Player Matchup

Ratatoskr
Ratatoskr
JHaumiblau
Ratatoskr
Level 152
God Stats
7W - 2L
1,780 SR
Queue Stats
437W - 86L
1,766 Elo+
Party 1
Izanami
Izanami
KingNS7474
Izanami
Level 158
God Stats
25W - 11L
1,625 SR
Queue Stats
169W - 85L
1,717 Elo+
Party 1
Agni
Agni
RoronoaZoro2Y
Agni
Level 155
God Stats
1W - 1L
1,532 SR
Queue Stats
62W - 17L
1,782 Elo+
Party 1
Hel
Hel
Royal-Insolence
Hel
Level 144
God Stats
1W - 0L
1,875 SR
Queue Stats
34W - 7L
1,919 Elo+
Party 1
Artio
Artio
stoopovic7
Artio
Level 159
God Stats
4W - 0L
2,113 SR
Queue Stats
59W - 10L
1,711 Elo+
Party 1
Team Averages
Level 154
1,785 SR
1,779 Elo+

VS

Team Averages
Level 116
1,462 SR
1,444 Elo+
Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BrokenZekken
Freya
Level 79
God Stats
1W - 5L
1,284 SR
Queue Stats
164W - 191L
1,409 Elo+
Party 2
Lancelot
Lancelot
PapaSmurf69s652
Lancelot
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,373 Elo+
Solo
Sol
Sol
roshakh
Sol
Level 149
God Stats
5W - 8L
1,483 SR
Queue Stats
552W - 628L
1,499 Elo+
Solo
Atlas
Atlas
tinytulagaming
Atlas
Level 99
God Stats
3W - 1L
1,544 SR
Queue Stats
154W - 149L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
JHaumiblau
Ratatoskr
16
6 / 2 / 13
10,950
1,095
20,601
17,135
15,819
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
KingNS7474
Izanami
17
7 / 1 / 11
11,661
1,166
32,359
10,383
5,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 1 / 16
9,928
993
17,231
6,748
3,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 0 / 15
10,639
1,064
15,342
8,644
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
16
5 / 3 / 16
10,844
1,084
15,769
15,856
16,651
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Team 1 Tickets

291

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 2 / 3
10,071
1,007
10,311
25,356
18,997
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 5 / 3
8,935
894
6,068
19,386
10,717
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
15
2 / 10 / 4
9,831
983
10,527
23,740
11,683
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
16
1 / 2 / 6
10,289
1,029
11,871
17,278
8,194
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 3 / 4
10,171
1,017
8,704
20,658
27,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
27
22
Kills
7
7
Deaths
22
71
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
3
2.25
L
0
5
3
0.3
W
Ratatoskr
JHaumiblau
Ratatoskr
6
2
13
6.25
W
Izanami
KingNS7474
Izanami
7
1
11
12.5
L
Lancelot
2
10
4
0.4
W
1
1
16
9
W
3
0
15
10.5
L
Sol
1
2
6
2
W
Artio
5
3
16
4.33
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,302
Damage
47,481
58,766
Taken
106,418
45,883
Mitigated
76,995
25,605
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,311
1,921
0
853
25,356
18,997
0
11,508
13,716
149
15,190
L
6,068
1,991
0
3,333
19,386
10,717
0
9,574
9,631
13,717
0
W
Ratatoskr
JHaumiblau
Ratatoskr
20,601
4,552
0
4,014
17,135
15,819
0
9,089
7,889
0
32,894
W
Izanami
KingNS7474
Izanami
32,359
21,341
0
1,824
10,383
5,165
0
4,188
6,195
0
58,555
L
Lancelot
10,527
1,603
490
703
23,740
11,683
0
10,955
12,612
0
19,035
W
17,231
1,067
0
0
6,748
3,129
0
2,029
4,719
31,237
0
W
15,342
791
5,455
4,039
8,644
5,119
0
5,966
2,678
29,411
0
L
Sol
11,871
1,322
0
3,070
17,278
8,194
0
7,487
9,670
51,842
0
W
Artio
15,769
374
5,229
5,044
15,856
16,651
0
5,520
8,348
26,263
0
L
8,704
4,525
0
890
20,658
27,404
0
8,818
11,590
20,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,022
Gold Earned
49,297
195
Minions Killed
164
7
Camps Cleared
7
978,652
Distance Traveled
878,743
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,071
1,007
9
1
1
193,110
0
L
Freya
8,935
894
24
2
2
163,941
0
W
Ratatoskr
10,950
1,095
26
3
1
202,667
2
W
Izanami
11,661
1,166
67
7
2
170,487
1
L
Lancelot
9,831
983
17
2
0
199,029
0
W
Agni
9,928
993
35
4
0
203,436
2
W
Hel
10,639
1,064
49
5
3
206,057
0
L
Sol
10,289
1,029
92
9
4
166,529
3
W
Artio
10,844
1,084
18
2
1
196,005
0
L
Atlas
10,171
1,017
22
2
0
156,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role