Player Matchup

Medusa
Medusa
Jamanjello
Medusa
Level 125
God Stats
2W - 1L
1,637 SR
Queue Stats
120W - 127L
1,483 Elo+
Party 2
Cliodhna
Cliodhna
Rj4Sale
Cliodhna
Level 13
God Stats
7W - 8L
1,334 SR
Queue Stats
65W - 59L
1,611 Elo+
Party 2
Erlang Shen
Erlang Shen
V2N3WKiD
Erlang Shen
Level 119
God Stats
2W - 2L
1,549 SR
Queue Stats
169W - 194L
1,529 Elo+
Party 2
Terra
Terra
devsupremeX
Terra
Level 69
God Stats
8W - 8L
1,434 SR
Queue Stats
492W - 536L
1,495 Elo+
Party 2
Kukulkan
Kukulkan
v2jules
Kukulkan
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,502 Elo+
Party 2
Team Averages
Level 81
1,491 SR
1,524 Elo+

VS

Team Averages
Level 84
1,553 SR
1,469 Elo+
Hera
Hera
Azazel Takimoto
Hera
Level 128
God Stats
3W - 1L
1,734 SR
Queue Stats
27W - 21L
1,524 Elo+
Party 1
Set
Set
Gwievous
Set
Level 101
God Stats
0W - 3L
1,410 SR
Queue Stats
67W - 75L
1,497 Elo+
Party 1
Artio
Artio
Smelly 0ld Lady
Artio
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 130L
1,373 Elo+
Solo
King Arthur
King Arthur
lzekai
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 99L
1,488 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
oHuccii
Morgan Le Fay
Level 123
God Stats
18W - 17L
1,618 SR
Queue Stats
65W - 69L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jamanjello
Medusa
20
6 / 8 / 4
14,427
481
21,467
26,078
13,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
Rj4Sale
Cliodhna
20
7 / 5 / 6
14,208
474
22,649
31,928
14,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
V2N3WKiD
Erlang Shen
20
8 / 3 / 9
16,698
557
37,426
42,134
40,282
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 3 / 10
12,363
412
10,016
32,742
41,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
v2jules
Kukulkan
16
2 / 7 / 5
12,262
409
10,052
22,170
10,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 6 / 4
14,990
500
39,310
20,885
10,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
4 / 10 / 5
12,513
417
19,194
34,781
18,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 8
12,466
416
11,563
38,124
45,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
lzekai
King Arthur
17
3 / 2 / 0
11,752
392
15,495
36,863
54,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
oHuccii
Morgan Le Fay
20
4 / 4 / 6
13,419
447
23,187
21,132
10,748
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
47
26
Kills
24
26
Deaths
26
34
Assists
23
Player
Kills
Deaths
Assists
KDA
L
10
6
4
2
L
4
10
5
0.65
W
Medusa
Jamanjello
Medusa
6
8
4
1
W
Cliodhna
Rj4Sale
Cliodhna
7
5
6
2
L
3
4
8
1.75
W
Erlang Shen
V2N3WKiD
Erlang Shen
8
3
9
4.17
W
3
3
10
2.67
L
King Arthur
lzekai
King Arthur
3
2
0
1.5
L
Morgan Le Fay
oHuccii
Morgan Le Fay
4
4
6
1.75
W
Kukulkan
v2jules
Kukulkan
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,610
Damage
108,749
155,052
Taken
151,785
120,371
Mitigated
140,259
46,667
Healing
27,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
39,310
11,841
240
2,611
20,885
10,243
2,568
2,830
18,055
156,050
0
L
19,194
8,103
0
9,462
34,781
18,536
0
3,116
31,413
0
107,854
W
Medusa
Jamanjello
Medusa
21,467
9,808
0
5,525
26,078
13,454
1,350
12,229
13,849
0
135,823
W
Cliodhna
Rj4Sale
Cliodhna
22,649
5,060
0
4,468
31,928
14,686
0
15,605
15,637
0
111,771
L
11,563
1,253
619
6,293
38,124
45,972
434
8,464
29,660
48,525
0
W
Erlang Shen
V2N3WKiD
Erlang Shen
37,426
21,512
0
25,354
42,134
40,282
570
14,453
27,681
0
174,997
W
10,016
1,351
2,877
4,605
32,742
41,489
0
17,466
13,717
43,685
0
L
King Arthur
lzekai
King Arthur
15,495
3,121
0
3,292
36,863
54,760
114
3,546
33,317
0
71,034
L
Morgan Le Fay
oHuccii
Morgan Le Fay
23,187
2,026
0
5,358
21,132
10,748
1,355
2,319
18,813
118,728
0
W
Kukulkan
v2jules
Kukulkan
10,052
1,075
334
3,504
22,170
10,460
1,179
16,073
6,097
70,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,958
Gold Earned
65,140
665
Minions Killed
669
0
Camps Cleared
0
2,700,862
Distance Traveled
2,672,124
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
14,990
500
227
8
0
502,165
3
L
Set
12,513
417
128
4
0
495,954
4
W
Medusa
14,427
481
176
6
0
498,018
3
W
Cliodhna
14,208
474
110
4
0
606,056
0
L
Artio
12,466
416
57
2
0
600,038
1
W
Erlang Shen
16,698
557
208
7
0
623,338
7
W
Terra
12,363
412
60
2
0
515,871
2
L
King Arthur
11,752
392
92
3
0
542,763
2
L
Morgan Le Fay
13,419
447
165
6
0
531,204
4
W
Kukulkan
12,262
409
111
4
0
457,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role