Player Matchup

Fenrir
Fenrir
FIG1
Fenrir
Level 160
God Stats
5W - 3L
1,616 SR
Queue Stats
316W - 287L
1,536 Elo+
Party 2
Izanami
Izanami
Gothicmax
Izanami
Level 107
God Stats
22W - 11L
1,645 SR
Queue Stats
198W - 168L
1,536 Elo+
Party 2
Vamana
Vamana
Hydracinth
Vamana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,527 Elo+
Party 2
Lancelot
Lancelot
IxuAurum
Lancelot
Level 29
God Stats
22W - 26L
1,535 SR
Queue Stats
205W - 192L
1,493 Elo+
Party 2
Discordia
Discordia
Revengedspirit
Discordia
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 7L
1,208 Elo+
Solo
Team Averages
Level 76
1,559 SR
1,460 Elo+

VS

Team Averages
Level 79
1,578 SR
1,456 Elo+
Anubis
Anubis
Havie373
Anubis
Level 81
God Stats
11W - 7L
1,606 SR
Queue Stats
534W - 568L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
KKnnOOxx
Sylvanus
Level 121
God Stats
2W - 3L
1,630 SR
Queue Stats
72W - 75L
1,452 Elo+
Solo
Medusa
Medusa
TrolkyTeetooFTW
Medusa
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 84L
1,448 Elo+
Party 3
Fenrir
Fenrir
ZilkyTeetoo
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,447 Elo+
Party 3
Skadi
Skadi
diogii
Skadi
Level 84
God Stats
4W - 2L
1,657 SR
Queue Stats
264W - 278L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FIG1
Fenrir
18
10 / 4 / 20
13,727
572
16,877
29,406
39,087
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Gothicmax
Izanami
19
7 / 4 / 16
13,129
547
17,137
18,407
7,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Hydracinth
Vamana
19
0 / 3 / 16
11,903
496
7,185
17,395
16,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
IxuAurum
Lancelot
20
12 / 3 / 12
14,184
591
17,195
17,598
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Revengedspirit
Discordia
20
5 / 5 / 14
13,549
565
17,366
16,885
7,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Havie373
Anubis
17
1 / 7 / 6
11,332
472
13,569
18,821
9,207
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
KKnnOOxx
Sylvanus
17
1 / 8 / 5
11,084
462
9,067
26,727
24,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

17
3 / 9 / 2
11,496
479
11,572
21,925
8,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
18
8 / 6 / 3
12,676
528
12,689
23,665
12,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
diogii
Skadi
18
6 / 4 / 2
13,135
547
17,799
14,174
6,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
37
34
Kills
19
19
Deaths
34
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FIG1
Fenrir
10
4
20
5
W
Izanami
Gothicmax
Izanami
7
4
16
3.75
L
Anubis
Havie373
Anubis
1
7
6
0.57
W
Vamana
Hydracinth
Vamana
0
3
16
2.67
W
Lancelot
IxuAurum
Lancelot
12
3
12
6
L
Sylvanus
KKnnOOxx
Sylvanus
1
8
5
0.44
W
Discordia
Revengedspirit
Discordia
5
5
14
2.4
L
3
9
2
0.44
L
Fenrir
8
6
3
1.58
L
Skadi
diogii
Skadi
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,760
Damage
64,696
99,691
Taken
105,312
79,477
Mitigated
60,209
27,781
Healing
24,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FIG1
Fenrir
16,877
4,792
0
7,199
29,406
39,087
0
8,111
20,923
0
45,217
W
Izanami
Gothicmax
Izanami
17,137
11,183
0
7,492
18,407
7,676
2,133
3,993
14,414
0
117,070
L
Anubis
Havie373
Anubis
13,569
1,048
0
6,393
18,821
9,207
1,407
3,157
15,664
98,793
0
W
Vamana
Hydracinth
Vamana
7,185
930
0
3,636
17,395
16,647
159
2,357
15,038
0
82,356
W
Lancelot
IxuAurum
Lancelot
17,195
3,250
0
8,502
17,598
8,929
683
4,185
13,413
0
113,681
L
Sylvanus
KKnnOOxx
Sylvanus
9,067
1,707
2,391
6,377
26,727
24,119
358
5,485
21,187
58,821
15,876
W
Discordia
Revengedspirit
Discordia
17,366
1,718
0
952
16,885
7,138
1,565
5,005
11,880
113,694
0
L
11,572
5,640
0
4,866
21,925
8,618
138
3,254
18,466
0
86,480
L
Fenrir
12,689
4,311
0
2,684
23,665
12,264
257
3,925
19,618
0
92,073
L
Skadi
diogii
Skadi
17,799
4,831
0
2,202
14,174
6,001
1,279
2,322
11,824
0
103,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,492
Gold Earned
59,723
684
Minions Killed
632
0
Camps Cleared
0
2,240,707
Distance Traveled
2,114,763
34
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,727
572
50
2
0
429,901
7
W
Izanami
13,129
547
195
8
0
397,845
3
L
Anubis
11,332
472
149
6
0
367,739
1
W
Vamana
11,903
496
132
6
0
438,852
2
W
Lancelot
14,184
591
144
6
0
527,860
12
L
Sylvanus
11,084
462
105
4
0
380,377
1
W
Discordia
13,549
565
163
7
0
446,249
10
L
Medusa
11,496
479
120
5
0
421,181
1
L
Fenrir
12,676
528
98
4
0
518,910
7
L
Skadi
13,135
547
160
7
0
426,556
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role