Player Matchup

Geb
Geb
Silver I
 
Geb
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver II
Ethariax
Achilles
Silver II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,476 MMR
Solo
Da Ji
Da Ji
Silver I
NonToxíc
Da Ji
Silver I
Level 89
God Stats
2W - 2L
1,630 SR
Queue Stats
18W - 21L
1,347 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,526 SR
1,465 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,555 SR
1,462 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold V
 
Lancelot
Gold V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Gold IV
HadansTuathaDe
Raijin
Gold IV
Level 160
God Stats
4W - 0L
1,742 SR
Queue Stats
340W - 351L
1,417 MMR
Solo
King Arthur
King Arthur
Bronze III
Scran
King Arthur
Bronze III
Level 82
God Stats
2W - 2L
1,534 SR
Queue Stats
7W - 12L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 0 / 0
2,982
596
867
3,075
1,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
 
Kukulkan
5
0 / 1 / 0
2,979
596
809
2,603
809
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Xbalanque
 
Xbalanque
1
0 / 0 / 0
909
182
0
0
0
Achilles
Ethariax
Achilles
5
0 / 1 / 0
3,271
654
1,167
3,147
1,279
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
NonToxíc
Da Ji
1
0 / 0 / 0
2,409
482
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
KaliMercuryCliodhnaAgniBakasura

VS

Bans
RavanaAtlasPersephoneChernobogHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 0 / 0
3,646
729
724
1,560
784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
 
Chiron
5
0 / 0 / 0
3,282
656
1,132
1,949
598
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
 
Lancelot
5
0 / 0 / 0
3,192
638
219
2,633
753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 0
3,983
797
1,030
2,018
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Scran
King Arthur
6
1 / 0 / 0
4,172
834
1,919
3,215
1,181
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
L
Kukulkan
 
Kukulkan
0
1
0
0
L
Xbalanque
 
Xbalanque
0
0
0
0
W
Sylvanus
 
Sylvanus
0
0
0
0
W
Chiron
 
Chiron
0
0
0
0
W
Lancelot
 
Lancelot
0
0
0
0
L
Achilles
Ethariax
Achilles
0
1
0
0
W
1
0
0
1
L
Da Ji
NonToxíc
Da Ji
0
0
0
0
W
King Arthur
Scran
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,843
Damage
5,024
8,825
Taken
11,375
3,302
Mitigated
3,950
1,296
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
867
32
0
423
3,075
1,214
0
724
2,351
9,663
0
L
Kukulkan
 
Kukulkan
809
239
0
330
2,603
809
0
902
1,573
12,467
0
L
Xbalanque
 
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
 
Sylvanus
724
261
251
753
1,560
784
0
482
1,078
9,483
0
W
Chiron
 
Chiron
1,132
695
209
762
1,949
598
0
385
1,564
0
17,264
W
Lancelot
 
Lancelot
219
100
0
250
2,633
753
0
0
2,633
0
15,415
L
Achilles
Ethariax
Achilles
1,167
272
0
543
3,147
1,279
0
0
3,147
0
13,274
W
1,030
269
0
750
2,018
634
380
809
1,209
22,083
0
L
Da Ji
NonToxíc
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Scran
King Arthur
1,919
568
0
1,314
3,215
1,181
0
0
3,215
0
20,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,550
Gold Earned
18,275
63
Minions Killed
189
0
Camps Cleared
0
250,880
Distance Traveled
479,501
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
2,982
596
14
3
0
85,040
0
L
Kukulkan
2,979
596
23
5
0
79,207
1
L
Xbalanque
909
182
0
0
0
0
0
W
Sylvanus
3,646
729
23
5
0
102,313
2
W
Chiron
3,282
656
37
7
0
86,393
0
W
Lancelot
3,192
638
39
8
0
99,866
1
L
Achilles
3,271
654
26
5
0
77,626
0
W
Raijin
3,983
797
43
9
0
86,412
1
L
Da Ji
2,409
482
0
0
0
9,007
0
W
King Arthur
4,172
834
47
9
0
104,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role