Player Matchup

Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
 
Eset
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
MaestroPiero
Cupid
Level 127
God Stats
2W - 2L
1,188 SR
Queue Stats
351W - 423L
1,524 Elo+
Solo
Team Averages
Level 140
1,438 SR
1,505 Elo+

VS

Team Averages
Level 100
1,500 SR
1,288 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Cristian0liveira
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,040 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Shizukasixx
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,185 Elo+
Party 1
Shiva
Shiva
ZodK
Shiva
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
12 / 1 / 18
12,277
944
24,220
9,111
4,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
 
Achilles
18
9 / 3 / 23
11,138
857
11,949
19,312
33,864
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
 
Eset
19
5 / 0 / 27
10,975
844
13,111
7,919
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
 
Zhong Kui
17
4 / 2 / 25
10,438
803
17,938
13,025
14,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 3 / 23
10,114
778
15,144
12,142
6,313
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 6 / 5
8,804
677
8,610
23,636
28,918
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
 
Jing Wei
15
1 / 6 / 7
8,197
631
14,313
15,223
8,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 9 / 8
8,255
635
3,296
13,305
7,192
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Shizukasixx
Ah Muzen Cab
16
4 / 7 / 3
9,410
724
13,983
14,858
7,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
ZodK
Shiva
13
2 / 8 / 5
8,404
646
4,575
18,880
19,426
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
37
36
Kills
9
9
Deaths
36
116
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
1
18
21
W
Achilles
 
Achilles
9
3
23
6.83
W
Eset
 
Eset
5
0
27
18.5
W
Zhong Kui
 
Zhong Kui
4
2
25
8.25
L
Hercules
 
Hercules
2
6
5
0.75
L
Jing Wei
 
Jing Wei
1
6
7
0.75
L
0
9
8
0.44
W
6
3
23
5.83
L
Ah Muzen Cab
Shizukasixx
Ah Muzen Cab
4
7
3
0.79
L
Shiva
ZodK
Shiva
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,362
Damage
44,777
61,509
Taken
85,902
63,411
Mitigated
71,665
24,926
Healing
21,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
24,220
1,941
1,727
2,365
9,111
4,879
2,758
590
8,521
49,811
0
W
Achilles
 
Achilles
11,949
2,158
2,496
2,518
19,312
33,864
68
1,405
17,907
0
18,653
W
Eset
 
Eset
13,111
172
4,370
1,227
7,919
3,461
1,398
306
7,613
23,643
0
W
Zhong Kui
 
Zhong Kui
17,938
2,260
750
2,596
13,025
14,894
855
899
12,126
36,042
0
L
Hercules
 
Hercules
8,610
1,209
557
7,956
23,636
28,918
0
12,797
10,839
178
11,097
L
Jing Wei
 
Jing Wei
14,313
10,214
1,436
2,577
15,223
8,217
0
10,973
4,250
0
30,160
L
3,296
119
1,428
562
13,305
7,192
0
9,216
4,089
14,994
0
W
15,144
9,153
4,994
1,883
12,142
6,313
2,331
274
11,868
0
31,226
L
Ah Muzen Cab
Shizukasixx
Ah Muzen Cab
13,983
2,507
406
1,798
14,858
7,912
0
9,748
5,110
0
32,273
L
Shiva
ZodK
Shiva
4,575
304
2,885
1,823
18,880
19,426
0
12,535
6,345
0
7,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,942
Gold Earned
43,070
180
Minions Killed
111
0
Camps Cleared
0
1,243,476
Distance Traveled
1,079,477
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,277
944
71
5
0
264,640
1
W
Achilles
11,138
857
9
1
0
273,399
0
W
Eset
10,975
844
32
2
0
296,038
0
W
Zhong Kui
10,438
803
41
3
0
228,627
3
L
Hercules
8,804
677
4
0
0
224,831
0
L
Jing Wei
8,197
631
42
3
0
213,189
2
L
Eset
8,255
635
32
2
0
203,660
1
W
Cupid
10,114
778
27
2
0
180,772
0
L
Ah Muzen Cab
9,410
724
27
2
0
239,063
0
L
Shiva
8,404
646
6
0
0
198,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role