Player Matchup

Medusa
Medusa
Stabbronach
Medusa
Level 146
God Stats
5W - 4L
1,644 SR
Queue Stats
542W - 368L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
Zanifel
Sylvanus
Level 114
God Stats
7W - 1L
1,876 SR
Queue Stats
169W - 93L
1,643 Elo+
Party 1
Zhong Kui
Zhong Kui
infamousfire159
Zhong Kui
Level 30
God Stats
2W - 0L
1,872 SR
Queue Stats
27W - 18L
1,581 Elo+
Party 1
Team Averages
Level 97
1,797 SR
1,623 Elo+

VS

Team Averages
Level 88
1,604 SR
1,498 Elo+
Chang'e
Chang'e
Farquad3426
Chang'e
Level 105
God Stats
3W - 4L
1,718 SR
Queue Stats
15W - 30L
1,512 Elo+
Party 2
Yemoja
Yemoja
eclatantbrume
Yemoja
Level 15
God Stats
4W - 4L
1,593 SR
Queue Stats
4W - 10L
1,426 Elo+
Party 2
Heimdallr
Heimdallr
zombieslayer6404
Heimdallr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 51L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
12 / 0 / 3
13,964
735
28,443
14,615
9,149
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
Zanifel
Sylvanus
17
1 / 2 / 13
11,633
612
8,684
21,331
21,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Zhong Kui
infamousfire159
Zhong Kui
17
2 / 2 / 12
12,273
646
16,751
13,713
12,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Farquad3426
Chang'e
15
0 / 7 / 3
10,383
546
18,261
21,496
10,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 5 / 3
11,507
606
2,487
19,640
22,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
17
4 / 3 / 0
11,699
616
16,680
17,498
8,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
4
4
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Farquad3426
Chang'e
0
7
3
0.21
W
Medusa
12
0
3
13.5
W
Sylvanus
Zanifel
Sylvanus
1
2
13
3.75
L
0
5
3
0.3
W
Zhong Kui
infamousfire159
Zhong Kui
2
2
12
4
L
Heimdallr
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,878
Damage
37,428
49,659
Taken
58,634
42,961
Mitigated
41,939
20,390
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Farquad3426
Chang'e
18,261
25
2,014
4,175
21,496
10,351
0
8,729
12,767
44,840
0
W
Medusa
28,443
11,239
0
0
14,615
9,149
1,054
4,818
9,797
0
97,002
W
Sylvanus
Zanifel
Sylvanus
8,684
2,080
8,596
9,071
21,331
21,024
390
11,537
9,794
20,308
0
L
2,487
915
897
1,529
19,640
22,600
0
11,017
8,623
8,884
0
W
Zhong Kui
infamousfire159
Zhong Kui
16,751
1,707
0
2,723
13,713
12,788
152
5,186
8,527
36,304
0
L
Heimdallr
16,680
8,509
0
1,700
17,498
8,988
0
6,121
11,377
0
68,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,870
Gold Earned
33,589
225
Minions Killed
229
9
Camps Cleared
6
1,030,201
Distance Traveled
897,283
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,383
546
63
3
1
308,059
1
W
Medusa
13,964
735
133
7
6
421,221
3
W
Sylvanus
11,633
612
37
2
0
319,239
10
L
Yemoja
11,507
606
30
2
0
277,524
0
W
Zhong Kui
12,273
646
55
3
3
289,741
12
L
Heimdallr
11,699
616
136
7
5
311,700
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role