Player Matchup

Cthulhu
Cthulhu
Whole n tie
Cthulhu
Level 67
God Stats
3W - 3L
1,447 SR
Queue Stats
213W - 217L
1,417 Elo+
Solo
Poseidon
Poseidon
Yidok
Poseidon
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
215W - 224L
1,464 Elo+
Solo
Osiris
Osiris
leo2793
Osiris
Level 139
God Stats
5W - 3L
1,773 SR
Queue Stats
65W - 75L
1,367 Elo+
Solo
Apollo
Apollo
x8WOLFBLOOD8x
Apollo
Level 160
God Stats
16W - 18L
1,363 SR
Queue Stats
226W - 253L
1,440 Elo+
Solo
Mercury
Mercury
悲しくて落ち込んでいる
Mercury
Level 63
God Stats
5W - 4L
1,661 SR
Queue Stats
123W - 125L
1,437 Elo+
Solo
Team Averages
Level 106
1,549 SR
1,425 Elo+

VS

Team Averages
Level 114
1,359 SR
1,380 Elo+
Bellona
Bellona
BE THOU PWNED
Bellona
Level 86
God Stats
0W - 2L
1,295 SR
Queue Stats
30W - 41L
1,368 Elo+
Solo
Danzaburou
Danzaburou
R4MB0_SR_123
Danzaburou
Level 69
God Stats
6W - 9L
1,213 SR
Queue Stats
46W - 61L
1,373 Elo+
Party 1
Cthulhu
Cthulhu
TheRedWolf707
Cthulhu
Level 111
God Stats
1W - 4L
1,144 SR
Queue Stats
110W - 131L
1,444 Elo+
Party 1
Nemesis
Nemesis
acerock123
Nemesis
Level 158
God Stats
1W - 2L
1,481 SR
Queue Stats
226W - 320L
1,315 Elo+
Solo
Sol
Sol
baconrider150
Sol
Level 147
God Stats
3W - 1L
1,660 SR
Queue Stats
74W - 93L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Whole n tie
Cthulhu
17
2 / 1 / 18
11,751
511
16,261
24,410
30,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
Yidok
Poseidon
19
7 / 3 / 7
12,343
537
18,704
14,212
6,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
leo2793
Osiris
18
8 / 3 / 12
12,481
543
14,002
22,671
25,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
8 / 1 / 7
12,583
547
14,387
19,064
9,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 2 / 6
12,870
560
16,108
19,222
9,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
1 / 3 / 3
9,426
410
6,781
15,710
13,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
R4MB0_SR_123
Danzaburou
15
2 / 6 / 1
9,880
430
11,071
18,888
9,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
15
1 / 7 / 3
10,278
447
13,579
28,565
33,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
acerock123
Nemesis
16
4 / 9 / 2
10,853
472
9,497
24,000
27,067
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 6 / 4
10,033
436
14,851
17,893
8,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
31
Kills
10
10
Deaths
31
50
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
3
3
0.83
L
Danzaburou
R4MB0_SR_123
Danzaburou
2
6
1
0.42
L
Cthulhu
1
7
3
0.36
W
Cthulhu
Whole n tie
Cthulhu
2
1
18
11
W
Poseidon
Yidok
Poseidon
7
3
7
3.5
L
Nemesis
acerock123
Nemesis
4
9
2
0.56
L
2
6
4
0.67
W
Osiris
leo2793
Osiris
8
3
12
4.67
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,462
Damage
55,779
99,579
Taken
105,056
80,854
Mitigated
91,446
23,083
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
6,781
2,793
0
1,154
15,710
13,309
0
5,327
10,383
0
71,113
L
Danzaburou
R4MB0_SR_123
Danzaburou
11,071
5,114
0
5,590
18,888
9,826
293
5,732
13,156
0
70,067
L
Cthulhu
13,579
1,797
648
2,769
28,565
33,080
0
10,666
17,899
50,426
0
W
Cthulhu
Whole n tie
Cthulhu
16,261
1,458
2,471
4,970
24,410
30,188
313
9,477
14,933
51,191
0
W
Poseidon
Yidok
Poseidon
18,704
3,937
0
602
14,212
6,667
2,134
6,285
7,927
96,312
0
L
Nemesis
acerock123
Nemesis
9,497
3,221
0
1,587
24,000
27,067
1,870
6,689
17,311
0
54,067
L
14,851
6,209
0
5,155
17,893
8,164
2,515
6,641
11,252
71,451
0
W
Osiris
leo2793
Osiris
14,002
4,438
0
6,647
22,671
25,384
981
4,630
18,041
90
70,425
W
14,387
7,453
0
4,920
19,064
9,322
6,263
3,730
15,334
0
102,791
W
16,108
9,146
0
3,473
19,222
9,293
949
4,362
14,860
0
141,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,028
Gold Earned
50,470
612
Minions Killed
497
0
Camps Cleared
0
2,222,048
Distance Traveled
1,893,260
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,426
410
123
5
0
370,494
0
L
Danzaburou
9,880
430
98
4
0
336,918
1
L
Cthulhu
10,278
447
79
3
0
410,190
2
W
Cthulhu
11,751
511
69
3
0
458,423
2
W
Poseidon
12,343
537
125
5
0
452,645
1
L
Nemesis
10,853
472
94
4
0
416,322
5
L
Sol
10,033
436
103
4
0
359,336
0
W
Osiris
12,481
543
102
4
0
392,395
1
W
Apollo
12,583
547
139
6
0
397,524
3
W
Mercury
12,870
560
177
8
0
521,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role