Player Matchup

Jormungandr
Jormungandr
GeneralESP_FJ
Jormungandr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 37L
1,506 Elo+
Party 1
Bakasura
Bakasura
Hugoelproaso07-h
Bakasura
Level 63
God Stats
1W - 0L
1,821 SR
Queue Stats
36W - 43L
1,345 Elo+
Party 1
Nox
Nox
aniquilo-_-
Nox
Level 134
God Stats
11W - 3L
1,950 SR
Queue Stats
183W - 80L
1,708 Elo+
Party 1
Team Averages
Level 102
1,757 SR
1,520 Elo+

VS

Team Averages
Level 84
1,540 SR
1,318 Elo+
Chaac
Chaac
KanieKruegs
Chaac
Level 62
God Stats
1W - 3L
1,393 SR
Queue Stats
68W - 77L
1,368 Elo+
Solo
Hel
Hel
carles7198
Hel
Level 104
God Stats
2W - 1L
1,726 SR
Queue Stats
82W - 93L
1,401 Elo+
Solo
Susano
Susano
muumipeikkonen00
Susano
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GeneralESP_FJ
Jormungandr
14
4 / 0 / 12
9,649
804
10,232
10,149
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
10 / 2 / 5
9,733
811
12,067
11,816
7,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 0 / 12
8,766
731
9,922
7,853
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,460
622
9,355
12,790
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 5 / 1
8,227
686
7,177
10,859
4,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 9 / 2
6,811
568
4,002
12,575
4,958
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GeneralESP_FJ
Jormungandr
4
0
12
10
W
10
2
5
6.25
L
1
3
1
0.5
W
3
0
12
9
L
1
5
1
0.3
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,221
Damage
20,534
29,818
Taken
36,224
23,795
Mitigated
19,777
8,026
Healing
6,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GeneralESP_FJ
Jormungandr
10,232
2,857
156
2,928
10,149
12,460
67
1,682
7,959
23,970
0
W
12,067
7,000
0
3,389
11,816
7,362
889
3,117
8,023
0
31,205
L
9,355
1,950
0
3,414
12,790
9,951
0
7,617
4,133
0
26,208
W
9,922
1,238
0
1,553
7,853
3,973
556
2,187
5,343
32,882
0
L
7,177
468
937
1,925
10,859
4,868
0
5,640
4,808
26,016
0
L
4,002
567
0
529
12,575
4,958
0
7,003
4,632
0
10,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,148
Gold Earned
22,498
145
Minions Killed
115
10
Camps Cleared
2
713,377
Distance Traveled
606,620
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,649
804
20
2
0
211,020
2
W
Bakasura
9,733
811
64
5
9
269,628
1
L
Chaac
7,460
622
37
3
0
215,108
1
W
Nox
8,766
731
61
5
1
232,729
3
L
Hel
8,227
686
66
6
2
209,259
1
L
Susano
6,811
568
12
1
0
182,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role