Player Matchup

Heimdallr
Heimdallr
Asunasblade
Heimdallr
Level 160
God Stats
1W - 4L
1,408 SR
Queue Stats
153W - 175L
1,429 Elo+
Party 1
Cerberus
Cerberus
RickestRick612
Cerberus
Level 59
God Stats
0W - 1L
1,168 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 2
Mercury
Mercury
Venom4897
Mercury
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,444 Elo+
Party 2
Mulan
Mulan
Warblade1291
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,194 Elo+
Party 2
Janus
Janus
oldsko0oL3388
Janus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,345 Elo+
Party 1
Team Averages
Level 66
1,415 SR
1,333 Elo+

VS

Team Averages
Level 51
1,464 SR
1,359 Elo+
Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Iq2Gamer
Morgan Le Fay
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,263 Elo+
Solo
Cerberus
Cerberus
JustCuzii
Cerberus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,368 Elo+
Party 3
Merlin
Merlin
K-Wave
Merlin
Level 127
God Stats
2W - 1L
1,318 SR
Queue Stats
121W - 149L
1,377 Elo+
Solo
Nu Wa
Nu Wa
reastman
Nu Wa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,288 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Asunasblade
Heimdallr
17
5 / 7 / 12
10,248
854
14,659
17,586
7,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
16
3 / 9 / 10
10,146
846
9,226
23,622
27,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
Venom4897
Mercury
14
3 / 7 / 5
8,826
736
4,908
12,407
5,220
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 9 / 7
8,717
726
8,054
18,098
14,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
7 / 6 / 7
10,638
887
15,595
16,177
6,306
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
5 / 3 / 27
10,738
895
19,141
13,011
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Iq2Gamer
Morgan Le Fay
18
10 / 5 / 15
11,222
935
16,540
12,643
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
JustCuzii
Cerberus
18
5 / 4 / 31
10,837
903
10,152
19,006
23,522
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
K-Wave
Merlin
17
5 / 4 / 24
10,426
869
13,720
8,790
5,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
reastman
Nu Wa
18
12 / 5 / 19
11,432
953
20,006
10,051
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
153
20
Kills
37
38
Deaths
21
41
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
3
27
6.17
L
Heimdallr
Asunasblade
Heimdallr
5
7
12
1.57
W
Morgan Le Fay
Iq2Gamer
Morgan Le Fay
10
5
15
3.5
W
Cerberus
JustCuzii
Cerberus
5
4
31
5.13
W
Merlin
K-Wave
Merlin
5
4
24
4.25
L
Cerberus
3
9
10
0.89
L
Mercury
Venom4897
Mercury
3
7
5
0.79
L
2
9
7
0.61
L
7
6
7
1.75
W
Nu Wa
reastman
Nu Wa
12
5
19
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,442
Damage
79,559
87,890
Taken
63,501
60,634
Mitigated
48,397
16,963
Healing
18,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
19,141
11,198
1,989
5,338
13,011
6,805
4,776
5,973
6,936
0
41,208
L
Heimdallr
Asunasblade
Heimdallr
14,659
3,347
2,263
4,309
17,586
7,016
819
12,688
4,898
0
24,707
W
Morgan Le Fay
Iq2Gamer
Morgan Le Fay
16,540
3,364
1,078
1,822
12,643
7,514
512
5,191
7,351
27,298
0
W
Cerberus
JustCuzii
Cerberus
10,152
1,317
1,063
6,164
19,006
23,522
374
4,812
14,055
18,547
0
W
Merlin
K-Wave
Merlin
13,720
1,913
302
214
8,790
5,059
825
4,192
4,502
27,225
0
L
Cerberus
9,226
507
0
2,191
23,622
27,840
0
17,682
5,940
24,355
0
L
Mercury
Venom4897
Mercury
4,908
1,333
0
85
12,407
5,220
204
8,314
4,093
0
8,062
L
8,054
2,478
185
2,288
18,098
14,252
599
10,709
7,389
0
14,346
L
15,595
128
1,470
4,172
16,177
6,306
114
11,025
5,152
37,647
0
W
Nu Wa
reastman
Nu Wa
20,006
3,886
94
376
10,051
5,497
1,504
4,653
5,360
33,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,575
Gold Earned
54,655
123
Minions Killed
143
0
Camps Cleared
0
998,286
Distance Traveled
1,197,393
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,738
895
37
3
0
219,877
1
L
Heimdallr
10,248
854
12
1
0
226,960
1
W
Morgan Le Fay
11,222
935
22
2
0
237,996
1
W
Cerberus
10,837
903
35
3
0
252,631
2
W
Merlin
10,426
869
23
2
0
231,096
0
L
Cerberus
10,146
846
37
3
0
187,135
0
L
Mercury
8,826
736
10
1
0
226,653
0
L
Mulan
8,717
726
13
1
0
142,211
1
L
Janus
10,638
887
51
4
0
215,327
1
W
Nu Wa
11,432
953
26
2
0
255,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role