Player Matchup

Morgan Le Fay
Morgan Le Fay
AcruxScout
Morgan Le Fay
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,773 Elo+
Party 2
Chernobog
Chernobog
KayDurk
Chernobog
Level 38
God Stats
14W - 21L
1,506 SR
Queue Stats
102W - 109L
1,539 Elo+
Solo
King Arthur
King Arthur
LunaLucii
King Arthur
Level 42
God Stats
3W - 1L
1,648 SR
Queue Stats
14W - 10L
1,572 Elo+
Party 4
Terra
Terra
MrFrum
Terra
Level 69
God Stats
1W - 1L
1,264 SR
Queue Stats
73W - 52L
1,574 Elo+
Party 4
Lancelot
Lancelot
TTV_OVERATED_
Lancelot
Level 49
God Stats
8W - 4L
1,595 SR
Queue Stats
48W - 41L
1,480 Elo+
Party 2
Team Averages
Level 45
1,503 SR
1,588 Elo+

VS

Team Averages
Level 82
1,625 SR
1,492 Elo+
Baron Samedi
Baron Samedi
BatmansNoodes
Baron Samedi
Level 111
God Stats
4W - 9L
1,596 SR
Queue Stats
256W - 255L
1,450 Elo+
Party 3
Chiron
Chiron
MadCowDisorder
Chiron
Level 46
God Stats
5W - 5L
1,400 SR
Queue Stats
142W - 140L
1,457 Elo+
Party 3
Cthulhu
Cthulhu
Moonfasa
Cthulhu
Level 129
God Stats
4W - 2L
1,841 SR
Queue Stats
66W - 51L
1,533 Elo+
Party 1
Camazotz
Camazotz
frenzezone
Camazotz
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,450 Elo+
Solo
Tiamat
Tiamat
nohavenameiwant
Tiamat
Level 47
God Stats
5W - 2L
1,787 SR
Queue Stats
22W - 21L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AcruxScout
Morgan Le Fay
18
1 / 4 / 12
12,875
444
14,001
19,914
9,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
KayDurk
Chernobog
20
13 / 5 / 9
16,773
578
37,846
32,647
15,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
LunaLucii
King Arthur
18
1 / 5 / 13
12,702
438
13,459
29,114
35,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
MrFrum
Terra
18
3 / 2 / 16
14,555
502
14,500
39,225
43,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lancelot
TTV_OVERATED_
Lancelot
20
11 / 5 / 8
16,110
556
23,299
27,786
15,663
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BatmansNoodes
Baron Samedi
20
3 / 6 / 9
13,345
460
12,235
30,445
46,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
5 / 5 / 6
14,038
484
22,558
26,576
12,960
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Moonfasa
Cthulhu
20
5 / 6 / 5
14,545
502
21,342
29,158
29,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
frenzezone
Camazotz
16
0 / 9 / 4
11,132
384
6,001
29,906
11,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 4 / 5
16,658
574
42,493
25,091
22,637
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
50
29
Kills
21
21
Deaths
30
58
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AcruxScout
Morgan Le Fay
1
4
12
1.75
L
Baron Samedi
BatmansNoodes
Baron Samedi
3
6
9
1.25
W
Chernobog
KayDurk
Chernobog
13
5
9
3.5
W
King Arthur
LunaLucii
King Arthur
1
5
13
1.5
L
5
5
6
1.6
L
Cthulhu
Moonfasa
Cthulhu
5
6
5
1.25
W
Terra
MrFrum
Terra
3
2
16
5.5
W
Lancelot
TTV_OVERATED_
Lancelot
11
5
8
3
L
Camazotz
frenzezone
Camazotz
0
9
4
0.22
L
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,105
Damage
104,629
148,686
Taken
141,176
120,507
Mitigated
123,922
54,347
Healing
42,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AcruxScout
Morgan Le Fay
14,001
2,570
0
859
19,914
9,656
1,680
14,912
4,385
78,690
0
L
Baron Samedi
BatmansNoodes
Baron Samedi
12,235
1,017
2,881
5,555
30,445
46,575
475
6,868
23,359
78,711
0
W
Chernobog
KayDurk
Chernobog
37,846
26,916
0
9,994
32,647
15,949
9,331
18,030
14,139
0
153,476
W
King Arthur
LunaLucii
King Arthur
13,459
1,661
864
3,796
29,114
35,369
771
12,565
15,783
0
76,439
L
22,558
9,438
2,548
7,231
26,576
12,960
2,958
5,491
20,679
0
123,032
L
Cthulhu
Moonfasa
Cthulhu
21,342
2,617
1,135
5,816
29,158
29,854
788
5,440
21,469
97,087
0
W
Terra
MrFrum
Terra
14,500
1,864
11,930
17,971
39,225
43,870
1,322
17,821
20,299
54,903
0
W
Lancelot
TTV_OVERATED_
Lancelot
23,299
3,435
808
8,125
27,786
15,663
910
15,858
10,652
0
154,493
L
Camazotz
frenzezone
Camazotz
6,001
2,002
0
10,836
29,906
11,896
1,008
4,627
24,935
0
53,504
L
42,493
3,155
165
6,370
25,091
22,637
2,200
6,263
18,536
144,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,015
Gold Earned
69,718
683
Minions Killed
784
0
Camps Cleared
0
2,861,071
Distance Traveled
2,459,117
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,875
444
140
5
0
505,107
2
L
Baron Samedi
13,345
460
95
3
0
459,905
1
W
Chernobog
16,773
578
198
7
0
554,694
2
W
King Arthur
12,702
438
101
3
0
560,334
3
L
Chiron
14,038
484
185
6
0
494,763
1
L
Cthulhu
14,545
502
181
6
0
485,459
2
W
Terra
14,555
502
62
2
0
589,742
6
W
Lancelot
16,110
556
182
6
0
651,194
0
L
Camazotz
11,132
384
78
3
0
489,178
1
L
Tiamat
16,658
574
245
8
0
529,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role