Player Matchup

Fenrir
Fenrir
Dovacita
Fenrir
Level 158
God Stats
2W - 1L
1,388 SR
Queue Stats
174W - 163L
1,644 Elo+
Party 1
Izanami
Izanami
OlliekinsTV
Izanami
Level 160
God Stats
5W - 9L
1,725 SR
Queue Stats
190W - 204L
1,539 Elo+
Party 1
Anhur
Anhur
iAquaz
Anhur
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 55L
1,566 Elo+
Party 3
Cabrakan
Cabrakan
iSplyze
Cabrakan
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 24L
1,349 Elo+
Party 3
Tsukuyomi
Tsukuyomi
vNabb
Tsukuyomi
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 40L
1,566 Elo+
Party 3
Team Averages
Level 148
1,523 SR
1,533 Elo+

VS

Team Averages
Level 112
1,496 SR
1,559 Elo+
Hun Batz
Hun Batz
KidTraxxas
Hun Batz
Level 95
God Stats
33W - 24L
1,681 SR
Queue Stats
51W - 41L
1,638 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RedFrootLoop22
Ah Muzen Cab
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 132L
1,556 Elo+
Party 2
Thor
Thor
TheMiddleClass
Thor
Level 142
God Stats
2W - 5L
1,131 SR
Queue Stats
138W - 133L
1,582 Elo+
Party 2
Khepri
Khepri
camoyboy
Khepri
Level 123
God Stats
12W - 16L
1,668 SR
Queue Stats
142W - 145L
1,595 Elo+
Party 2
Janus
Janus
chrisyboii
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dovacita
Fenrir
15
2 / 2 / 3
11,502
500
6,361
21,388
21,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
OlliekinsTV
Izanami
20
2 / 1 / 3
13,461
585
12,936
17,472
8,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
iAquaz
Anhur
20
8 / 1 / 4
14,074
612
22,878
16,980
7,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
iSplyze
Cabrakan
18
2 / 2 / 4
12,065
525
9,436
14,762
16,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
vNabb
Tsukuyomi
19
3 / 3 / 5
12,372
538
12,494
17,530
9,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KidTraxxas
Hun Batz
17
3 / 3 / 2
11,032
480
9,160
18,202
8,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
RedFrootLoop22
Ah Muzen Cab
18
0 / 6 / 0
11,482
499
7,525
17,208
6,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 4 / 1
12,382
538
12,287
20,212
16,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Khepri
camoyboy
Khepri
14
0 / 3 / 4
9,748
424
4,834
17,483
17,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
19
0 / 1 / 5
11,943
519
15,627
13,332
6,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
17
Kills
9
9
Deaths
17
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dovacita
Fenrir
2
2
3
1.75
L
Hun Batz
KidTraxxas
Hun Batz
3
3
2
1.33
W
Izanami
OlliekinsTV
Izanami
2
1
3
3.5
L
Ah Muzen Cab
RedFrootLoop22
Ah Muzen Cab
0
6
0
0
L
6
4
1
1.63
L
Khepri
camoyboy
Khepri
0
3
4
0.67
L
Janus
0
1
5
2.5
W
Anhur
iAquaz
Anhur
8
1
4
10
W
Cabrakan
iSplyze
Cabrakan
2
2
4
2
W
Tsukuyomi
vNabb
Tsukuyomi
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,105
Damage
49,433
88,132
Taken
86,437
63,690
Mitigated
56,505
33,461
Healing
22,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dovacita
Fenrir
6,361
985
0
5,936
21,388
21,101
0
7,756
13,338
0
22,931
L
Hun Batz
KidTraxxas
Hun Batz
9,160
1,730
0
6,506
18,202
8,731
721
2,019
15,997
0
98,626
W
Izanami
OlliekinsTV
Izanami
12,936
9,605
0
7,373
17,472
8,677
3,167
5,155
12,115
0
174,378
L
Ah Muzen Cab
RedFrootLoop22
Ah Muzen Cab
7,525
3,746
0
3,674
17,208
6,693
3,444
0
17,208
0
110,643
L
12,287
2,697
0
3,638
20,212
16,991
0
5,880
13,753
0
99,310
L
Khepri
camoyboy
Khepri
4,834
621
3,627
2,820
17,483
17,863
0
218
16,860
20,249
0
L
Janus
15,627
445
122
2,191
13,332
6,227
324
769
12,563
120,988
0
W
Anhur
iAquaz
Anhur
22,878
13,445
0
8,567
16,980
7,944
82
3,917
12,921
0
139,283
W
Cabrakan
iSplyze
Cabrakan
9,436
1,612
17
3,638
14,762
16,799
708
1,372
13,371
69,752
0
W
Tsukuyomi
vNabb
Tsukuyomi
12,494
1,691
0
7,930
17,530
9,169
0
4,181
13,177
0
106,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,474
Gold Earned
56,587
774
Minions Killed
749
0
Camps Cleared
0
2,285,536
Distance Traveled
2,251,516
30
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,502
500
29
1
0
486,499
11
L
Hun Batz
11,032
480
138
6
0
489,408
2
W
Izanami
13,461
585
252
11
0
461,117
5
L
Ah Muzen Cab
11,482
499
197
9
0
382,142
2
L
Thor
12,382
538
180
8
0
412,731
3
L
Khepri
9,748
424
23
1
0
483,752
4
L
Janus
11,943
519
211
9
0
483,483
0
W
Anhur
14,074
612
216
9
0
443,590
5
W
Cabrakan
12,065
525
137
6
0
375,310
4
W
Tsukuyomi
12,372
538
140
6
0
519,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role