Player Matchup

Jing Wei
Jing Wei
MightyKingLaw
Jing Wei
Level 140
God Stats
2W - 8L
1,077 SR
Queue Stats
442W - 479L
1,443 Elo+
Solo
Zeus
Zeus
MoonBlade RT
Zeus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,371 Elo+
Party 1
Khepri
Khepri
Myth Xeus
Khepri
Level 46
God Stats
0W - 1L
1,234 SR
Queue Stats
7W - 13L
1,252 Elo+
Party 1
Nemesis
Nemesis
ShadowNinja2200
Nemesis
Level 45
God Stats
0W - 1L
1,681 SR
Queue Stats
31W - 36L
1,501 Elo+
Party 1
Izanami
Izanami
venouslattices5
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,371 Elo+
Party 1
Team Averages
Level 65
1,398 SR
1,388 Elo+

VS

Team Averages
Level 80
1,513 SR
1,445 Elo+
Eset
Eset
CoNduXiTyDelato
Eset
Level 160
God Stats
10W - 4L
1,636 SR
Queue Stats
650W - 642L
1,436 Elo+
Party 2
Chiron
Chiron
CoNmYass
Chiron
Level 46
God Stats
2W - 2L
1,463 SR
Queue Stats
343W - 311L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
KingElvisF520
Cthulhu
Level 65
God Stats
43W - 43L
1,466 SR
Queue Stats
1,119W - 1,208L
1,450 Elo+
Solo
Anubis
Anubis
Shabooboo123
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,374 Elo+
Solo
Tyr
Tyr
WarI0ck
Tyr
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MightyKingLaw
Jing Wei
15
2 / 6 / 3
9,635
602
15,827
13,099
7,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 1 / 3
11,299
706
26,432
10,825
7,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Myth Xeus
Khepri
18
1 / 2 / 8
10,578
661
7,701
20,375
26,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 6
9,400
588
12,455
18,162
19,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 9 / 7
8,420
526
9,793
18,116
8,937
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 16
11,189
699
13,572
13,029
7,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
CoNmYass
Chiron
18
6 / 2 / 11
11,678
730
16,444
14,536
7,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
19
2 / 1 / 17
11,789
737
14,002
38,042
36,294
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
19
8 / 4 / 9
11,926
745
23,033
18,681
12,359
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyr
17
5 / 3 / 9
10,789
674
8,318
20,617
23,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
11
Kills
22
22
Deaths
11
27
Assists
62
Player
Kills
Deaths
Assists
KDA
W
1
1
16
9
W
Chiron
CoNmYass
Chiron
6
2
11
5.75
W
Cthulhu
2
1
17
10.5
L
Jing Wei
MightyKingLaw
Jing Wei
2
6
3
0.58
L
6
1
3
7.5
L
Khepri
Myth Xeus
Khepri
1
2
8
2.5
W
Anubis
8
4
9
3.13
L
2
4
6
1.25
W
Tyr
5
3
9
3.17
L
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,208
Damage
75,369
80,577
Taken
104,905
70,779
Mitigated
86,815
21,956
Healing
45,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,572
1,328
3,381
2,958
13,029
7,555
2,834
5,433
7,439
37,852
0
W
Chiron
CoNmYass
Chiron
16,444
5,198
3,668
5,363
14,536
7,144
2,369
4,283
10,125
0
30,384
W
Cthulhu
14,002
19
2,376
17,432
38,042
36,294
981
12,106
25,647
34,612
0
L
Jing Wei
MightyKingLaw
Jing Wei
15,827
8,548
0
83
13,099
7,896
0
7,312
5,787
0
27,233
L
26,432
4,178
2,798
2,309
10,825
7,224
0
6,507
4,318
62,009
0
L
Khepri
Myth Xeus
Khepri
7,701
291
936
4,356
20,375
26,858
0
13,732
6,643
12,732
0
W
Anubis
23,033
649
2,259
3,722
18,681
12,359
1,005
4,801
13,574
44,887
0
L
12,455
1,572
2,941
4,541
18,162
19,864
20
10,909
7,253
0
16,437
W
Tyr
8,318
1,476
1,561
2,880
20,617
23,463
657
7,510
12,829
73
13,308
L
9,793
5,065
1,268
2,724
18,116
8,937
0
12,220
5,896
0
16,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,332
Gold Earned
57,371
145
Minions Killed
178
0
Camps Cleared
0
1,337,157
Distance Traveled
1,508,552
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,189
699
54
3
0
295,099
2
W
Chiron
11,678
730
27
2
0
290,142
0
W
Cthulhu
11,789
737
41
3
0
369,195
1
L
Jing Wei
9,635
602
21
1
0
229,252
1
L
Zeus
11,299
706
84
5
0
315,594
0
L
Khepri
10,578
661
16
1
0
289,199
0
W
Anubis
11,926
745
42
3
0
287,534
0
L
Nemesis
9,400
588
5
0
0
302,410
0
W
Tyr
10,789
674
14
1
0
266,582
1
L
Izanami
8,420
526
19
1
0
200,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role