Player Matchup

Mulan
Mulan
B Rock38824
Mulan
Level 42
God Stats
17W - 11L
1,529 SR
Queue Stats
97W - 99L
1,444 Elo+
Party 3
Nu Wa
Nu Wa
Cheeserific
Nu Wa
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,292 Elo+
Party 1
Lancelot
Lancelot
Killerracer159
Lancelot
Level 84
God Stats
22W - 19L
1,625 SR
Queue Stats
188W - 167L
1,508 Elo+
Party 3
Bacchus
Bacchus
SirCrabbyChap
Bacchus
Level 8
God Stats
1W - 1L
1,330 SR
Queue Stats
1W - 1L
1,292 Elo+
Party 1
Chernobog
Chernobog
Zhar1605
Chernobog
Level 54
God Stats
4W - 2L
1,503 SR
Queue Stats
59W - 62L
1,442 Elo+
Party 3
Team Averages
Level 68
1,497 SR
1,395 Elo+

VS

Team Averages
Level 51
1,414 SR
1,244 Elo+
Sylvanus
Sylvanus
Ch1c009
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,196 Elo+
Party 2
Anubis
Anubis
Debram1111
Anubis
Level 44
God Stats
50W - 64L
1,253 SR
Queue Stats
65W - 92L
1,192 Elo+
Solo
Jing Wei
Jing Wei
ShaboiMoist
Jing Wei
Level 10
God Stats
1W - 2L
1,286 SR
Queue Stats
1W - 5L
1,131 Elo+
Party 2
Janus
Janus
Thiccapotimus
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,272 Elo+
Party 2
Kuzenbo
Kuzenbo
UltimateAlvArO
Kuzenbo
Level 145
God Stats
10W - 6L
1,529 SR
Queue Stats
153W - 197L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
10,440
549
4,136
14,606
10,948
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 2 / 9
11,243
592
16,893
12,017
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
19
14 / 4 / 0
12,450
655
18,034
16,540
7,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
13
1 / 1 / 9
9,567
504
3,693
14,352
11,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Zhar1605
Chernobog
17
2 / 3 / 12
10,917
575
6,251
11,127
4,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ch1c009
Sylvanus
15
4 / 3 / 3
9,568
504
10,820
17,112
10,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Anubis
Debram1111
Anubis
14
4 / 3 / 1
8,931
470
9,970
14,680
6,179
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
ShaboiMoist
Jing Wei
12
1 / 7 / 0
7,335
386
3,749
14,005
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 6 / 1
8,667
456
3,559
14,224
5,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
2 / 2 / 1
8,367
440
3,312
11,322
11,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
21
Kills
13
13
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
0
0.33
L
Sylvanus
Ch1c009
Sylvanus
4
3
3
1.83
W
3
2
9
3.75
L
Anubis
Debram1111
Anubis
4
3
1
1.5
W
Lancelot
14
4
0
3.5
L
Jing Wei
ShaboiMoist
Jing Wei
1
7
0
0.14
W
Bacchus
1
1
9
5.5
L
2
6
1
0.42
L
2
2
1
1.25
W
Chernobog
Zhar1605
Chernobog
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,007
Damage
31,410
68,642
Taken
71,343
39,084
Mitigated
38,366
21,144
Healing
18,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,136
1,094
0
2,964
14,606
10,948
424
7,196
7,410
0
73,706
L
Sylvanus
Ch1c009
Sylvanus
10,820
3,154
595
5,424
17,112
10,721
0
5,512
11,600
57,324
19,186
W
16,893
4,113
104
3,347
12,017
4,802
3,313
6,625
5,246
104,360
0
L
Anubis
Debram1111
Anubis
9,970
95
0
6,673
14,680
6,179
540
3,888
10,792
55,257
0
W
Lancelot
18,034
3,993
0
6,444
16,540
7,345
0
5,698
10,766
0
104,427
L
Jing Wei
ShaboiMoist
Jing Wei
3,749
3,544
0
2,579
14,005
4,926
336
3,309
10,696
0
38,494
W
Bacchus
3,693
840
0
3,370
14,352
11,269
901
3,511
10,657
17,747
0
L
3,559
516
0
2,490
14,224
5,244
0
4,649
9,575
59,109
0
L
3,312
1,202
0
912
11,322
11,296
0
3,228
8,094
43,551
0
W
Chernobog
Zhar1605
Chernobog
6,251
4,250
0
4,915
11,127
4,720
2,600
3,084
7,809
0
94,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,617
Gold Earned
42,868
569
Minions Killed
436
0
Camps Cleared
0
1,798,034
Distance Traveled
1,600,778
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,440
549
127
7
0
286,510
6
L
Sylvanus
9,568
504
104
5
0
357,573
1
W
Nu Wa
11,243
592
131
7
0
352,397
2
L
Anubis
8,931
470
93
5
0
253,960
1
W
Lancelot
12,450
655
139
7
0
438,491
1
L
Jing Wei
7,335
386
52
3
0
304,161
3
W
Bacchus
9,567
504
19
1
0
382,773
0
L
Janus
8,667
456
107
6
0
319,587
2
L
Kuzenbo
8,367
440
80
4
0
365,497
2
W
Chernobog
10,917
575
153
8
0
337,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role