Player Matchup

He Bo
He Bo
ESTEMAX01
He Bo
Level 59
God Stats
6W - 13L
1,437 SR
Queue Stats
396W - 425L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
Kr0vy
Zhong Kui
Level 65
God Stats
1W - 4L
1,337 SR
Queue Stats
175W - 154L
1,500 Elo+
Party 2
Charybdis
Charybdis
krkk
Charybdis
Level 85
God Stats
3W - 4L
1,665 SR
Queue Stats
193W - 188L
1,511 Elo+
Party 2
Shiva
Shiva
pêpu
Shiva
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,555 Elo+
Party 2
Fenrir
Fenrir
saokym
Fenrir
Level 127
God Stats
1W - 1L
1,700 SR
Queue Stats
38W - 47L
1,487 Elo+
Solo
Team Averages
Level 69
1,528 SR
1,505 Elo+

VS

Team Averages
Level 98
1,610 SR
1,472 Elo+
Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
GBC Arta
Loki
Level 105
God Stats
22W - 20L
1,422 SR
Queue Stats
298W - 298L
1,424 Elo+
Party 1
Khepri
Khepri
GJEIULVXZ
Khepri
Level 141
God Stats
7W - 4L
1,794 SR
Queue Stats
294W - 259L
1,465 Elo+
Party 1
King Arthur
King Arthur
SrDlicio
King Arthur
Level 29
God Stats
25W - 14L
1,834 SR
Queue Stats
187W - 185L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ESTEMAX01
He Bo
10
1 / 4 / 1
6,060
466
1,109
6,847
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Kr0vy
Zhong Kui
11
2 / 4 / 0
6,922
532
7,124
11,750
9,969
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
krkk
Charybdis
12
1 / 3 / 1
6,530
502
7,815
7,939
2,576
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
pêpu
Shiva
9
2 / 5 / 0
6,040
465
5,140
12,470
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
saokym
Fenrir
8
1 / 4 / 0
5,319
409
3,458
10,852
6,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 5
7,539
580
6,354
8,316
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
 
Baron Samedi
12
4 / 2 / 4
7,462
574
7,012
6,674
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
13
11 / 1 / 2
7,982
614
6,197
6,706
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
GJEIULVXZ
Khepri
11
2 / 2 / 9
7,148
550
3,636
9,142
8,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
SrDlicio
King Arthur
11
1 / 1 / 3
6,569
505
5,824
9,725
8,104
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
7
Kills
20
20
Deaths
7
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
5
4.5
W
Baron Samedi
 
Baron Samedi
4
2
4
3
L
He Bo
ESTEMAX01
He Bo
1
4
1
0.38
W
Loki
11
1
2
12
W
Khepri
GJEIULVXZ
Khepri
2
2
9
3.25
L
Zhong Kui
Kr0vy
Zhong Kui
2
4
0
0.5
W
King Arthur
SrDlicio
King Arthur
1
1
3
2.5
L
Charybdis
krkk
Charybdis
1
3
1
0.5
L
Shiva
pêpu
Shiva
2
5
0
0.4
L
Fenrir
saokym
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,646
Damage
29,023
49,858
Taken
40,563
26,953
Mitigated
25,224
13,760
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,354
4,736
0
1,607
8,316
2,885
36
0
8,316
0
60,901
W
Baron Samedi
 
Baron Samedi
7,012
375
254
2,559
6,674
3,443
1,044
382
6,292
45,973
0
L
He Bo
ESTEMAX01
He Bo
1,109
121
0
821
6,847
2,441
0
3,111
3,736
35,523
0
W
Loki
6,197
1,656
0
3,000
6,706
2,433
0
1,446
5,260
0
42,654
W
Khepri
GJEIULVXZ
Khepri
3,636
732
0
1,582
9,142
8,359
568
1,304
7,838
21,180
0
L
Zhong Kui
Kr0vy
Zhong Kui
7,124
1,539
0
3,976
11,750
9,969
0
928
10,822
45,133
0
W
King Arthur
SrDlicio
King Arthur
5,824
887
0
1,278
9,725
8,104
0
5,101
4,624
0
40,628
L
Charybdis
krkk
Charybdis
7,815
4,731
0
1,605
7,939
2,576
0
636
7,303
0
54,944
L
Shiva
pêpu
Shiva
5,140
1,667
0
3,831
12,470
5,172
0
3,564
8,906
0
37,511
L
Fenrir
saokym
Fenrir
3,458
1,141
0
3,527
10,852
6,795
0
2,409
8,443
0
20,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,871
Gold Earned
36,700
346
Minions Killed
368
0
Camps Cleared
0
1,118,554
Distance Traveled
1,303,042
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,539
580
110
8
0
233,820
5
W
Baron Samedi
7,462
574
90
7
0
239,498
1
L
He Bo
6,060
466
55
4
0
170,902
3
W
Loki
7,982
614
74
6
0
304,813
1
W
Khepri
7,148
550
26
2
0
275,461
6
L
Zhong Kui
6,922
532
96
7
0
202,777
2
W
King Arthur
6,569
505
68
5
0
249,450
6
L
Charybdis
6,530
502
93
7
0
225,966
2
L
Shiva
6,040
465
66
5
0
262,045
1
L
Fenrir
5,319
409
36
3
0
256,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role