Player Matchup

Achilles
Achilles
Camiin
Achilles
Level 137
God Stats
2W - 0L
1,263 SR
Queue Stats
110W - 101L
1,564 Elo+
Party 1
Chang'e
Chang'e
CappuccinoJack
Chang'e
Level 127
God Stats
4W - 2L
1,772 SR
Queue Stats
193W - 158L
1,605 Elo+
Party 2
Poseidon
Poseidon
Danyiin
Poseidon
Level 107
God Stats
1W - 1L
1,788 SR
Queue Stats
110W - 96L
1,569 Elo+
Party 1
Izanami
Izanami
mrgooddude
Izanami
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 55L
1,654 Elo+
Party 2
Geb
Geb
ydorb11
Geb
Level 64
God Stats
24W - 18L
1,551 SR
Queue Stats
255W - 190L
1,609 Elo+
Party 2
Team Averages
Level 113
1,575 SR
1,600 Elo+

VS

Team Averages
Level 100
1,458 SR
1,432 Elo+
Nu Wa
Nu Wa
Hypothermia1666
Nu Wa
Level 154
God Stats
61W - 51L
1,598 SR
Queue Stats
209W - 222L
1,577 Elo+
Party 3
Charybdis
Charybdis
MOQUEFFA
Charybdis
Level 25
God Stats
0W - 2L
1,232 SR
Queue Stats
0W - 3L
1,203 Elo+
Party 3
Gilgamesh
Gilgamesh
Mox Ignis
Gilgamesh
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 42L
1,618 Elo+
Party 3
Terra
Terra
Toon Nika
Terra
Level 157
God Stats
0W - 1L
1,698 SR
Queue Stats
97W - 119L
1,464 Elo+
Party 3
Cliodhna
Cliodhna
depressedclarff
Cliodhna
Level 18
God Stats
0W - 2L
1,262 SR
Queue Stats
0W - 2L
1,297 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Camiin
Achilles
19
6 / 1 / 12
11,058
737
14,668
16,067
17,433
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
7 / 2 / 7
10,966
731
16,047
16,597
6,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Poseidon
Danyiin
Poseidon
19
3 / 2 / 11
11,099
740
16,284
11,617
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
mrgooddude
Izanami
19
3 / 0 / 12
11,461
764
15,343
12,338
5,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
16
4 / 1 / 13
9,899
660
6,752
13,493
14,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 0
11,745
783
20,634
11,704
5,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
MOQUEFFA
Charybdis
15
0 / 4 / 0
8,652
577
8,710
15,840
8,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mox Ignis
Gilgamesh
16
0 / 3 / 2
9,512
634
12,319
20,126
20,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
Toon Nika
Terra
16
0 / 6 / 3
9,920
661
5,776
23,745
29,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
15
0 / 8 / 2
8,845
590
3,785
15,660
7,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
13
23
Kills
6
6
Deaths
23
55
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
Camiin
Achilles
6
1
12
12
W
7
2
7
5.25
W
Poseidon
Danyiin
Poseidon
3
2
11
4.25
L
6
2
0
3
L
Charybdis
MOQUEFFA
Charybdis
0
4
0
0
L
Gilgamesh
Mox Ignis
Gilgamesh
0
3
2
0.33
L
Terra
Toon Nika
Terra
0
6
3
0.25
L
Cliodhna
0
8
2
0.13
W
Izanami
mrgooddude
Izanami
3
0
12
9
W
Geb
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,094
Damage
51,224
70,112
Taken
87,075
48,293
Mitigated
72,038
21,864
Healing
10,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Camiin
Achilles
14,668
1,420
0
2,008
16,067
17,433
323
5,193
10,385
0
34,474
W
16,047
512
6,379
7,589
16,597
6,901
469
7,385
8,340
43,427
0
W
Poseidon
Danyiin
Poseidon
16,284
1,480
0
418
11,617
4,450
507
5,353
5,869
74,124
0
L
20,634
3,879
115
2,007
11,704
5,759
586
5,013
6,221
63,431
0
L
Charybdis
MOQUEFFA
Charybdis
8,710
3,789
0
1,307
15,840
8,471
258
6,143
9,327
0
28,460
L
Gilgamesh
Mox Ignis
Gilgamesh
12,319
1,579
0
1,537
20,126
20,489
0
9,240
10,745
0
37,074
L
Terra
Toon Nika
Terra
5,776
180
2,938
2,938
23,745
29,617
0
11,165
12,435
24,226
0
L
Cliodhna
3,785
492
0
24
15,660
7,702
38
6,705
8,764
0
10,633
W
Izanami
mrgooddude
Izanami
15,343
9,653
0
4,235
12,338
5,462
3,385
3,280
8,786
0
67,967
W
Geb
6,752
582
0
1,235
13,493
14,047
128
3,642
9,385
12,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,483
Gold Earned
48,674
338
Minions Killed
254
0
Camps Cleared
0
1,501,840
Distance Traveled
1,429,615
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,058
737
44
3
0
330,987
0
W
Chang'e
10,966
731
38
3
0
295,118
3
W
Poseidon
11,099
740
121
8
0
322,138
1
L
Nu Wa
11,745
783
114
8
0
281,779
0
L
Charybdis
8,652
577
39
3
0
264,417
0
L
Gilgamesh
9,512
634
49
3
0
320,024
0
L
Terra
9,920
661
32
2
0
307,569
1
L
Cliodhna
8,845
590
20
1
0
255,826
3
W
Izanami
11,461
764
125
8
0
265,198
0
W
Geb
9,899
660
10
1
0
288,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role