Player Matchup

Chang'e
Chang'e
Diamond I
 
Chang'e
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold II
Bawskee3741
Ravana
Gold II
Level 142
God Stats
1W - 1L
1,735 SR
Queue Stats
52W - 56L
1,688 MMR
Solo
Yu Huang
Yu Huang
Platinum I
Frijolandante
Yu Huang
Platinum I
Level 160
God Stats
11W - 11L
1,658 SR
Queue Stats
302W - 279L
2,005 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
Ponchito10000
Baron Samedi
Platinum V
Level 127
God Stats
2W - 1L
1,815 SR
Queue Stats
55W - 42L
1,962 MMR
Party 1
Hou Yi
Hou Yi
Platinum I
Simplexleo
Hou Yi
Platinum I
Level 128
God Stats
80W - 88L
1,566 SR
Queue Stats
382W - 396L
1,965 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,655 SR
1,824 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,502 SR
2,039 MMR
Chernobog
Chernobog
Diamond I
Knoxxas
Chernobog
Diamond I
Level 124
God Stats
16W - 10L
1,695 SR
Queue Stats
401W - 307L
2,597 MMR
Solo
Lancelot
Lancelot
Diamond I
Lưnar
Lancelot
Diamond I
Level 149
God Stats
43W - 38L
1,664 SR
Queue Stats
579W - 524L
2,706 MMR
Solo
Kali
Kali
Gold I
MechaBear
Kali
Gold I
Level 125
God Stats
3W - 5L
1,362 SR
Queue Stats
52W - 55L
1,594 MMR
Solo
Sobek
Sobek
Platinum V
Semat
Sobek
Platinum V
Level 160
God Stats
1W - 0L
1,289 SR
Queue Stats
115W - 115L
1,734 MMR
Solo
Ra
Ra
Gold III
ThongBong
Ra
Gold III
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 25L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
3 / 4 / 2
11,903
518
15,532
28,337
13,074
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
16
1 / 8 / 3
9,831
427
9,983
21,715
11,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Frijolandante
Yu Huang
17
3 / 6 / 2
10,714
466
20,135
19,060
9,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Ponchito10000
Baron Samedi
15
1 / 7 / 5
10,410
453
9,747
26,940
28,407
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Simplexleo
Hou Yi
16
3 / 7 / 1
10,285
447
14,789
21,459
9,892
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaFreyaBakasuraLoki

VS

Bans
DiscordiaOdinJanusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Knoxxas
Chernobog
20
9 / 1 / 15
14,550
633
25,757
24,026
12,371
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Lưnar
Lancelot
20
5 / 2 / 8
14,596
635
27,701
25,248
34,015
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kali
18
7 / 1 / 10
12,896
561
12,692
25,685
12,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
Semat
Sobek
16
4 / 5 / 16
11,830
514
8,440
27,447
38,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 2 / 15
13,465
585
22,802
19,474
9,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
96
11
Kills
32
32
Deaths
11
13
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
4
2
1
L
Ravana
1
8
3
0.31
L
Yu Huang
Frijolandante
Yu Huang
3
6
2
0.67
W
Chernobog
Knoxxas
Chernobog
9
1
15
16.5
W
Lancelot
Lưnar
Lancelot
5
2
8
4.5
W
Kali
7
1
10
12
L
Baron Samedi
Ponchito10000
Baron Samedi
1
7
5
0.5
W
Sobek
Semat
Sobek
4
5
16
2.4
L
Hou Yi
Simplexleo
Hou Yi
3
7
1
0.5
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,186
Damage
97,392
117,511
Taken
121,880
71,707
Mitigated
106,358
25,023
Healing
55,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,532
1,071
1,426
9,917
28,337
13,074
266
3,150
25,095
90,918
0
L
Ravana
9,983
2,169
0
4,048
21,715
11,045
109
7,119
14,342
0
81,061
L
Yu Huang
Frijolandante
Yu Huang
20,135
1,133
0
500
19,060
9,289
0
6,403
12,393
103,816
0
W
Chernobog
Knoxxas
Chernobog
25,757
15,585
0
11,886
24,026
12,371
10,049
7,590
16,436
0
160,071
W
Lancelot
Lưnar
Lancelot
27,701
6,689
0
16,877
25,248
34,015
1,311
10,667
14,581
0
137,028
W
Kali
12,692
6,244
0
8,887
25,685
12,719
1,464
8,761
16,924
0
99,766
L
Baron Samedi
Ponchito10000
Baron Samedi
9,747
1,668
1,167
4,985
26,940
28,407
0
9,004
17,749
45,348
0
W
Sobek
Semat
Sobek
8,440
1,197
0
5,996
27,447
38,059
104
9,962
17,485
23,030
0
L
Hou Yi
Simplexleo
Hou Yi
14,789
7,539
0
2,980
21,459
9,892
1,542
4,651
16,690
0
83,842
W
22,802
1,698
3,642
7,991
19,474
9,194
1,300
10,483
8,991
116,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,143
Gold Earned
67,337
641
Minions Killed
742
0
Camps Cleared
0
2,097,794
Distance Traveled
2,513,668
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,903
518
170
7
0
450,999
5
L
Ravana
9,831
427
111
5
0
490,358
6
L
Yu Huang
10,714
466
164
7
0
409,787
5
W
Chernobog
14,550
633
202
9
0
463,980
3
W
Lancelot
14,596
635
206
9
0
535,053
1
W
Kali
12,896
561
126
5
0
573,239
7
L
Baron Samedi
10,410
453
67
3
0
379,691
4
W
Sobek
11,830
514
28
1
0
453,952
8
L
Hou Yi
10,285
447
129
6
0
366,959
1
W
Ra
13,465
585
180
8
0
487,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role