Player Matchup

Arachne
Arachne
Silver I
Athlete Orr Nah
Arachne
Silver I
Level 105
God Stats
19W - 9L
1,762 SR
Queue Stats
173W - 157L
1,638 MMR
Party 2
Ymir
Ymir
Gold I
CorruptKegare
Ymir
Gold I
Level 122
God Stats
3W - 2L
1,781 SR
Queue Stats
91W - 79L
1,563 MMR
Party 1
Tiamat
Tiamat
Bronze V
Danny G0D
Tiamat
Bronze V
Level 112
God Stats
0W - 2L
1,738 SR
Queue Stats
175W - 169L
1,546 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
JayyzWorld
Cthulhu
Platinum V
Level 135
God Stats
21W - 23L
1,452 SR
Queue Stats
322W - 298L
1,797 MMR
Party 1
Hachiman
Hachiman
Silver I
RTClownzzz
Hachiman
Silver I
Level 57
God Stats
2W - 1L
1,864 SR
Queue Stats
9W - 9L
1,660 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,719 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,680 SR
1,699 MMR
Chang'e
Chang'e
Gold I
DeathPlushie
Chang'e
Gold I
Level 153
God Stats
29W - 22L
1,563 SR
Queue Stats
139W - 141L
1,719 MMR
Solo
Da Ji
Da Ji
Gold II
ImGohanX
Da Ji
Gold II
Level 124
God Stats
4W - 2L
1,742 SR
Queue Stats
72W - 64L
1,721 MMR
Solo
Tyr
Tyr
Gold II
LeviatanHollow
Tyr
Gold II
Level 146
God Stats
20W - 24L
1,527 SR
Queue Stats
217W - 217L
1,705 MMR
Solo
Medusa
Medusa
Silver I
PowerGGs
Medusa
Silver I
Level 156
God Stats
9W - 1L
1,806 SR
Queue Stats
87W - 58L
1,627 MMR
Party 3
Geb
Geb
Gold V
enjoyajoy
Geb
Gold V
Level 155
God Stats
4W - 2L
1,763 SR
Queue Stats
39W - 23L
1,720 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 3
11,600
483
14,221
29,119
14,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 4 / 3
10,268
428
7,569
19,120
27,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Danny G0D
Tiamat
17
0 / 8 / 4
10,098
421
9,335
19,576
13,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
JayyzWorld
Cthulhu
18
3 / 2 / 2
11,905
496
20,581
19,287
27,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
RTClownzzz
Hachiman
19
3 / 4 / 2
11,883
495
11,052
17,286
8,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
MercuryCharybdisCliodhnaKali

VS

Bans
ArtioLancelotLokiGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DeathPlushie
Chang'e
18
4 / 1 / 13
12,654
527
17,254
17,379
9,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ImGohanX
Da Ji
20
6 / 2 / 10
13,869
578
19,152
23,818
13,772
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
3 / 2 / 5
12,423
518
11,904
29,590
37,626
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
PowerGGs
Medusa
20
8 / 3 / 5
13,584
566
20,346
16,348
8,224
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 3 / 15
12,658
527
8,913
19,668
24,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
11
Kills
25
25
Deaths
11
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
3
7
3
0.64
L
2
4
3
0.88
L
Tiamat
Danny G0D
Tiamat
0
8
4
0.25
W
Chang'e
DeathPlushie
Chang'e
4
1
13
10.5
W
Da Ji
ImGohanX
Da Ji
6
2
10
5.5
L
Cthulhu
JayyzWorld
Cthulhu
3
2
2
2
W
3
2
5
2.75
W
Medusa
PowerGGs
Medusa
8
3
5
3.5
L
Hachiman
RTClownzzz
Hachiman
3
4
2
1
W
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,758
Damage
77,569
104,388
Taken
106,803
91,180
Mitigated
93,410
24,299
Healing
43,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,221
10,584
0
8,262
29,119
14,470
43
7,630
21,489
0
105,160
L
7,569
1,344
0
1,325
19,120
27,259
0
6,573
12,547
37,717
0
L
Tiamat
Danny G0D
Tiamat
9,335
1,230
0
3,386
19,576
13,856
569
7,657
11,919
70,924
0
W
Chang'e
DeathPlushie
Chang'e
17,254
1,444
5,220
12,124
17,379
9,342
2,129
6,464
10,517
115,622
0
W
Da Ji
ImGohanX
Da Ji
19,152
4,784
0
9,029
23,818
13,772
1,072
8,408
14,872
0
155,223
L
Cthulhu
JayyzWorld
Cthulhu
20,581
1,110
757
5,210
19,287
27,328
0
2,618
16,669
87,989
0
W
11,904
655
0
12,058
29,590
37,626
454
13,375
14,937
0
94,430
W
Medusa
PowerGGs
Medusa
20,346
8,974
0
3,141
16,348
8,224
2,882
3,327
12,879
0
113,473
L
Hachiman
RTClownzzz
Hachiman
11,052
4,191
0
5,359
17,286
8,267
810
1,689
15,597
0
108,683
W
8,913
672
0
2,149
19,668
24,446
211
4,436
14,375
37,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,754
Gold Earned
65,188
643
Minions Killed
721
0
Camps Cleared
0
2,218,772
Distance Traveled
2,424,847
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,600
483
138
6
0
499,860
6
L
Ymir
10,268
428
52
2
0
432,647
3
L
Tiamat
10,098
421
110
5
0
385,830
7
W
Chang'e
12,654
527
195
8
0
444,482
8
W
Da Ji
13,869
578
186
8
0
528,923
7
L
Cthulhu
11,905
496
170
7
0
460,328
1
W
Tyr
12,423
518
136
6
0
456,509
11
W
Medusa
13,584
566
157
7
0
480,098
2
L
Hachiman
11,883
495
173
7
0
440,107
3
W
Geb
12,658
527
47
2
0
514,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role