Player Matchup

Chaac
Chaac
 
Chaac
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
MommyMercyMain
Zeus
Level 26
God Stats
2W - 2L
1,882 SR
Queue Stats
33W - 52L
1,324 Elo+
Party 1
Apollo
Apollo
QSev
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 54L
1,296 Elo+
Party 1
Cabrakan
Cabrakan
SpritelyNut223
Cabrakan
Level 17
God Stats
0W - 2L
1,284 SR
Queue Stats
16W - 28L
1,310 Elo+
Party 1
Da Ji
Da Ji
balzindix
Da Ji
Level 23
God Stats
3W - 5L
1,140 SR
Queue Stats
39W - 59L
1,319 Elo+
Party 1
Team Averages
Level 29
1,461 SR
1,350 Elo+

VS

Team Averages
Level 76
1,557 SR
1,457 Elo+
Ullr
Ullr
 
Ullr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
SpicyIVIoans
Anubis
Level 100
God Stats
33W - 27L
1,514 SR
Queue Stats
210W - 227L
1,447 Elo+
Party 2
Ganesha
Ganesha
redskinnedindian
Ganesha
Level 22
God Stats
9W - 5L
1,201 SR
Queue Stats
49W - 54L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
yungrambo
Gilgamesh
Level 47
God Stats
3W - 0L
1,925 SR
Queue Stats
217W - 193L
1,492 Elo+
Solo
Medusa
Medusa
シACMシ
Medusa
Level 107
God Stats
10W - 3L
1,644 SR
Queue Stats
341W - 371L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 2 / 1
7,101
507
7,071
8,859
5,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 5 / 0
6,180
441
7,504
8,174
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
QSev
Apollo
11
2 / 3 / 1
6,781
484
5,978
10,264
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
9
0 / 4 / 3
6,291
449
3,975
11,904
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
balzindix
Da Ji
10
3 / 4 / 1
6,781
484
4,357
10,640
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
3 / 0 / 3
7,727
552
5,302
9,157
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
6 / 0 / 2
8,682
620
7,730
8,508
4,973
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 11
7,693
550
5,690
12,366
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
yungrambo
Gilgamesh
14
2 / 1 / 0
8,193
585
4,649
12,629
12,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
シACMシ
Medusa
12
7 / 2 / 2
7,648
546
11,221
8,882
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
18
18
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
W
Ullr
 
Ullr
3
0
3
4.5
L
1
5
0
0.2
L
Apollo
QSev
Apollo
2
3
1
0.83
W
Anubis
6
0
2
7
L
Cabrakan
0
4
3
0.38
L
Da Ji
balzindix
Da Ji
3
4
1
0.88
W
0
3
11
1.83
W
Gilgamesh
yungrambo
Gilgamesh
2
1
0
2
W
Medusa
シACMシ
Medusa
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,885
Damage
34,592
49,841
Taken
51,542
25,131
Mitigated
37,496
7,695
Healing
21,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,071
2,342
0
2,158
8,859
5,450
783
0
8,859
0
47,004
W
Ullr
 
Ullr
5,302
2,437
0
3,861
9,157
4,815
0
2,809
6,348
0
56,444
L
7,504
1,030
0
250
8,174
2,591
255
4,915
3,259
34,797
0
L
Apollo
QSev
Apollo
5,978
4,277
0
1,032
10,264
3,851
954
1,135
9,129
0
45,862
W
Anubis
7,730
588
0
5,805
8,508
4,973
385
3,140
5,368
67,639
0
L
Cabrakan
3,975
1,098
0
1,697
11,904
9,083
243
4,778
7,126
9,851
0
L
Da Ji
balzindix
Da Ji
4,357
775
0
2,558
10,640
4,156
0
2,592
8,048
0
27,199
W
5,690
1,410
0
2,601
12,366
11,548
0
3,154
9,212
28,695
0
W
Gilgamesh
yungrambo
Gilgamesh
4,649
2,040
0
5,906
12,629
12,068
504
0
12,629
0
55,296
W
Medusa
シACMシ
Medusa
11,221
5,509
0
3,667
8,882
4,092
86
2,376
6,506
0
55,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,134
Gold Earned
39,943
262
Minions Killed
445
0
Camps Cleared
0
1,378,092
Distance Traveled
1,293,081
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,101
507
77
6
0
296,593
1
W
Ullr
7,727
552
97
7
0
298,109
5
L
Zeus
6,180
441
47
3
0
264,094
0
L
Apollo
6,781
484
74
5
0
268,896
1
W
Anubis
8,682
620
124
9
0
259,282
0
L
Cabrakan
6,291
449
17
1
0
253,714
4
L
Da Ji
6,781
484
47
3
0
294,795
1
W
Ganesha
7,693
550
1
0
0
275,963
6
W
Gilgamesh
8,193
585
98
7
0
198,096
3
W
Medusa
7,648
546
125
9
0
261,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role