Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Rturn2BaseS-cker
Nu Wa
Level 29
God Stats
4W - 3L
1,496 SR
Queue Stats
171W - 128L
1,618 Elo+
Solo
Ares
Ares
Turboo9979
Ares
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 93L
1,390 Elo+
Solo
Tsukuyomi
Tsukuyomi
ЕдрёнБатон
Tsukuyomi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 170L
1,410 Elo+
Solo
Team Averages
Level 77
1,499 SR
1,484 Elo+

VS

Team Averages
Level 77
1,500 SR
1,425 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Saperlipoppet
Odin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,215 Elo+
Solo
Hades
Hades
farm95
Hades
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 216L
1,422 Elo+
Solo
Guan Yu
Guan Yu
iDZC
Guan Yu
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,573 Elo+
Solo
Cerberus
Cerberus
tchaos59
Cerberus
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 42L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 5 / 4
9,804
817
11,198
9,643
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
 
Horus
13
0 / 5 / 5
8,120
677
3,774
13,481
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 4 / 6
9,332
778
15,117
10,155
4,147
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 7 / 3
7,463
622
3,383
15,531
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 7 / 7
8,082
674
12,214
10,819
5,577
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
8 / 3 / 16
10,954
913
15,042
9,252
4,057
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
7 / 1 / 16
10,778
898
7,755
16,787
11,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hades
farm95
Hades
16
2 / 2 / 19
9,489
791
10,684
10,337
6,532
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
iDZC
Guan Yu
17
6 / 3 / 18
10,465
872
11,345
12,608
16,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
tchaos59
Cerberus
16
4 / 3 / 20
9,784
815
8,644
14,781
16,046
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
116
11
Kills
27
28
Deaths
12
25
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
5
4
1.2
L
Horus
 
Horus
0
5
5
0.5
W
Hera
 
Hera
8
3
16
5.33
L
5
4
6
2
W
7
1
16
15
L
0
7
3
0.21
W
Hades
farm95
Hades
2
2
19
5.75
W
Guan Yu
iDZC
Guan Yu
6
3
18
5
W
Cerberus
tchaos59
Cerberus
4
3
20
4.67
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,686
Damage
53,470
59,629
Taken
63,765
43,064
Mitigated
53,752
10,303
Healing
31,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,198
1,284
335
806
9,643
4,317
350
5,364
4,105
34,466
0
L
Horus
 
Horus
3,774
1,217
2,803
2,346
13,481
15,080
99
6,914
6,429
0
5,494
W
Hera
 
Hera
15,042
2,723
2,052
2,425
9,252
4,057
1,106
3,479
5,773
38,119
0
L
15,117
4,242
586
1,880
10,155
4,147
426
6,205
3,696
36,776
0
W
7,755
3,498
1,229
6,631
16,787
11,035
2,098
7,137
9,650
0
18,609
L
3,383
109
317
750
15,531
13,943
0
8,984
6,325
4,503
0
W
Hades
farm95
Hades
10,684
785
4,244
4,375
10,337
6,532
2,597
6,953
3,384
29,045
0
W
Guan Yu
iDZC
Guan Yu
11,345
1,139
4,703
3,201
12,608
16,082
1,094
5,612
6,996
0
25,420
W
Cerberus
tchaos59
Cerberus
8,644
790
114
2,120
14,781
16,046
779
6,517
8,264
25,684
0
L
12,214
1,887
156
324
10,819
5,577
0
6,091
4,704
0
16,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,801
Gold Earned
51,470
115
Minions Killed
175
0
Camps Cleared
0
968,169
Distance Traveled
1,124,073
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,804
817
66
6
0
175,620
0
L
Horus
8,120
677
4
0
0
193,251
0
W
Hera
10,954
913
50
4
0
210,084
3
L
Nu Wa
9,332
778
35
3
0
209,609
0
W
Odin
10,778
898
16
1
0
240,825
0
L
Ares
7,463
622
0
0
0
184,634
0
W
Hades
9,489
791
37
3
0
207,488
1
W
Guan Yu
10,465
872
33
3
0
233,806
0
W
Cerberus
9,784
815
39
3
0
231,870
4
L
Tsukuyomi
8,082
674
10
1
0
205,055
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role