Player Matchup

He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ARYUUniv3rse
Skadi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,467 Elo+
Solo
Apollo
Apollo
TtxZai
Apollo
Level 86
God Stats
2W - 2L
1,219 SR
Queue Stats
237W - 245L
1,383 Elo+
Solo
Bakasura
Bakasura
Unforseen42
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Fafnir
Fafnir
Zargofrax
Fafnir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 55L
1,500 Elo+
Solo
Team Averages
Level 87
1,444 SR
1,470 Elo+

VS

Team Averages
Level 82
1,511 SR
1,275 Elo+
Nox
Nox
DiamondAuspex
Nox
Level 97
God Stats
0W - 4L
1,556 SR
Queue Stats
133W - 144L
1,273 Elo+
Party 1
Serqet
Serqet
DiamondTachyon
Serqet
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 45L
1,283 Elo+
Party 1
Fenrir
Fenrir
OddWhiteGiraffe
Fenrir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 47L
1,152 Elo+
Party 1
Susano
Susano
PoppiiiSenpai
Susano
Level 60
God Stats
1W - 4L
1,500 SR
Queue Stats
42W - 53L
1,336 Elo+
Solo
Nu Wa
Nu Wa
SapphireCat66
Nu Wa
Level 82
God Stats
1W - 5L
1,500 SR
Queue Stats
126W - 134L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
8 / 2 / 7
11,570
826
15,793
10,056
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
3 / 2 / 8
10,477
748
16,944
8,342
4,313
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Apollo
TtxZai
Apollo
17
3 / 4 / 8
10,309
736
11,191
12,808
5,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Unforseen42
Bakasura
19
6 / 3 / 12
11,463
819
8,286
14,523
11,251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Zargofrax
Fafnir
16
1 / 4 / 15
11,004
786
4,671
27,268
30,070
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 7
9,712
694
8,278
6,920
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 4 / 9
9,816
701
10,525
13,383
10,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 4 / 7
8,841
632
8,486
12,209
6,401
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 8 / 7
8,750
625
10,008
16,051
7,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 4 / 9
9,533
681
16,026
12,795
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
54
21
Kills
15
15
Deaths
21
50
Assists
39
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
2
7
5.75
W
3
2
8
3.5
L
5
1
7
8.5
L
3
4
9
1.88
L
3
4
7
1.63
L
1
8
7
0.56
L
3
4
9
1.88
W
Apollo
TtxZai
Apollo
3
4
8
1.75
W
Bakasura
Unforseen42
Bakasura
6
3
12
4
W
Fafnir
Zargofrax
Fafnir
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,885
Damage
53,323
72,997
Taken
61,358
55,747
Mitigated
33,099
28,707
Healing
15,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
15,793
1,306
1,447
4,171
10,056
4,426
1,045
1,954
7,980
34,405
0
W
16,944
3,124
1,435
1,514
8,342
4,313
3,724
2,446
5,318
0
47,279
L
8,278
628
1,268
1,600
6,920
3,457
0
2,993
3,793
21,758
0
L
10,525
2,617
858
3,577
13,383
10,271
0
4,387
8,557
0
12,337
L
8,486
1,135
573
2,097
12,209
6,401
0
4,664
7,146
0
11,159
L
10,008
2,592
0
649
16,051
7,401
0
4,477
11,158
0
24,480
L
16,026
5,560
2,351
2,944
12,795
5,569
0
4,029
8,354
33,385
0
W
Apollo
TtxZai
Apollo
11,191
4,358
1,198
2,275
12,808
5,687
489
5,584
6,158
0
37,278
W
Bakasura
Unforseen42
Bakasura
8,286
5,790
0
4,487
14,523
11,251
2,869
4,830
9,013
2,689
12,525
W
Fafnir
Zargofrax
Fafnir
4,671
2,134
868
11,312
27,268
30,070
478
7,954
18,522
15,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,823
Gold Earned
46,652
180
Minions Killed
132
0
Camps Cleared
0
1,322,442
Distance Traveled
1,182,434
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,570
826
39
3
0
273,748
0
W
Skadi
10,477
748
49
4
0
252,970
0
L
Nox
9,712
694
37
3
0
241,129
0
L
Serqet
9,816
701
10
1
0
219,173
0
L
Fenrir
8,841
632
8
1
0
276,603
1
L
Susano
8,750
625
26
2
0
229,991
1
L
Nu Wa
9,533
681
51
4
0
215,538
0
W
Apollo
10,309
736
47
3
0
230,496
4
W
Bakasura
11,463
819
36
3
0
302,105
0
W
Fafnir
11,004
786
9
1
0
263,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role