Player Matchup

Arachne
Arachne
BOYS of da CORN
Arachne
Level 106
God Stats
0W - 1L
1,282 SR
Queue Stats
17W - 13L
1,544 Elo+
Party 1
Sol
Sol
Fliaest
Sol
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 66L
1,526 Elo+
Solo
Ao Kuang
Ao Kuang
Im2won
Ao Kuang
Level 128
God Stats
5W - 5L
1,511 SR
Queue Stats
157W - 165L
1,521 Elo+
Solo
Raijin
Raijin
King Lemon III
Raijin
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,510 Elo+
Party 1
Ah Puch
Ah Puch
rhythmous
Ah Puch
Level 129
God Stats
5W - 4L
1,617 SR
Queue Stats
147W - 164L
1,554 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,531 Elo+

VS

Team Averages
Level 136
1,542 SR
1,488 Elo+
Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Gulagy Doggy
Bacchus
Level 128
God Stats
2W - 1L
1,461 SR
Queue Stats
108W - 113L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
IxaRed
Gilgamesh
Level 160
God Stats
2W - 1L
1,760 SR
Queue Stats
560W - 567L
1,518 Elo+
Solo
Cerberus
Cerberus
MACKINGHISTORY
Cerberus
Level 160
God Stats
3W - 1L
1,459 SR
Queue Stats
430W - 487L
1,410 Elo+
Solo
Sol
Sol
TheRealLin
Sol
Level 86
God Stats
4W - 1L
1,533 SR
Queue Stats
112W - 95L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 2
9,059
697
7,204
18,104
10,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sol
18
1 / 3 / 2
9,244
711
9,185
9,903
4,654
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
Im2won
Ao Kuang
5
0 / 1 / 1
6,460
497
0
995
295
8
0 / 6 / 1
6,775
521
2,825
6,862
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
rhythmous
Ah Puch
18
2 / 2 / 3
9,252
712
18,598
10,146
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 1 / 12
9,810
755
8,625
10,915
6,092
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Gulagy Doggy
Bacchus
15
0 / 3 / 10
9,831
756
6,881
15,253
17,853
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
IxaRed
Gilgamesh
18
6 / 2 / 8
10,656
820
10,178
12,658
8,831
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
17
5 / 1 / 12
9,993
769
7,006
10,624
10,546
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 1 / 8
10,553
812
10,598
13,100
6,644
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
70
5
Kills
20
20
Deaths
8
9
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
12
8
L
2
8
2
0.38
L
Sol
1
3
2
0.67
W
Bacchus
Gulagy Doggy
Bacchus
0
3
10
1.67
L
Ao Kuang
Im2won
Ao Kuang
0
1
1
0.5
W
Gilgamesh
IxaRed
Gilgamesh
6
2
8
5
L
0
6
1
0.08
W
Cerberus
5
1
12
11
W
7
1
8
11
L
Ah Puch
rhythmous
Ah Puch
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,812
Damage
43,288
46,010
Taken
62,550
21,435
Mitigated
49,966
11,821
Healing
33,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,625
337
991
5,560
10,915
6,092
1,556
5,255
5,108
33,601
0
L
7,204
5,022
1,220
2,458
18,104
10,648
0
13,106
4,998
0
13,906
L
Sol
9,185
1,336
325
2,812
9,903
4,654
0
7,303
2,600
27,865
0
W
Bacchus
Gulagy Doggy
Bacchus
6,881
317
5,111
4,064
15,253
17,853
430
4,710
10,543
16,683
0
L
Ao Kuang
Im2won
Ao Kuang
0
0
0
0
995
295
0
995
0
0
0
W
Gilgamesh
IxaRed
Gilgamesh
10,178
2,512
1,500
1,659
12,658
8,831
2,739
5,913
6,745
0
28,753
L
2,825
419
0
125
6,862
1,538
0
5,486
1,376
4,303
0
W
Cerberus
7,006
100
1,118
1,496
10,624
10,546
1,525
5,086
5,538
14,189
0
W
10,598
2,964
4,294
7,478
13,100
6,644
1,363
9,644
3,456
34,818
0
L
Ah Puch
rhythmous
Ah Puch
18,598
463
742
4,139
10,146
4,300
0
6,220
3,926
35,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
50,843
97
Minions Killed
206
0
Camps Cleared
0
730,614
Distance Traveled
1,179,278
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,810
755
71
5
0
204,072
3
L
Arachne
9,059
697
14
1
0
209,917
0
L
Sol
9,244
711
45
3
0
205,653
0
W
Bacchus
9,831
756
16
1
0
251,394
7
L
Ao Kuang
6,460
497
0
0
0
0
0
W
Gilgamesh
10,656
820
35
3
0
238,564
3
L
Raijin
6,775
521
3
0
0
62,723
0
W
Cerberus
9,993
769
22
2
0
220,356
0
W
Sol
10,553
812
62
5
0
264,892
1
L
Ah Puch
9,252
712
35
3
0
252,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role