Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
 
Zeus
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
BoyNextDoor2
Gilgamesh
Platinum III
Level 89
God Stats
0W - 1L
1,310 SR
Queue Stats
91W - 122L
1,815 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 96
1,437 SR
1,605 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,431 SR
1,323 MMR
Poseidon
Poseidon
Diamond IV
 
Poseidon
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
AlbertdeSalvo94
Cupid
Silver II
Level 124
God Stats
1W - 1L
1,563 SR
Queue Stats
28W - 49L
923 MMR
Solo
Bastet
Bastet
Gold V
IGºLadyboykant
Bastet
Gold V
Level 58
God Stats
2W - 0L
1,230 SR
Queue Stats
4W - 5L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 2 / 3
8,247
825
5,830
8,719
4,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
 
Zeus
11
3 / 5 / 1
6,955
696
6,056
7,010
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
BoyNextDoor2
Gilgamesh
11
0 / 4 / 5
6,850
685
5,495
13,866
7,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothAchillesPersephoneAh Muzen Cab

VS

Bans
AthenaMedusaAtlasHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
10 / 1 / 1
8,855
886
15,703
6,156
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 2 / 7
7,468
747
5,024
6,801
2,500
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 5
6,575
658
4,954
7,700
2,851
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
11
11
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
2
3
2.75
L
Zeus
 
Zeus
3
5
1
0.7
W
Poseidon
 
Poseidon
10
1
1
10.5
W
1
2
7
2.25
L
Gilgamesh
BoyNextDoor2
Gilgamesh
0
4
5
0.63
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,381
Damage
25,681
29,595
Taken
20,657
14,211
Mitigated
7,657
4,584
Healing
3,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,830
1,893
0
3,096
8,719
4,323
0
4,244
4,475
0
12,620
L
Zeus
 
Zeus
6,056
387
0
260
7,010
2,563
0
3,536
3,474
24,033
0
W
Poseidon
 
Poseidon
15,703
2,976
0
1,136
6,156
2,306
411
2,082
3,545
49,783
0
W
5,024
2,857
210
1,129
6,801
2,500
184
1,338
4,938
0
16,260
L
Gilgamesh
BoyNextDoor2
Gilgamesh
5,495
1,297
0
1,228
13,866
7,325
0
8,217
5,649
0
14,931
W
4,954
1,485
0
732
7,700
2,851
0
2,270
4,960
0
13,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,052
Gold Earned
22,898
103
Minions Killed
127
3
Camps Cleared
8
534,270
Distance Traveled
623,058
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,247
825
26
3
1
193,023
1
L
Zeus
6,955
696
60
6
1
151,914
5
W
Poseidon
8,855
886
75
8
5
203,780
2
W
Cupid
7,468
747
36
4
2
192,693
2
L
Gilgamesh
6,850
685
17
2
1
189,333
1
W
Bastet
6,575
658
16
2
1
226,585
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role