Player Matchup

Chaac
Chaac
Silver II
Alzheir
Chaac
Silver II
Level 87
God Stats
8W - 9L
1,551 SR
Queue Stats
42W - 54L
1,134 MMR
Solo
Apollo
Apollo
Bronze V
CanadianTheMVP
Apollo
Bronze V
Level 126
God Stats
0W - 1L
1,624 SR
Queue Stats
0W - 6L
1,287 MMR
Solo
Sol
Sol
Silver III
CrumplyCloud
Sol
Silver III
Level 121
God Stats
24W - 35L
1,428 SR
Queue Stats
198W - 322L
1,042 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 111
1,534 SR
1,154 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,523 SR
1,310 MMR
Chiron
Chiron
Silver III
LeotheLion2118
Chiron
Silver III
Level 120
God Stats
13W - 16L
1,365 SR
Queue Stats
113W - 163L
971 MMR
Party 1
Geb
Geb
Gold IV
piinkk_princ3ss
Geb
Gold IV
Level 85
God Stats
13W - 3L
1,703 SR
Queue Stats
20W - 9L
1,664 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
wary_stag
Baron Samedi
Gold V
Level 88
God Stats
6W - 1L
1,500 SR
Queue Stats
74W - 68L
1,295 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alzheir
Chaac
11
0 / 5 / 1
7,708
551
7,902
19,947
15,078
Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 0
8,577
613
9,716
10,405
3,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
7,827
559
11,672
14,859
5,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeShivaHeraBastetAwilix

VS

Bans
AtlasHou YiScyllaLancelotPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 7
9,948
711
16,553
10,995
5,318
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 0 / 10
10,569
755
5,661
15,947
21,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
wary_stag
Baron Samedi
15
6 / 1 / 4
10,215
730
15,039
13,627
8,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
Alzheir
Chaac
0
5
1
0.1
L
1
1
0
1
L
0
6
1
0.08
W
5
0
7
8.5
W
1
0
10
6
W
Baron Samedi
wary_stag
Baron Samedi
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,290
Damage
37,253
45,211
Taken
40,569
24,771
Mitigated
35,316
12,835
Healing
22,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Alzheir
Chaac
7,902
762
0
7,394
19,947
15,078
0
10,897
9,050
0
19,932
L
9,716
4,744
0
1,846
10,405
3,925
0
5,380
5,025
0
33,316
L
11,672
3,485
0
3,595
14,859
5,768
0
4,892
9,967
30,261
2,734
W
16,553
7,829
1,931
6,072
10,995
5,318
2,060
4,034
6,961
0
45,477
W
5,661
458
0
3,537
15,947
21,407
77
3,929
12,018
15,469
0
W
Baron Samedi
wary_stag
Baron Samedi
15,039
962
4,199
6,688
13,627
8,591
360
3,166
10,461
54,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,112
Gold Earned
30,732
121
Minions Killed
167
6
Camps Cleared
6
690,949
Distance Traveled
777,479
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,708
551
21
2
0
223,059
1
L
Apollo
8,577
613
50
4
3
262,884
3
L
Sol
7,827
559
50
4
3
205,006
3
W
Chiron
9,948
711
68
5
4
256,292
6
W
Geb
10,569
755
13
1
1
268,907
5
W
Baron Samedi
10,215
730
86
6
1
252,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role