Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Cabreruh
Danzaburou
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 25L
1,500 Elo+
Party 2
Bellona
Bellona
DryIceExplosion
Bellona
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Bakasura
Bakasura
IllestAces
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,500 Elo+
Party 2
Bacchus
Bacchus
Jahmilly
Bacchus
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 2
Team Averages
Level 24
1,500 SR
1,500 Elo+

VS

Team Averages
Level 67
1,586 SR
1,547 Elo+
Chaac
Chaac
 
Chaac
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DecentNewt4
Athena
Level 86
God Stats
1W - 1L
1,307 SR
Queue Stats
113W - 118L
1,557 Elo+
Party 1
Neith
Neith
SadPandaEatsFood
Neith
Level 75
God Stats
7W - 1L
1,748 SR
Queue Stats
131W - 125L
1,503 Elo+
Party 1
Merlin
Merlin
Taiylol
Merlin
Level 18
God Stats
4W - 2L
1,550 SR
Queue Stats
12W - 11L
1,586 Elo+
Party 1
Bakasura
Bakasura
VolareTTV
Bakasura
Level 121
God Stats
5W - 5L
1,827 SR
Queue Stats
84W - 79L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
0 / 4 / 0
7,595
475
3,547
12,764
4,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Cabreruh
Danzaburou
12
1 / 2 / 0
7,016
439
3,678
11,545
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 7 / 2
7,648
478
8,443
14,575
14,472
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
IllestAces
Bakasura
12
2 / 10 / 3
7,380
461
9,849
17,611
7,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
Jahmilly
Bacchus
11
0 / 1 / 1
5,869
367
2,645
10,319
8,815
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 2 / 9
8,636
540
8,046
17,980
15,107
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
12
2 / 0 / 11
8,563
535
6,229
14,610
13,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 1 / 3
9,419
589
5,638
5,017
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Taiylol
Merlin
14
0 / 2 / 11
8,754
547
7,445
9,853
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
VolareTTV
Bakasura
18
19 / 1 / 2
11,235
702
17,636
16,206
9,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
24
24
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
0
0
W
Chaac
 
Chaac
2
2
9
3.25
L
Danzaburou
Cabreruh
Danzaburou
1
2
0
0.5
W
Athena
2
0
11
7.5
L
3
7
2
0.57
L
Bakasura
IllestAces
Bakasura
2
10
3
0.35
L
Bacchus
Jahmilly
Bacchus
0
1
1
0.5
W
1
1
3
2.5
W
Merlin
Taiylol
Merlin
0
2
11
2.75
W
Bakasura
VolareTTV
Bakasura
19
1
2
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,162
Damage
44,994
66,814
Taken
63,666
40,729
Mitigated
44,500
13,332
Healing
21,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,547
1,399
0
4,559
12,764
4,698
510
2,303
9,562
0
55,683
W
Chaac
 
Chaac
8,046
1,639
0
6,682
17,980
15,107
330
2,948
14,716
0
56,225
L
Danzaburou
Cabreruh
Danzaburou
3,678
1,377
0
4,573
11,545
5,173
0
2,547
8,928
0
55,376
W
Athena
6,229
1,167
0
2,190
14,610
13,796
496
1,453
12,382
29,368
0
L
8,443
3,022
0
2,126
14,575
14,472
0
3,331
10,794
0
36,979
L
Bakasura
IllestAces
Bakasura
9,849
6,328
0
964
17,611
7,571
0
3,776
13,140
0
40,630
L
Bacchus
Jahmilly
Bacchus
2,645
298
0
1,110
10,319
8,815
0
1,717
8,011
19,107
0
W
5,638
1,804
0
1,911
5,017
2,315
0
850
3,935
0
77,707
W
Merlin
Taiylol
Merlin
7,445
326
0
2,466
9,853
3,910
355
745
9,098
60,610
0
W
Bakasura
VolareTTV
Bakasura
17,636
12,185
0
8,049
16,206
9,372
3,153
921
15,210
0
85,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,508
Gold Earned
46,607
345
Minions Killed
537
0
Camps Cleared
0
1,474,924
Distance Traveled
1,651,943
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,595
475
105
7
0
287,731
1
W
Chaac
8,636
540
81
5
0
322,929
7
L
Danzaburou
7,016
439
82
5
0
270,498
0
W
Athena
8,563
535
34
2
0
346,429
3
L
Bellona
7,648
478
66
4
0
295,450
3
L
Bakasura
7,380
461
64
4
0
321,952
1
L
Bacchus
5,869
367
28
2
0
299,293
1
W
Neith
9,419
589
152
10
0
306,499
3
W
Merlin
8,754
547
105
7
0
280,157
2
W
Bakasura
11,235
702
165
10
0
395,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role