Player Matchup

Yemoja
Yemoja
DML38
Yemoja
Level 127
God Stats
1W - 0L
1,612 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
Des2tuff
Neith
Level 88
God Stats
1W - 0L
1,654 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
JDLUNA
Nu Wa
Level 146
God Stats
4W - 0L
1,696 SR
Queue Stats
19W - 21L
1,500 Elo+
Party 1
Hercules
Hercules
ihatethisgamefml
Hercules
Level 146
God Stats
1W - 2L
1,642 SR
Queue Stats
41W - 45L
1,574 Elo+
Party 1
Thanatos
Thanatos
plsdobetter
Thanatos
Level 125
God Stats
3W - 0L
1,570 SR
Queue Stats
14W - 14L
1,535 Elo+
Party 1
Team Averages
Level 126
1,635 SR
1,522 Elo+

VS

Team Averages
Level 118
1,571 SR
1,564 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Disability kun
Janus
Level 155
God Stats
3W - 4L
1,495 SR
Queue Stats
472W - 427L
1,684 Elo+
Party 2
Hades
Hades
StolidJusdoit
Hades
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
1,536 Elo+
Party 2
Erlang Shen
Erlang Shen
Warmech1914
Erlang Shen
Level 116
God Stats
6W - 5L
1,652 SR
Queue Stats
259W - 249L
1,504 Elo+
Party 2
Danzaburou
Danzaburou
qwigster
Danzaburou
Level 89
God Stats
14W - 6L
1,709 SR
Queue Stats
56W - 45L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DML38
Yemoja
13
3 / 1 / 3
7,669
511
6,769
6,098
4,187
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Des2tuff
Neith
13
0 / 1 / 6
7,324
488
6,585
5,605
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
JDLUNA
Nu Wa
15
0 / 0 / 8
8,762
584
6,086
4,391
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 0 / 3
9,750
650
12,638
13,811
8,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
plsdobetter
Thanatos
16
7 / 0 / 3
9,457
630
7,384
14,731
5,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 4 / 2
6,692
446
2,489
16,072
13,073
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 2 / 0
7,456
497
4,141
7,151
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 5 / 0
6,735
449
5,688
11,506
8,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Warmech1914
Erlang Shen
11
1 / 4 / 1
6,824
455
4,284
14,830
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
qwigster
Danzaburou
13
1 / 2 / 1
7,474
498
4,942
10,068
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
17
Kills
2
2
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
4
2
0.25
W
Yemoja
DML38
Yemoja
3
1
3
4.5
W
Neith
Des2tuff
Neith
0
1
6
3
L
0
2
0
0
W
Nu Wa
JDLUNA
Nu Wa
0
0
8
4
L
0
5
0
0
L
Erlang Shen
Warmech1914
Erlang Shen
1
4
1
0.38
W
7
0
3
8.5
W
Thanatos
plsdobetter
Thanatos
7
0
3
8.5
L
Danzaburou
qwigster
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,462
Damage
21,544
44,636
Taken
59,627
22,186
Mitigated
35,520
27,724
Healing
18,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,489
208
308
3,420
16,072
13,073
0
4,184
11,888
19,693
0
W
Yemoja
DML38
Yemoja
6,769
350
732
1,568
6,098
4,187
42
1,509
4,549
38,298
0
W
Neith
Des2tuff
Neith
6,585
2,168
0
2,644
5,605
2,399
141
624
4,981
0
50,301
L
4,141
38
0
2,231
7,151
2,503
0
1,754
5,397
69,097
0
W
Nu Wa
JDLUNA
Nu Wa
6,086
1,157
0
1,144
4,391
1,662
4,087
1,536
2,713
71,362
0
L
5,688
465
68
1,839
11,506
8,567
0
1,760
9,746
34,292
0
L
Erlang Shen
Warmech1914
Erlang Shen
4,284
2,315
0
6,328
14,830
7,058
34
1,906
12,924
0
48,940
W
12,638
6,611
0
7,535
13,811
8,016
566
5,865
7,448
0
64,613
W
Thanatos
plsdobetter
Thanatos
7,384
3,185
0
14,101
14,731
5,922
0
1,970
12,627
0
81,009
L
Danzaburou
qwigster
Danzaburou
4,942
1,398
0
4,261
10,068
4,319
0
3,251
6,817
0
65,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
35,181
515
Minions Killed
443
0
Camps Cleared
0
1,538,557
Distance Traveled
1,404,625
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,692
446
30
2
0
255,058
3
W
Yemoja
7,669
511
58
4
0
269,154
2
W
Neith
7,324
488
93
6
0
274,030
6
L
Janus
7,456
497
133
9
0
323,642
6
W
Nu Wa
8,762
584
122
8
0
298,372
1
L
Hades
6,735
449
81
5
0
266,996
0
L
Erlang Shen
6,824
455
86
6
0
314,895
1
W
Hercules
9,750
650
115
8
0
328,617
0
W
Thanatos
9,457
630
127
8
0
368,384
0
L
Danzaburou
7,474
498
113
8
0
244,034
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role