Player Matchup

Jing Wei
Jing Wei
Ioopti
Jing Wei
Level 25
God Stats
2W - 2L
1,315 SR
Queue Stats
38W - 53L
1,305 Elo+
Party 3
Chaac
Chaac
LumpyOctopus429
Chaac
Level 122
God Stats
8W - 8L
1,390 SR
Queue Stats
164W - 205L
1,373 Elo+
Party 2
Gilgamesh
Gilgamesh
Scion_Nando
Gilgamesh
Level 57
God Stats
4W - 3L
1,527 SR
Queue Stats
177W - 190L
1,383 Elo+
Party 3
Janus
Janus
WackyChan69
Janus
Level 123
God Stats
3W - 3L
1,457 SR
Queue Stats
169W - 211L
1,367 Elo+
Party 2
Agni
Agni
badgerman617
Agni
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 82L
1,371 Elo+
Party 3
Team Averages
Level 92
1,438 SR
1,360 Elo+

VS

Team Averages
Level 33
1,404 SR
1,288 Elo+
Baron Samedi
Baron Samedi
InternetCam
Baron Samedi
Level 22
God Stats
3W - 11L
1,166 SR
Queue Stats
41W - 57L
1,200 Elo+
Party 1
Thor
Thor
Nardo_In_ThaCut
Thor
Level 45
God Stats
0W - 4L
1,282 SR
Queue Stats
4W - 20L
1,084 Elo+
Party 1
Neith
Neith
SnakezDH
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,183 Elo+
Party 1
Anubis
Anubis
ivancr93
Anubis
Level 69
God Stats
73W - 60L
1,573 SR
Queue Stats
83W - 76L
1,474 Elo+
Solo
Kukulkan
Kukulkan
lIlIlIWHITElIlIl
Kukulkan
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ioopti
Jing Wei
15
1 / 3 / 8
8,967
472
3,324
9,968
3,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 1 / 5
8,758
461
6,915
9,115
5,736
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Scion_Nando
Gilgamesh
15
7 / 1 / 2
10,018
527
7,728
12,453
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 2 / 4
10,303
542
9,471
7,056
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 2 / 9
10,281
541
15,645
12,996
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
InternetCam
Baron Samedi
11
0 / 7 / 1
7,353
387
3,322
12,266
6,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 6 / 0
9,245
487
5,638
17,759
7,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
SnakezDH
Neith
14
3 / 6 / 2
9,145
481
10,989
13,044
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
ivancr93
Anubis
15
1 / 6 / 0
9,604
505
7,954
13,261
7,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 6 / 1
8,466
446
3,477
11,357
4,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
29
Kills
9
9
Deaths
31
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
InternetCam
Baron Samedi
0
7
1
0.07
W
Jing Wei
Ioopti
Jing Wei
1
3
8
1.67
W
4
1
5
6.5
L
3
6
0
0.5
W
Gilgamesh
Scion_Nando
Gilgamesh
7
1
2
8
L
Neith
SnakezDH
Neith
3
6
2
0.67
W
8
2
4
5
W
9
2
9
6.75
L
Anubis
ivancr93
Anubis
1
6
0
0.17
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,083
Damage
31,380
51,588
Taken
67,687
22,778
Mitigated
31,350
12,555
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
InternetCam
Baron Samedi
3,322
96
143
1,556
12,266
6,699
0
3,120
9,084
25,805
0
W
Jing Wei
Ioopti
Jing Wei
3,324
1,684
0
2,979
9,968
3,791
866
1,961
8,007
0
42,041
W
6,915
1,398
69
2,722
9,115
5,736
88
1,788
7,297
0
39,908
L
5,638
1,720
0
5,746
17,759
7,569
147
4,027
13,085
0
55,163
W
Gilgamesh
Scion_Nando
Gilgamesh
7,728
2,467
0
4,763
12,453
6,234
774
4,054
8,261
0
45,040
L
Neith
SnakezDH
Neith
10,989
4,579
0
2,135
13,044
5,367
2,016
7,576
5,394
0
53,801
W
9,471
576
0
500
7,056
2,587
426
2,809
4,131
70,462
0
W
15,645
1,091
94
1,428
12,996
4,430
0
3,681
9,139
61,755
0
L
Anubis
ivancr93
Anubis
7,954
344
0
4,364
13,261
7,452
1,887
7,347
5,614
72,402
0
L
3,477
696
0
420
11,357
4,263
896
2,418
8,868
40,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,327
Gold Earned
43,813
430
Minions Killed
405
0
Camps Cleared
0
1,805,367
Distance Traveled
1,672,908
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,353
387
43
2
0
348,977
0
W
Jing Wei
8,967
472
87
5
0
368,794
2
W
Chaac
8,758
461
47
2
0
291,452
0
L
Thor
9,245
487
81
4
0
365,217
4
W
Gilgamesh
10,018
527
81
4
0
415,135
2
L
Neith
9,145
481
74
4
0
332,024
4
W
Janus
10,303
542
119
6
0
352,680
0
W
Agni
10,281
541
96
5
0
377,306
1
L
Anubis
9,604
505
141
7
0
290,482
0
L
Kukulkan
8,466
446
66
3
0
336,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role