Player Matchup

Cerberus
Cerberus
XXL Hugh Mungus
Cerberus
Level 105
God Stats
5W - 5L
1,552 SR
Queue Stats
14W - 12L
1,518 Elo+
Party 2
Pele
Pele
carlpapa56
Pele
Level 88
God Stats
0W - 2L
1,534 SR
Queue Stats
40W - 47L
1,388 Elo+
Party 2
Cupid
Cupid
xl Star Lord lx
Cupid
Level 127
God Stats
6W - 4L
1,868 SR
Queue Stats
34W - 35L
1,518 Elo+
Party 2
Team Averages
Level 107
1,651 SR
1,475 Elo+

VS

Team Averages
Level 93
1,463 SR
1,503 Elo+
Gilgamesh
Gilgamesh
C0MAxAPPLES
Gilgamesh
Level 141
God Stats
3W - 2L
1,215 SR
Queue Stats
133W - 90L
1,515 Elo+
Party 1
Neith
Neith
NuKedragon26
Neith
Level 119
God Stats
2W - 2L
1,581 SR
Queue Stats
30W - 28L
1,499 Elo+
Party 1
Merlin
Merlin
VeiledMage
Merlin
Level 19
God Stats
8W - 4L
1,592 SR
Queue Stats
109W - 69L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 5 / 12
9,180
706
6,814
17,648
22,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 8 / 6
10,087
776
14,731
16,968
6,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
10 / 5 / 5
10,777
829
11,903
14,269
5,537
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C0MAxAPPLES
Gilgamesh
16
5 / 7 / 9
11,178
860
14,613
18,992
12,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
11 / 5 / 5
12,214
940
19,455
14,501
6,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
VeiledMage
Merlin
13
2 / 6 / 7
9,369
721
6,844
10,477
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
17
Kills
18
18
Deaths
18
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
C0MAxAPPLES
Gilgamesh
5
7
9
1.36
W
11
5
5
2.7
W
Merlin
VeiledMage
Merlin
2
6
7
0.92
L
Cerberus
0
5
12
1.2
L
7
8
6
1.25
L
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
40,912
48,885
Taken
43,970
34,049
Mitigated
23,139
10,007
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
C0MAxAPPLES
Gilgamesh
14,613
5,302
508
2,978
18,992
12,673
118
3,263
15,729
0
33,603
W
19,455
7,796
0
5,079
14,501
6,341
1,893
1,947
12,554
0
49,427
W
Merlin
VeiledMage
Merlin
6,844
987
0
123
10,477
4,125
245
1,956
8,521
21,731
0
L
Cerberus
6,814
668
0
3,180
17,648
22,077
86
3,746
13,902
17,676
0
L
14,731
4,459
0
1,820
16,968
6,435
0
1,100
15,868
0
33,026
L
11,903
6,404
631
4,376
14,269
5,537
591
2,424
11,845
0
36,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,044
Gold Earned
32,761
138
Minions Killed
137
2
Camps Cleared
8
638,173
Distance Traveled
690,673
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,178
860
31
2
5
255,204
3
W
Neith
12,214
940
66
5
1
229,632
2
W
Merlin
9,369
721
40
3
2
205,837
0
L
Cerberus
9,180
706
30
2
0
240,726
1
L
Pele
10,087
776
40
3
1
203,702
2
L
Cupid
10,777
829
68
5
1
193,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role