Player Matchup

Atlas
Atlas
Bronze V
DrowsyClutch-
Atlas
Bronze V
Level 48
God Stats
0W - 2L
1,674 SR
Queue Stats
3W - 20L
1,152 MMR
Party 1
Vamana
Vamana
Bronze V
DrowsyFatBoy-
Vamana
Bronze V
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 80L
732 MMR
Party 1
He Bo
He Bo
Bronze IV
DrowsySlamz-
He Bo
Bronze IV
Level 38
God Stats
0W - 4L
1,182 SR
Queue Stats
6W - 20L
1,152 MMR
Party 1
Team Averages
Bronze V
Bronze V
Average Tier
Level 56
1,452 SR
1,012 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,368 SR
1,331 MMR
Set
Set
Silver III
Nadie2655
Set
Silver III
Level 69
God Stats
1W - 1L
1,208 SR
Queue Stats
10W - 20L
1,230 MMR
Party 2
Mulan
Mulan
Gold V
PitcairnKid
Mulan
Gold V
Level 103
God Stats
70W - 72L
1,548 SR
Queue Stats
204W - 213L
1,262 MMR
Solo
Merlin
Merlin
Bronze V
UNFUSSYGNU 935
Merlin
Bronze V
Level 85
God Stats
1W - 0L
1,349 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,394
616
8,044
15,382
9,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

5
0 / 0 / 1
6,278
523
0
201
107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 4 / 4
8,147
679
8,031
13,357
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ah Muzen CabChang'eFreyaAphroditeAgni

VS

Bans
MedusaNe ZhaCupidBastetCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
9,488
791
4,992
10,713
9,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 6
9,259
772
8,190
11,265
9,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 3 / 5
8,648
721
11,148
8,662
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
10
10
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
0
0
1
0.5
L
3
4
4
1.25
W
5
2
4
3.5
W
3
3
6
2
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,075
Damage
24,330
28,940
Taken
30,640
15,567
Mitigated
23,051
5,498
Healing
6,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,044
2,271
277
2,731
15,382
9,753
0
6,177
8,919
15,780
0
L
0
0
0
0
201
107
0
201
0
0
1,244
L
8,031
90
0
2,490
13,357
5,707
0
4,971
8,161
25,642
0
W
4,992
2,109
63
2,456
10,713
9,565
979
4,864
5,656
0
33,489
W
8,190
769
455
2,744
11,265
9,621
1,344
4,465
6,278
0
29,826
W
11,148
384
0
1,101
8,662
3,865
424
6,890
1,432
33,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,819
Gold Earned
27,395
63
Minions Killed
134
1
Camps Cleared
8
383,568
Distance Traveled
611,209
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,394
616
21
2
0
169,998
0
L
Vamana
6,278
523
3
0
1
16,663
0
L
He Bo
8,147
679
39
3
0
196,907
0
W
Set
9,488
791
40
3
3
210,271
2
W
Mulan
9,259
772
42
4
2
201,824
1
W
Merlin
8,648
721
52
4
3
199,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role