
Bellona
Diamond V
Level 86
God Stats
14W - 4L
1,753 SR
Queue Stats
36W - 17L
2,460 MMR
Party 3
Anhur
Anhur
Platinum I
Ullur
Anhur
Platinum I
Level 110
God Stats
2W - 5L
1,623 SR
Queue Stats
64W - 65L
2,050 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Vileblood_Mitch
Gilgamesh
Diamond III
Level 158
God Stats
1W - 2L
1,445 SR
Queue Stats
47W - 47L
2,134 MMR
Party 3
Athena
Athena
Platinum II
sleepy-Danijel
Athena
Platinum II
Level 125
God Stats
28W - 25L
1,535 SR
Queue Stats
440W - 432L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Inxrtz
Agni
20
3 / 2 / 12
17,244
539
32,721
21,626
12,623
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
NelsonHdez
Xbalanque
20
6 / 3 / 8
18,571
580
23,380
26,158
13,876
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
TsumikiiMiniwa
Tsukuyomi
20
6 / 5 / 12
17,437
545
33,195
35,726
27,905
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
lShaCoI
Horus
20
5 / 4 / 8
16,112
504
15,231
31,251
42,648
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
oAyuna
Atlas
20
4 / 1 / 14
16,552
517
18,015
31,355
53,959
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
BakasuraNemesisFreyaUllr

VS

Bans
MercuryRavanaLancelotAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 3
14,518
454
25,472
20,566
11,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
JustLikeAza
Bellona
20
2 / 4 / 8
15,252
477
21,932
37,815
38,133
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Ullur
Anhur
20
2 / 9 / 7
15,890
497
20,890
29,821
13,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
Vileblood_Mitch
Gilgamesh
20
6 / 4 / 4
14,680
459
14,336
33,443
20,435
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 3 / 9
13,538
423
10,085
32,292
46,790
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
46
24
Kills
15
15
Deaths
24
54
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Agni
Inxrtz
Agni
3
2
12
4.5
L
Bellona
JustLikeAza
Bellona
2
4
8
1.5
W
Xbalanque
NelsonHdez
Xbalanque
6
3
8
3.33
W
Tsukuyomi
TsumikiiMiniwa
Tsukuyomi
6
5
12
2.4
L
Anhur
Ullur
Anhur
2
9
7
0.61
L
Gilgamesh
Vileblood_Mitch
Gilgamesh
6
4
4
2
W
Horus
lShaCoI
Horus
5
4
8
2.25
W
Atlas
oAyuna
Atlas
4
1
14
11
L
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,542
Damage
92,715
146,116
Taken
153,937
151,011
Mitigated
130,422
58,973
Healing
30,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,472
541
213
3,268
20,566
11,406
0
11,290
9,036
150,092
0
W
Agni
Inxrtz
Agni
32,721
1,880
506
7,370
21,626
12,623
4,028
9,062
12,564
191,423
0
L
Bellona
JustLikeAza
Bellona
21,932
10,377
0
14,167
37,815
38,133
0
10,495
26,846
0
137,516
W
Xbalanque
NelsonHdez
Xbalanque
23,380
11,819
0
13,858
26,158
13,876
7,945
4,478
21,680
0
248,267
W
Tsukuyomi
TsumikiiMiniwa
Tsukuyomi
33,195
6,834
0
15,418
35,726
27,905
741
8,085
27,641
0
173,281
L
Anhur
Ullur
Anhur
20,890
13,073
0
6,494
29,821
13,658
0
6,360
23,301
0
169,417
L
Gilgamesh
Vileblood_Mitch
Gilgamesh
14,336
3,259
0
1,871
33,443
20,435
0
9,562
23,801
0
159,418
W
Horus
lShaCoI
Horus
15,231
7,675
3,468
11,808
31,251
42,648
1,466
7,736
23,515
0
96,094
W
Atlas
oAyuna
Atlas
18,015
7,265
0
6,545
31,355
53,959
486
11,453
19,902
45,454
0
L
10,085
2,933
991
3,146
32,292
46,790
0
13,485
18,407
48,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,916
Gold Earned
73,878
913
Minions Killed
954
0
Camps Cleared
0
3,093,799
Distance Traveled
2,939,764
47
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,518
454
236
7
0
553,099
6
W
Agni
17,244
539
250
8
0
621,241
13
L
Bellona
15,252
477
232
7
0
543,419
8
W
Xbalanque
18,571
580
264
8
0
561,963
7
W
Tsukuyomi
17,437
545
204
6
0
671,028
5
L
Anhur
15,890
497
229
7
0
545,458
7
L
Gilgamesh
14,680
459
188
6
0
703,220
3
W
Horus
16,112
504
158
5
0
618,056
15
W
Atlas
16,552
517
37
1
0
621,511
7
L
Athena
13,538
423
69
2
0
594,568
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role