Player Matchup

Shiva
Shiva
BOTJuann
Shiva
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,162 Elo+
Solo
Zeus
Zeus
EvilPipes
Zeus
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 80L
1,468 Elo+
Party 1
Vamana
Vamana
GOD_IPPO
Vamana
Level 129
God Stats
3W - 7L
1,454 SR
Queue Stats
320W - 348L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
IgnorantMatt
Jormungandr
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 54L
1,407 Elo+
Party 1
Merlin
Merlin
lilnano261
Merlin
Level 23
God Stats
3W - 1L
1,747 SR
Queue Stats
40W - 30L
1,418 Elo+
Party 1
Team Averages
Level 74
1,540 SR
1,386 Elo+

VS

Team Averages
Level 53
1,488 SR
1,535 Elo+
Baron Samedi
Baron Samedi
BlackNorvak
Baron Samedi
Level 82
God Stats
4W - 3L
1,632 SR
Queue Stats
125W - 129L
1,490 Elo+
Party 2
Lancelot
Lancelot
FRM_99
Lancelot
Level 79
God Stats
1W - 3L
1,537 SR
Queue Stats
218W - 235L
1,521 Elo+
Party 2
Bellona
Bellona
Hidden0wl
Bellona
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Solo
Nemesis
Nemesis
Overfyre
Nemesis
Level 24
God Stats
0W - 3L
1,258 SR
Queue Stats
38W - 57L
1,494 Elo+
Solo
Awilix
Awilix
ørtyaga
Awilix
Level 28
God Stats
0W - 2L
1,510 SR
Queue Stats
29W - 36L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BOTJuann
Shiva
20
12 / 4 / 21
17,103
713
26,716
33,986
46,067
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
20
8 / 5 / 25
15,474
645
44,506
17,349
9,912
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
GOD_IPPO
Vamana
20
11 / 5 / 26
16,353
681
32,357
47,790
61,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jormungandr
IgnorantMatt
Jormungandr
20
11 / 2 / 29
17,215
717
27,647
41,647
54,972
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
lilnano261
Merlin
20
3 / 5 / 17
14,298
596
23,161
18,006
11,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackNorvak
Baron Samedi
20
2 / 6 / 11
13,709
571
27,705
32,129
24,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
FRM_99
Lancelot
20
6 / 9 / 7
14,820
618
24,048
39,601
45,648
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
Hidden0wl
Bellona
19
0 / 11 / 5
12,602
525
15,695
38,056
49,558
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Overfyre
Nemesis
20
2 / 11 / 4
13,937
581
21,636
39,691
38,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
ørtyaga
Awilix
20
9 / 9 / 6
14,366
599
16,862
29,532
16,205
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
52
45
Kills
19
21
Deaths
46
118
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Shiva
BOTJuann
Shiva
12
4
21
5.63
L
Baron Samedi
BlackNorvak
Baron Samedi
2
6
11
1.25
W
Zeus
8
5
25
4.1
L
Lancelot
FRM_99
Lancelot
6
9
7
1.06
W
Vamana
GOD_IPPO
Vamana
11
5
26
4.8
L
Bellona
Hidden0wl
Bellona
0
11
5
0.23
W
Jormungandr
IgnorantMatt
Jormungandr
11
2
29
12.75
L
Nemesis
Overfyre
Nemesis
2
11
4
0.36
W
Merlin
lilnano261
Merlin
3
5
17
2.3
L
Awilix
ørtyaga
Awilix
9
9
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

154,387
Damage
105,946
158,778
Taken
179,009
183,596
Mitigated
175,077
60,345
Healing
51,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
BOTJuann
Shiva
26,716
5,812
2,010
5,831
33,986
46,067
1,588
6,636
27,350
0
57,807
L
Baron Samedi
BlackNorvak
Baron Samedi
27,705
1,086
11,568
9,003
32,129
24,693
124
20,614
11,453
70,834
0
W
Zeus
44,506
4,338
1,974
1,409
17,349
9,912
4,470
2,329
15,020
65,876
0
L
Lancelot
FRM_99
Lancelot
24,048
4,581
3,010
4,341
39,601
45,648
198
20,047
19,554
0
36,344
W
Vamana
GOD_IPPO
Vamana
32,357
12,572
3,554
21,776
47,790
61,341
1,186
9,722
37,164
0
54,183
L
Bellona
Hidden0wl
Bellona
15,695
2,770
4,384
3,768
38,056
49,558
204
19,348
18,708
0
33,419
W
Jormungandr
IgnorantMatt
Jormungandr
27,647
7,518
2,576
17,076
41,647
54,972
924
7,560
33,569
67,109
0
L
Nemesis
Overfyre
Nemesis
21,636
7,167
5,035
5,821
39,691
38,973
211
19,851
19,840
0
44,590
W
Merlin
lilnano261
Merlin
23,161
3,221
1,366
2,773
18,006
11,304
1,962
1,458
16,548
48,048
0
L
Awilix
ørtyaga
Awilix
16,862
3,113
2,362
2,692
29,532
16,205
273
15,392
14,140
0
32,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,443
Gold Earned
69,434
233
Minions Killed
182
0
Camps Cleared
0
2,222,254
Distance Traveled
2,038,255
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
17,103
713
50
2
0
506,507
0
L
Baron Samedi
13,709
571
80
3
0
403,975
0
W
Zeus
15,474
645
37
2
0
414,540
0
L
Lancelot
14,820
618
24
1
0
449,177
1
W
Vamana
16,353
681
40
2
0
470,156
0
L
Bellona
12,602
525
24
1
0
400,179
0
W
Jormungandr
17,215
717
64
3
0
432,031
0
L
Nemesis
13,937
581
37
2
0
375,628
1
W
Merlin
14,298
596
42
2
0
399,020
0
L
Awilix
14,366
599
17
1
0
409,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role