Player Matchup

Hercules
Hercules
Greenstorm332
Hercules
Level 67
God Stats
1W - 1L
1,313 SR
Queue Stats
17W - 9L
1,578 Elo+
Solo
Olorun
Olorun
OculiPotenti
Olorun
Level 160
God Stats
11W - 13L
1,508 SR
Queue Stats
284W - 306L
1,463 Elo+
Solo
Discordia
Discordia
ShadedRain
Discordia
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 140L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
StaysBlazed420
Jormungandr
Level 141
God Stats
6W - 4L
1,636 SR
Queue Stats
180W - 193L
1,441 Elo+
Party 2
Thanatos
Thanatos
xTheWhiteRangerx
Thanatos
Level 131
God Stats
4W - 4L
1,504 SR
Queue Stats
66W - 74L
1,456 Elo+
Solo
Team Averages
Level 124
1,492 SR
1,485 Elo+

VS

Team Averages
Level 100
1,510 SR
1,436 Elo+
Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
AlonCR02022000
Freya
Level 86
God Stats
0W - 2L
1,293 SR
Queue Stats
95W - 117L
1,368 Elo+
Party 1
Thor
Thor
mrscs
Thor
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 94L
1,355 Elo+
Party 1
Yemoja
Yemoja
pacmare
Yemoja
Level 127
God Stats
0W - 2L
1,755 SR
Queue Stats
150W - 152L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Greenstorm332
Hercules
14
1 / 1 / 13
9,846
469
9,267
19,777
26,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
16
5 / 0 / 9
10,562
503
13,823
17,284
10,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
ShadedRain
Discordia
16
4 / 1 / 8
10,362
493
20,875
11,181
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
StaysBlazed420
Jormungandr
16
3 / 3 / 4
10,812
515
10,116
13,441
12,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 2 / 6
10,981
523
12,695
16,278
9,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
3 / 5 / 1
9,824
468
12,321
22,349
18,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
13
0 / 5 / 0
7,966
379
12,881
16,434
6,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 7 / 2
8,316
396
8,120
18,595
7,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
mrscs
Thor
14
2 / 3 / 2
8,660
412
4,366
18,042
7,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
pacmare
Yemoja
11
0 / 1 / 2
7,833
373
4,761
12,338
10,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
20
Kills
7
7
Deaths
21
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
5
1
0.7
L
Danzaburou
 
Danzaburou
0
5
0
0
L
2
7
2
0.43
W
Hercules
Greenstorm332
Hercules
1
1
13
7.5
W
Olorun
5
0
9
9.5
W
Discordia
ShadedRain
Discordia
4
1
8
8
W
Jormungandr
StaysBlazed420
Jormungandr
3
3
4
1.67
L
Thor
mrscs
Thor
2
3
2
1
L
Yemoja
pacmare
Yemoja
0
1
2
1
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,776
Damage
42,449
77,961
Taken
87,758
64,123
Mitigated
51,031
36,850
Healing
26,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
12,321
1,520
0
7,767
22,349
18,208
0
12,277
10,072
0
79,775
L
Danzaburou
 
Danzaburou
12,881
3,134
0
1,339
16,434
6,824
0
8,758
7,676
0
69,389
L
8,120
2,081
0
6,585
18,595
7,476
0
7,570
11,025
45,975
0
W
Hercules
Greenstorm332
Hercules
9,267
2,131
0
4,580
19,777
26,516
93
3,544
15,985
0
28,341
W
Olorun
13,823
9,152
2,518
8,503
17,284
10,403
2,118
2,271
14,897
83,017
0
W
Discordia
ShadedRain
Discordia
20,875
1,422
1,007
2,809
11,181
5,164
811
2,255
8,582
89,196
0
W
Jormungandr
StaysBlazed420
Jormungandr
10,116
4,140
0
620
13,441
12,728
1,594
1,553
11,818
81,625
0
L
Thor
mrscs
Thor
4,366
453
0
5,039
18,042
7,648
0
8,061
9,981
0
53,947
L
Yemoja
pacmare
Yemoja
4,761
581
3,443
2,388
12,338
10,875
0
8,148
4,190
22,866
0
W
12,695
2,200
0
16,813
16,278
9,312
767
2,464
13,518
0
88,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,563
Gold Earned
42,599
555
Minions Killed
409
0
Camps Cleared
0
2,034,240
Distance Traveled
2,067,578
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,824
468
126
6
0
434,920
3
L
Danzaburou
7,966
379
96
5
0
379,885
2
L
Freya
8,316
396
67
3
0
377,374
12
W
Hercules
9,846
469
24
1
0
452,623
6
W
Olorun
10,562
503
135
6
0
356,532
3
W
Discordia
10,362
493
138
7
0
409,172
4
W
Jormungandr
10,812
515
148
7
0
367,594
0
L
Thor
8,660
412
92
4
0
435,793
3
L
Yemoja
7,833
373
28
1
0
439,606
5
W
Thanatos
10,981
523
110
5
0
448,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role