Player Matchup

Sun Wukong
Sun Wukong
Platinum V
Bunkist
Sun Wukong
Platinum V
Level 158
God Stats
3W - 1L
1,640 SR
Queue Stats
79W - 63L
1,761 MMR
Party 1
Mulan
Mulan
Gold I
JuTuSaeguoo
Mulan
Gold I
Level 159
God Stats
53W - 30L
1,647 SR
Queue Stats
92W - 71L
1,674 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
Verendus121
Aphrodite
Gold IV
Level 145
God Stats
2W - 0L
1,640 SR
Queue Stats
66W - 47L
1,458 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,642 SR
1,631 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,570 SR
1,687 MMR
Achilles
Achilles
Platinum V
DuhFlexZone
Achilles
Platinum V
Level 49
God Stats
0W - 1L
1,375 SR
Queue Stats
15W - 6L
1,930 MMR
Party 2
Hou Yi
Hou Yi
Silver I
GoBlue1620
Hou Yi
Silver I
Level 127
God Stats
9W - 5L
1,593 SR
Queue Stats
57W - 24L
1,586 MMR
Party 2
Olorun
Olorun
Gold V
breaker-waldo308
Olorun
Gold V
Level 157
God Stats
1W - 2L
1,742 SR
Queue Stats
55W - 64L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bunkist
Sun Wukong
18
5 / 2 / 7
13,511
676
19,423
29,779
27,168
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 4 / 5
13,365
668
17,799
24,178
29,556
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Aphrodite
Verendus121
Aphrodite
18
2 / 0 / 10
13,199
660
20,074
18,752
16,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshBaron SamediShivaAresOdin

VS

Bans
SobekGebGuan YuAnhurXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DuhFlexZone
Achilles
17
3 / 1 / 3
12,343
617
22,351
25,446
36,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
GoBlue1620
Hou Yi
17
2 / 5 / 3
12,216
611
14,698
23,936
12,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 7 / 4
11,651
583
12,489
19,656
11,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
6
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bunkist
Sun Wukong
5
2
7
4.25
L
Achilles
DuhFlexZone
Achilles
3
1
3
4.5
L
Hou Yi
GoBlue1620
Hou Yi
2
5
3
0.7
W
6
4
5
2.13
W
Aphrodite
Verendus121
Aphrodite
2
0
10
7
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,296
Damage
49,538
72,709
Taken
69,038
73,707
Mitigated
60,725
42,467
Healing
13,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bunkist
Sun Wukong
19,423
1,538
0
10,495
29,779
27,168
1,163
4,507
25,272
0
56,837
L
Achilles
DuhFlexZone
Achilles
22,351
5,455
0
5,309
25,446
36,812
0
10,704
14,742
0
56,775
L
Hou Yi
GoBlue1620
Hou Yi
14,698
9,788
0
3,743
23,936
12,357
264
5,006
18,930
0
64,997
W
17,799
1,493
0
3,180
24,178
29,556
1,130
4,760
19,418
997
32,831
W
Aphrodite
Verendus121
Aphrodite
20,074
1,627
14,696
14,096
18,752
16,983
1,005
2,870
15,882
77,056
0
L
12,489
6,906
736
4,037
19,656
11,556
611
5,817
13,839
42,337
3,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,075
Gold Earned
36,210
182
Minions Killed
210
8
Camps Cleared
8
1,223,696
Distance Traveled
1,039,616
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,511
676
43
2
3
438,173
9
L
Achilles
12,343
617
55
3
2
382,820
9
L
Hou Yi
12,216
611
83
4
4
326,530
0
W
Mulan
13,365
668
29
1
1
363,005
4
W
Aphrodite
13,199
660
110
6
4
422,518
3
L
Olorun
11,651
583
72
4
2
330,266
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role