Player Matchup

Fenrir
Fenrir
Pqnkaks
Fenrir
Level 7
God Stats
3W - 2L
1,949 SR
Queue Stats
8W - 5L
1,583 Elo+
Party 1
Odin
Odin
ScarceGnome
Odin
Level 65
God Stats
2W - 1L
1,504 SR
Queue Stats
104W - 64L
1,713 Elo+
Party 1
Merlin
Merlin
Trixlezz
Merlin
Level 68
God Stats
6W - 3L
1,675 SR
Queue Stats
198W - 139L
1,685 Elo+
Party 1
Team Averages
Level 47
1,709 SR
1,660 Elo+

VS

Team Averages
Level 80
1,500 SR
1,500 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SenatorSmay
Nu Wa
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pqnkaks
Fenrir
10
0 / 0 / 2
5,675
709
1,435
3,915
2,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 0 / 1
6,047
756
1,914
4,411
2,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Trixlezz
Merlin
12
2 / 0 / 1
6,578
822
5,624
2,845
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 0
5,499
687
2,252
6,140
4,591
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
 
Nemesis
4
0 / 0 / 0
4,760
595
396
1,080
378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,306
663
3,536
5,053
1,970
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
3
Kills
0
0
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Nemesis
 
Nemesis
0
0
0
0
W
Fenrir
Pqnkaks
Fenrir
0
0
2
1
W
1
0
1
1.5
L
0
2
0
0
W
Merlin
Trixlezz
Merlin
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,973
Damage
6,184
11,171
Taken
12,273
5,914
Mitigated
6,939
1,845
Healing
2,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,252
28
0
1,852
6,140
4,591
0
2,487
3,383
12,306
0
L
Nemesis
 
Nemesis
396
0
0
402
1,080
378
0
117
939
0
2,262
W
Fenrir
Pqnkaks
Fenrir
1,435
340
0
483
3,915
2,278
287
1,741
2,174
0
4,800
W
1,914
641
0
522
4,411
2,532
396
2,491
1,920
0
16,320
L
3,536
1,752
0
0
5,053
1,970
0
3,020
1,998
16,031
0
W
Merlin
Trixlezz
Merlin
5,624
485
0
840
2,845
1,104
277
2,070
775
35,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,300
Gold Earned
15,565
115
Minions Killed
62
8
Camps Cleared
1
492,500
Distance Traveled
279,515
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,499
687
24
3
0
132,141
2
L
Nemesis
4,760
595
9
1
1
23,403
1
W
Fenrir
5,675
709
7
1
1
170,414
2
W
Odin
6,047
756
37
5
2
160,345
3
L
Nu Wa
5,306
663
29
4
0
123,971
0
W
Merlin
6,578
822
71
9
5
161,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role