Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Baba_Yaga_PR35
Guan Yu
Level 27
God Stats
36W - 35L
1,571 SR
Queue Stats
110W - 131L
1,470 Elo+
Party 2
Olorun
Olorun
PossyMagginet
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 117L
1,251 Elo+
Party 3
Da Ji
Da Ji
Zeciel
Da Ji
Level 68
God Stats
1W - 5L
1,240 SR
Queue Stats
163W - 179L
1,486 Elo+
Party 2
Ganesha
Ganesha
liam5ully
Ganesha
Level 40
God Stats
2W - 7L
1,505 SR
Queue Stats
191W - 243L
1,251 Elo+
Party 3
Team Averages
Level 52
1,463 SR
1,392 Elo+

VS

Team Averages
Level 87
1,446 SR
1,430 Elo+
Ravana
Ravana
BigDog26
Ravana
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,516 Elo+
Party 1
Cliodhna
Cliodhna
Fallopeia
Cliodhna
Level 120
God Stats
8W - 6L
1,441 SR
Queue Stats
86W - 79L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PrincessFlandoll
Morgan Le Fay
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 16L
1,558 Elo+
Party 1
Bacchus
Bacchus
Saurid
Bacchus
Level 14
God Stats
8W - 9L
1,500 SR
Queue Stats
37W - 44L
1,244 Elo+
Party 4
Odin
Odin
ZachieChano
Odin
Level 49
God Stats
13W - 10L
1,290 SR
Queue Stats
167W - 220L
1,391 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 0 / 0
8,751
875
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

17
0 / 2 / 10
10,594
1,059
6,508
19,800
27,074
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 6 / 5
9,655
966
5,297
17,412
7,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Zeciel
Da Ji
16
10 / 5 / 0
12,283
1,228
15,728
20,204
10,372
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
liam5ully
Ganesha
16
0 / 4 / 8
10,064
1,006
7,437
24,012
28,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Team 1 Tickets

155

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BigDog26
Ravana
17
10 / 0 / 7
12,727
1,273
27,028
4,430
3,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
Fallopeia
Cliodhna
16
5 / 3 / 6
11,260
1,126
16,892
10,249
3,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
PrincessFlandoll
Morgan Le Fay
16
0 / 1 / 15
10,676
1,068
15,421
6,031
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Saurid
Bacchus
16
0 / 4 / 8
10,468
1,047
5,458
12,462
10,784
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magic Focus

Magic Focus

+20
Magical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 11
10,700
1,070
9,867
10,802
10,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
10
Kills
17
17
Deaths
10
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
0
0
L
0
2
10
2.5
W
Ravana
BigDog26
Ravana
10
0
7
13.5
W
Cliodhna
Fallopeia
Cliodhna
5
3
6
2.67
L
0
6
5
0.42
W
Morgan Le Fay
PrincessFlandoll
Morgan Le Fay
0
1
15
7.5
W
Bacchus
Saurid
Bacchus
0
4
8
1
W
2
2
11
3.75
L
Da Ji
Zeciel
Da Ji
10
5
0
2
L
Ganesha
liam5ully
Ganesha
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,970
Damage
74,666
81,428
Taken
43,974
74,142
Mitigated
30,644
10,917
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
959
L
6,508
1,037
2,838
3,155
19,800
27,074
0
5,612
14,005
0
17,753
W
Ravana
BigDog26
Ravana
27,028
10,565
0
1,927
4,430
3,345
0
1,711
2,719
0
34,683
W
Cliodhna
Fallopeia
Cliodhna
16,892
1,616
0
2,142
10,249
3,300
0
1,409
8,840
0
36,165
L
5,297
3,629
335
1,376
17,412
7,963
0
6,054
11,221
15,062
0
W
Morgan Le Fay
PrincessFlandoll
Morgan Le Fay
15,421
2,703
593
1,094
6,031
2,570
0
1,549
4,482
41,255
0
W
Bacchus
Saurid
Bacchus
5,458
1,622
0
1,938
12,462
10,784
0
4,592
6,678
12,171
0
W
9,867
3,699
630
1,548
10,802
10,645
0
3,473
5,818
0
20,509
L
Da Ji
Zeciel
Da Ji
15,728
5,962
0
339
20,204
10,372
0
3,334
16,759
0
32,622
L
Ganesha
liam5ully
Ganesha
7,437
901
1,037
1,837
24,012
28,733
0
5,879
17,684
24,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,347
Gold Earned
55,831
122
Minions Killed
168
3
Camps Cleared
7
712,462
Distance Traveled
938,504
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,751
875
0
0
0
13,901
0
L
Guan Yu
10,594
1,059
30
3
1
207,475
0
W
Ravana
12,727
1,273
21
2
1
215,001
0
W
Cliodhna
11,260
1,126
43
4
1
203,366
0
L
Olorun
9,655
966
32
3
0
122,439
0
W
Morgan Le Fay
10,676
1,068
62
6
0
179,463
0
W
Bacchus
10,468
1,047
14
1
1
163,482
0
W
Odin
10,700
1,070
28
3
4
177,192
1
L
Da Ji
12,283
1,228
58
6
2
214,409
0
L
Ganesha
10,064
1,006
2
0
0
154,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role