Player Matchup

Agni
Agni
Gold II
DemonessSin
Agni
Gold II
Level 116
God Stats
8W - 4L
1,764 SR
Queue Stats
108W - 132L
1,406 MMR
Party 1
Medusa
Medusa
Silver III
La_Moustache18
Medusa
Silver III
Level 123
God Stats
2W - 1L
1,710 SR
Queue Stats
19W - 23L
1,382 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Qoish 6E
Gilgamesh
Gold III
Level 117
God Stats
2W - 1L
1,586 SR
Queue Stats
91W - 103L
1,404 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,687 SR
1,397 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,431 SR
1,199 MMR
Fenrir
Fenrir
Gold III
Jbible07
Fenrir
Gold III
Level 125
God Stats
4W - 4L
1,314 SR
Queue Stats
46W - 54L
1,535 MMR
Solo
Chronos
Chronos
Gold III
UIiquorra
Chronos
Gold III
Level 152
God Stats
0W - 1L
1,478 SR
Queue Stats
126W - 133L
1,540 MMR
Solo
Mulan
Mulan
Bronze IV
Velion001
Mulan
Bronze IV
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 38L
521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 16
10,812
721
19,704
11,639
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
14 / 0 / 7
12,869
858
17,885
4,096
1,862
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Qoish 6E
Gilgamesh
17
5 / 1 / 17
11,334
756
19,191
16,188
14,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bans
LancelotAh Muzen CabUllrBaron SamediKing Arthur

VS

Bans
AchillesAtlasBacchusGebSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jbible07
Fenrir
14
3 / 8 / 0
9,700
647
9,098
18,930
18,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
UIiquorra
Chronos
13
1 / 7 / 2
9,232
615
11,319
24,014
12,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Velion001
Mulan
12
0 / 7 / 3
8,600
573
5,181
20,430
13,330
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
22
Kills
4
4
Deaths
22
40
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
16
3.67
L
Fenrir
Jbible07
Fenrir
3
8
0
0.38
W
14
0
7
17.5
W
Gilgamesh
Qoish 6E
Gilgamesh
5
1
17
13.5
L
Chronos
UIiquorra
Chronos
1
7
2
0.29
L
Mulan
Velion001
Mulan
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,780
Damage
25,598
31,923
Taken
63,374
21,614
Mitigated
44,316
7,089
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,704
560
66
2,532
11,639
5,148
177
2,480
8,904
40,110
0
L
Fenrir
Jbible07
Fenrir
9,098
1,357
0
1,256
18,930
18,180
0
7,596
11,334
0
18,460
W
17,885
9,881
0
2,112
4,096
1,862
1,711
1,456
2,549
0
77,457
W
Gilgamesh
Qoish 6E
Gilgamesh
19,191
6,202
0
2,379
16,188
14,604
46
6,586
9,335
0
41,963
L
Chronos
UIiquorra
Chronos
11,319
4,326
0
6,059
24,014
12,806
0
6,716
17,298
39,917
2,816
L
Mulan
Velion001
Mulan
5,181
683
0
427
20,430
13,330
0
5,555
14,875
597
19,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
27,532
206
Minions Killed
126
11
Camps Cleared
3
862,305
Distance Traveled
784,474
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,812
721
46
3
1
256,901
1
L
Fenrir
9,700
647
25
2
0
302,041
3
W
Medusa
12,869
858
127
8
7
311,115
6
W
Gilgamesh
11,334
756
33
2
3
294,289
1
L
Chronos
9,232
615
72
5
3
225,805
4
L
Mulan
8,600
573
29
2
0
256,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role