Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Crystalmerc4242
Cliodhna
Level 29
God Stats
2W - 3L
1,456 SR
Queue Stats
137W - 145L
1,515 Elo+
Party 2
Izanami
Izanami
DrppingMeOff
Izanami
Level 42
God Stats
1W - 3L
1,506 SR
Queue Stats
170W - 176L
1,521 Elo+
Party 2
Loki
Loki
Jordybear55
Loki
Level 78
God Stats
1W - 10L
1,081 SR
Queue Stats
277W - 252L
1,549 Elo+
Party 2
Yemoja
Yemoja
lovebear55
Yemoja
Level 156
God Stats
8W - 3L
1,840 SR
Queue Stats
338W - 330L
1,548 Elo+
Party 2
Team Averages
Level 64
1,477 SR
1,527 Elo+

VS

Team Averages
Level 83
1,477 SR
1,430 Elo+
Freya
Freya
CHAR-B-QUE
Freya
Level 143
God Stats
4W - 5L
1,588 SR
Queue Stats
238W - 244L
1,417 Elo+
Party 1
Janus
Janus
Valcoe
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,398 Elo+
Party 1
Medusa
Medusa
connorsec
Medusa
Level 103
God Stats
1W - 0L
1,302 SR
Queue Stats
52W - 56L
1,453 Elo+
Party 1
Ah Puch
Ah Puch
duepayment
Ah Puch
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 42L
1,473 Elo+
Solo
Hel
Hel
perchris67
Hel
Level 129
God Stats
2W - 2L
1,493 SR
Queue Stats
95W - 118L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
9 / 4 / 2
13,399
583
22,976
19,414
11,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
20
2 / 5 / 7
13,734
597
11,299
18,365
10,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
DrppingMeOff
Izanami
17
0 / 6 / 6
11,014
479
7,292
17,224
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
1 / 5 / 10
12,330
536
12,603
20,117
10,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
lovebear55
Yemoja
19
1 / 1 / 7
11,529
501
6,591
19,152
24,917
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
3 / 4 / 12
12,092
526
13,580
19,678
10,159
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
Valcoe
Janus
18
1 / 6 / 9
11,757
511
13,081
19,911
9,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
connorsec
Medusa
20
6 / 2 / 9
14,366
625
18,162
13,322
8,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
duepayment
Ah Puch
20
8 / 2 / 11
16,346
711
28,945
20,435
11,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 2 / 7
12,281
534
4,252
12,127
7,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
69
13
Kills
21
21
Deaths
16
32
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
9
4
2
2.5
W
Freya
3
4
12
2.25
L
Cliodhna
2
5
7
1.1
L
Izanami
DrppingMeOff
Izanami
0
6
6
0.5
L
1
5
10
1.2
W
Janus
Valcoe
Janus
1
6
9
0.92
W
Medusa
connorsec
Medusa
6
2
9
5.25
W
Ah Puch
duepayment
Ah Puch
8
2
11
6.75
L
Yemoja
lovebear55
Yemoja
1
1
7
4.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,761
Damage
78,020
94,272
Taken
85,473
65,971
Mitigated
46,278
38,856
Healing
42,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
22,976
18,430
3,614
6,029
19,414
11,652
88
12,997
6,301
0
52,970
W
Freya
13,580
4,351
1,622
6,494
19,678
10,159
794
1,023
18,655
18,491
0
L
Cliodhna
11,299
975
422
3,510
18,365
10,125
0
11,189
7,024
0
42,173
L
Izanami
DrppingMeOff
Izanami
7,292
3,892
931
1,257
17,224
8,450
0
11,580
5,448
0
28,476
L
12,603
1,307
1,531
2,693
20,117
10,827
0
12,178
7,731
0
32,173
W
Janus
Valcoe
Janus
13,081
637
1,106
1,687
19,911
9,190
170
1,247
18,664
23,087
0
W
Medusa
connorsec
Medusa
18,162
5,632
1,412
3,341
13,322
8,126
1,420
918
12,404
0
48,450
W
Ah Puch
duepayment
Ah Puch
28,945
2,454
5,239
8,296
20,435
11,581
454
2,170
18,265
79,945
0
L
Yemoja
lovebear55
Yemoja
6,591
1,475
11,395
7,474
19,152
24,917
0
10,957
7,910
13,520
0
W
4,252
630
9,174
4,282
12,127
7,222
32
1,233
10,894
22,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,006
Gold Earned
66,842
282
Minions Killed
244
0
Camps Cleared
0
1,822,143
Distance Traveled
1,719,000
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
13,399
583
92
4
0
358,167
0
W
Freya
12,092
526
8
0
0
282,215
0
L
Cliodhna
13,734
597
81
4
0
429,093
0
L
Izanami
11,014
479
51
2
0
335,468
0
L
Loki
12,330
536
29
1
0
375,864
1
W
Janus
11,757
511
23
1
0
284,365
0
W
Medusa
14,366
625
61
3
0
406,663
0
W
Ah Puch
16,346
711
106
5
0
417,556
2
L
Yemoja
11,529
501
29
1
0
323,551
6
W
Hel
12,281
534
46
2
0
328,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role