Player Matchup

Hera
Hera
Diamond V
Crouchlieber
Hera
Diamond V
Level 145
God Stats
13W - 11L
1,673 SR
Queue Stats
304W - 308L
1,952 MMR
Party 2
Achilles
Achilles
Diamond V
IRoIKal
Achilles
Diamond V
Level 79
God Stats
6W - 14L
1,469 SR
Queue Stats
78W - 76L
1,986 MMR
Party 2
Freya
Freya
Diamond V
KanchoStyle
Freya
Diamond V
Level 126
God Stats
2W - 4L
1,715 SR
Queue Stats
228W - 236L
1,943 MMR
Solo
Mercury
Mercury
Platinum I
Wabi sahbi
Mercury
Platinum I
Level 160
God Stats
7W - 5L
1,693 SR
Queue Stats
321W - 341L
1,932 MMR
Solo
Ymir
Ymir
Diamond I
llx LEON xll
Ymir
Diamond I
Level 128
God Stats
1W - 8L
1,334 SR
Queue Stats
351W - 342L
1,979 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,577 SR
1,958 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,616 SR
1,993 MMR
Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
PrimeZone21
Ravana
Platinum III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 50L
2,117 MMR
Party 1
Chang'e
Chang'e
Diamond V
ReaperCode1802
Chang'e
Diamond V
Level 159
God Stats
1W - 0L
1,979 SR
Queue Stats
50W - 42L
2,313 MMR
Party 1
Fenrir
Fenrir
Diamond I
Terrory z
Fenrir
Diamond I
Level 160
God Stats
45W - 29L
1,808 SR
Queue Stats
946W - 946L
2,068 MMR
Solo
Hercules
Hercules
Platinum I
kiηgs
Hercules
Platinum I
Level 152
God Stats
1W - 2L
1,292 SR
Queue Stats
351W - 335L
1,967 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,726
513
6,958
6,945
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
IRoIKal
Achilles
14
1 / 0 / 0
8,370
492
10,225
14,045
19,286
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 0
8,202
482
10,892
15,591
6,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Wabi sahbi
Mercury
14
0 / 1 / 0
7,969
469
2,225
10,505
4,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 7 / 2
6,460
380
4,021
13,585
7,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ArachneBakasuraLokiAtlas

VS

Bans
Da JiLancelotKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 1 / 2
9,159
539
9,478
13,810
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
16
6 / 0 / 3
9,751
574
9,888
6,975
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 4
9,199
541
7,708
9,783
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Terrory z
Fenrir
16
0 / 1 / 0
9,228
543
9,152
17,004
14,966
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
kiηgs
Hercules
12
1 / 1 / 5
7,951
468
4,612
15,508
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
13
13
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
1
2
3
L
2
3
0
0.67
L
Achilles
IRoIKal
Achilles
1
0
0
1
L
1
2
0
0.5
W
Ravana
6
0
3
7.5
W
4
1
4
6
W
Fenrir
Terrory z
Fenrir
0
1
0
0
L
Mercury
Wabi sahbi
Mercury
0
1
0
0
W
Hercules
kiηgs
Hercules
1
1
5
3.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,321
Damage
40,838
60,671
Taken
63,080
39,629
Mitigated
44,071
15,757
Healing
32,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,478
4,880
0
7,119
13,810
5,889
0
8,690
5,120
78,370
0
L
6,958
2,886
0
644
6,945
2,783
0
2,561
4,384
75,090
0
L
Achilles
IRoIKal
Achilles
10,225
3,245
0
2,534
14,045
19,286
0
0
14,045
188
61,624
L
10,892
3,889
0
9,517
15,591
6,280
0
7,092
8,192
67,666
0
W
Ravana
9,888
2,465
0
3,484
6,975
3,693
346
2,574
4,401
0
75,384
W
7,708
730
1,919
4,727
9,783
4,443
234
4,096
5,687
85,993
0
W
Fenrir
Terrory z
Fenrir
9,152
3,427
0
9,303
17,004
14,966
0
704
16,300
0
71,226
L
Mercury
Wabi sahbi
Mercury
2,225
1,092
0
1,290
10,505
4,278
0
1,746
8,759
0
74,814
W
Hercules
kiηgs
Hercules
4,612
1,364
0
5,507
15,508
15,080
0
6,755
8,753
0
23,757
L
4,021
1,256
0
1,772
13,585
7,002
0
5,317
8,105
18,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
45,288
487
Minions Killed
560
0
Camps Cleared
0
1,448,178
Distance Traveled
1,701,145
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,159
539
133
8
0
298,067
6
L
Hera
8,726
513
142
8
0
269,996
5
L
Achilles
8,370
492
100
6
0
301,880
3
L
Freya
8,202
482
92
5
0
276,601
5
W
Ravana
9,751
574
110
6
0
399,670
3
W
Chang'e
9,199
541
140
8
0
328,094
3
W
Fenrir
9,228
543
146
9
0
345,843
7
L
Mercury
7,969
469
129
8
0
394,318
3
W
Hercules
7,951
468
31
2
0
329,471
4
L
Ymir
6,460
380
24
1
0
205,383
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role