Player Matchup

Thanatos
Thanatos
Ehgent
Thanatos
Level 63
God Stats
4W - 1L
1,396 SR
Queue Stats
34W - 35L
1,392 Elo+
Party 3
Artio
Artio
Ev4Nlol
Artio
Level 29
God Stats
2W - 2L
1,245 SR
Queue Stats
45W - 52L
1,154 Elo+
Party 3
Eset
Eset
ExoticWaffles
Eset
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,408 Elo+
Solo
Rama
Rama
IamproGator
Rama
Level 25
God Stats
10W - 15L
1,551 SR
Queue Stats
143W - 170L
1,329 Elo+
Party 1
Bellona
Bellona
NoblePhantom666
Bellona
Level 118
God Stats
21W - 12L
1,525 SR
Queue Stats
209W - 209L
1,305 Elo+
Party 1
Team Averages
Level 72
1,443 SR
1,317 Elo+

VS

Team Averages
Level 54
1,377 SR
1,155 Elo+
Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AuroraQueenbr
Medusa
Level 69
God Stats
0W - 3L
1,382 SR
Queue Stats
6W - 38L
1,049 Elo+
Party 2
Neith
Neith
Giulicious
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 19L
1,102 Elo+
Party 2
Cthulhu
Cthulhu
Klaussif
Cthulhu
Level 52
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 8L
1,102 Elo+
Party 2
Scylla
Scylla
LuckyJoint
Scylla
Level 21
God Stats
4W - 9L
1,132 SR
Queue Stats
17W - 52L
1,024 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ehgent
Thanatos
14
7 / 1 / 6
9,436
524
10,600
14,084
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
Ev4Nlol
Artio
14
2 / 0 / 9
9,526
529
4,661
10,164
7,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
9 / 1 / 4
10,271
571
13,796
9,865
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 2 / 6
8,961
498
14,249
12,749
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 0 / 1
10,325
574
5,737
10,684
10,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 1 / 0
8,132
452
3,993
14,366
5,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 7 / 2
7,799
433
11,160
16,204
7,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
12
0 / 3 / 0
6,765
376
6,762
10,738
4,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Klaussif
Cthulhu
11
0 / 7 / 1
7,144
397
5,498
17,734
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
LuckyJoint
Scylla
10
1 / 9 / 0
6,989
388
3,544
11,249
4,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
26
Kills
3
4
Deaths
27
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
0
1
L
1
7
2
0.29
W
Thanatos
Ehgent
Thanatos
7
1
6
10
W
Artio
Ev4Nlol
Artio
2
0
9
6.5
W
9
1
4
11
L
Neith
0
3
0
0
W
6
2
6
4.5
L
Cthulhu
Klaussif
Cthulhu
0
7
1
0.07
L
Scylla
LuckyJoint
Scylla
1
9
0
0.11
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,043
Damage
30,957
57,546
Taken
70,291
34,801
Mitigated
37,698
30,423
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,993
488
0
6,556
14,366
5,315
0
3,557
10,809
0
54,051
L
11,160
5,315
0
540
16,204
7,402
128
4,573
11,631
0
54,828
W
Thanatos
Ehgent
Thanatos
10,600
1,803
0
13,105
14,084
7,244
470
1,785
12,115
0
57,170
W
Artio
Ev4Nlol
Artio
4,661
773
560
5,110
10,164
7,624
102
2,352
7,778
30,378
0
W
13,796
1,034
421
1,427
9,865
4,059
1,524
1,375
8,360
62,906
0
L
Neith
6,762
2,185
0
2,303
10,738
4,319
0
1,641
9,097
0
40,870
W
14,249
11,907
0
4,797
12,749
5,309
984
3,109
9,634
0
64,554
L
Cthulhu
Klaussif
Cthulhu
5,498
1,265
508
1,475
17,734
16,088
0
3,475
14,259
30,745
0
L
Scylla
LuckyJoint
Scylla
3,544
179
0
884
11,249
4,574
690
5,211
6,038
22,513
0
W
5,737
1,135
0
5,003
10,684
10,565
1,975
67
10,617
0
76,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,519
Gold Earned
36,829
454
Minions Killed
306
0
Camps Cleared
0
1,756,781
Distance Traveled
1,548,345
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,132
452
100
6
0
394,060
3
L
Medusa
7,799
433
78
4
0
310,882
1
W
Thanatos
9,436
524
76
4
0
388,598
0
W
Artio
9,526
529
30
2
0
365,382
3
W
Eset
10,271
571
119
7
0
343,137
5
L
Neith
6,765
376
58
3
0
261,839
1
W
Rama
8,961
498
94
5
0
328,600
0
L
Cthulhu
7,144
397
33
2
0
347,460
2
L
Scylla
6,989
388
37
2
0
234,104
4
W
Bellona
10,325
574
135
8
0
331,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role