Player Matchup

Awilix
Awilix
Allah-C5
Awilix
Level 44
God Stats
20W - 17L
1,489 SR
Queue Stats
204W - 192L
1,445 Elo+
Party 1
Achilles
Achilles
Boolnig
Achilles
Level 9
God Stats
5W - 3L
1,781 SR
Queue Stats
45W - 48L
1,449 Elo+
Party 1
Geb
Geb
ImWithTheSkweBab
Geb
Level 32
God Stats
11W - 9L
1,609 SR
Queue Stats
87W - 97L
1,411 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kygozz
Ah Muzen Cab
Level 28
God Stats
3W - 2L
1,599 SR
Queue Stats
71W - 49L
1,558 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Meloran
Morgan Le Fay
Level 23
God Stats
2W - 0L
1,728 SR
Queue Stats
9W - 9L
1,716 Elo+
Party 1
Team Averages
Level 27
1,641 SR
1,516 Elo+

VS

Team Averages
Level 64
1,295 SR
1,218 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DarkPhoenix1016
Anubis
Level 56
God Stats
0W - 1L
1,228 SR
Queue Stats
9W - 24L
1,105 Elo+
Party 2
Charybdis
Charybdis
JOAOv-vG006
Charybdis
Level 29
God Stats
6W - 13L
1,130 SR
Queue Stats
40W - 70L
950 Elo+
Party 2
Thor
Thor
Scarpbook
Thor
Level 35
God Stats
6W - 15L
1,133 SR
Queue Stats
29W - 64L
1,242 Elo+
Party 2
Atlas
Atlas
Victored5955
Atlas
Level 42
God Stats
24W - 31L
1,486 SR
Queue Stats
351W - 371L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Allah-C5
Awilix
19
9 / 1 / 12
12,659
550
15,411
13,313
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Boolnig
Achilles
14
1 / 4 / 7
9,740
423
2,891
17,855
12,756
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
0 / 0 / 13
10,174
442
4,180
19,640
17,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Kygozz
Ah Muzen Cab
20
10 / 3 / 6
12,894
561
35,681
19,197
9,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Morgan Le Fay
Meloran
Morgan Le Fay
17
6 / 2 / 14
11,546
502
23,150
15,835
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 5 / 0
9,754
424
10,182
21,290
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
5 / 7 / 2
10,604
461
13,401
25,110
11,038
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
JOAOv-vG006
Charybdis
13
1 / 7 / 2
8,413
366
4,687
17,782
6,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
16
1 / 5 / 4
10,552
459
6,980
18,066
8,389
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 4 / 3
9,580
417
9,092
26,994
32,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
20
26
Kills
9
10
Deaths
28
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
W
Awilix
Allah-C5
Awilix
9
1
12
15
W
Achilles
Boolnig
Achilles
1
4
7
1.13
L
5
7
2
0.86
W
0
0
13
6.5
L
Charybdis
JOAOv-vG006
Charybdis
1
7
2
0.29
W
Ah Muzen Cab
Kygozz
Ah Muzen Cab
10
3
6
4.33
W
Morgan Le Fay
Meloran
Morgan Le Fay
6
2
14
6.5
L
Thor
1
5
4
0.6
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,313
Damage
44,342
85,840
Taken
109,242
54,242
Mitigated
64,864
17,549
Healing
24,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,182
3,090
0
10,465
21,290
5,987
715
3,276
18,014
79,569
0
W
Awilix
Allah-C5
Awilix
15,411
6,403
0
422
13,313
6,791
0
3,459
9,854
0
107,749
W
Achilles
Boolnig
Achilles
2,891
1,154
90
880
17,855
12,756
0
5,069
12,417
0
39,876
L
13,401
627
0
8,127
25,110
11,038
1,374
6,727
18,383
81,071
0
W
4,180
685
4,026
5,548
19,640
17,712
177
9,131
10,509
17,349
0
L
Charybdis
JOAOv-vG006
Charybdis
4,687
2,544
0
1,064
17,782
6,458
501
7,477
10,305
0
36,870
W
Ah Muzen Cab
Kygozz
Ah Muzen Cab
35,681
15,653
0
3,572
19,197
9,150
7,615
10,854
8,343
0
133,875
W
Morgan Le Fay
Meloran
Morgan Le Fay
23,150
2,026
702
2,309
15,835
7,833
3,071
4,162
11,508
89,943
0
L
Thor
6,980
2,146
0
359
18,066
8,389
663
2,226
15,840
0
77,284
L
9,092
2,829
0
4,233
26,994
32,992
68
7,624
19,370
37,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,013
Gold Earned
48,903
541
Minions Killed
508
0
Camps Cleared
0
2,329,902
Distance Traveled
1,819,983
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,754
424
143
6
0
345,436
3
W
Awilix
12,659
550
132
6
0
576,160
3
W
Achilles
9,740
423
67
3
0
414,399
0
L
Anubis
10,604
461
122
5
0
306,097
6
W
Geb
10,174
442
24
1
0
465,905
0
L
Charybdis
8,413
366
58
3
0
314,967
7
W
Ah Muzen Cab
12,894
561
193
8
0
411,039
3
W
Morgan Le Fay
11,546
502
125
5
0
462,399
2
L
Thor
10,552
459
133
6
0
443,345
5
L
Atlas
9,580
417
52
2
0
410,138
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role