Player Matchup

Olorun
Olorun
Escanor0317
Olorun
Level 48
God Stats
2W - 6L
1,430 SR
Queue Stats
165W - 188L
1,402 Elo+
Solo
Thor
Thor
ItsELCarlitos
Thor
Level 20
God Stats
7W - 12L
1,296 SR
Queue Stats
43W - 47L
1,275 Elo+
Party 1
Sun Wukong
Sun Wukong
Jack panda man
Sun Wukong
Level 97
God Stats
14W - 18L
1,414 SR
Queue Stats
174W - 152L
1,405 Elo+
Solo
Cerberus
Cerberus
RICARDOMONTE415
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,266 Elo+
Party 1
Rama
Rama
Sir Donngerlord
Rama
Level 109
God Stats
4W - 3L
1,805 SR
Queue Stats
430W - 388L
1,315 Elo+
Party 1
Team Averages
Level 56
1,489 SR
1,333 Elo+

VS

Team Averages
Level 103
1,573 SR
1,475 Elo+
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DKarngbeastbro
Ares
Level 91
God Stats
28W - 29L
1,725 SR
Queue Stats
153W - 165L
1,474 Elo+
Solo
Janus
Janus
Irelicc__
Janus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
Techx86
Sun Wukong
Level 148
God Stats
28W - 18L
1,641 SR
Queue Stats
254W - 246L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 6 / 1
6,653
475
3,477
10,607
4,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
0 / 6 / 2
5,902
422
3,390
12,972
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sun Wukong
Jack panda man
Sun Wukong
13
0 / 2 / 0
7,183
513
5,927
11,614
7,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
9
1 / 3 / 1
6,132
438
3,211
14,909
12,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 2 / 1
6,689
478
9,583
10,842
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 0 / 8
8,860
633
10,653
10,112
5,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
 
Jing Wei
12
5 / 2 / 5
7,619
544
11,580
9,303
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
0 / 1 / 8
7,260
519
6,049
12,564
11,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Irelicc__
Janus
12
4 / 2 / 4
8,039
574
5,008
8,845
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Techx86
Sun Wukong
15
3 / 0 / 3
9,012
644
9,780
11,492
7,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
5
Kills
19
19
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
0
8
11
W
Jing Wei
 
Jing Wei
5
2
5
3.75
W
0
1
8
4
L
Olorun
0
6
1
0.08
W
Janus
Irelicc__
Janus
4
2
4
3
L
0
6
2
0.17
L
Sun Wukong
Jack panda man
Sun Wukong
0
2
0
0
L
Cerberus
1
3
1
0.5
L
4
2
1
2.25
W
Sun Wukong
Techx86
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
43,070
60,944
Taken
52,316
33,128
Mitigated
31,485
16,123
Healing
19,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,653
7,752
0
5,190
10,112
5,533
448
1,066
9,046
0
57,097
W
Jing Wei
 
Jing Wei
11,580
9,245
366
2,019
9,303
3,977
2,693
1,554
7,749
0
55,450
W
6,049
256
352
3,836
12,564
11,592
134
2,510
10,054
15,248
0
L
Olorun
3,477
1,916
191
1,341
10,607
4,543
1,159
3,003
7,604
44,917
0
W
Janus
Irelicc__
Janus
5,008
480
0
1,290
8,845
3,317
1,078
1,558
7,287
45,793
0
L
3,390
320
0
3,838
12,972
4,816
0
1,578
11,394
0
29,403
L
Sun Wukong
Jack panda man
Sun Wukong
5,927
1,627
0
3,734
11,614
7,269
0
0
11,614
0
59,560
L
Cerberus
3,211
219
0
2,653
14,909
12,143
0
3,748
11,161
13,482
0
L
9,583
8,389
0
4,366
10,842
4,357
0
2,728
8,114
0
40,701
W
Sun Wukong
Techx86
Sun Wukong
9,780
2,212
0
6,849
11,492
7,066
770
0
11,492
0
71,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,559
Gold Earned
40,790
317
Minions Killed
389
0
Camps Cleared
0
1,270,740
Distance Traveled
1,347,020
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,860
633
95
7
0
313,157
0
W
Jing Wei
7,619
544
79
6
0
261,503
1
W
Ares
7,260
519
17
1
0
263,826
1
L
Olorun
6,653
475
77
6
0
216,982
6
W
Janus
8,039
574
71
5
0
224,519
0
L
Thor
5,902
422
48
3
0
246,542
4
L
Sun Wukong
7,183
513
104
7
0
279,688
3
L
Cerberus
6,132
438
20
1
0
276,000
0
L
Rama
6,689
478
68
5
0
251,528
2
W
Sun Wukong
9,012
644
127
9
0
284,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role