Player Matchup

Scylla
Scylla
Aquaaura
Scylla
Level 145
God Stats
4W - 7L
1,145 SR
Queue Stats
159W - 245L
1,378 Elo+
Party 1
Odin
Odin
Vasarelie
Odin
Level 14
God Stats
3W - 3L
1,295 SR
Queue Stats
21W - 27L
1,362 Elo+
Party 1
Ah Puch
Ah Puch
Zaklamp
Ah Puch
Level 114
God Stats
23W - 33L
1,380 SR
Queue Stats
90W - 148L
1,320 Elo+
Party 1
Team Averages
Level 91
1,274 SR
1,353 Elo+

VS

Team Averages
Level 58
1,478 SR
1,364 Elo+
Sol
Sol
KyubiiJr
Sol
Level 49
God Stats
4W - 3L
1,498 SR
Queue Stats
39W - 72L
1,271 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ilbooze
Ah Muzen Cab
Level 3
God Stats
1W - 1L
1,435 SR
Queue Stats
1W - 2L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
imagii
Cthulhu
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aquaaura
Scylla
11
1 / 0 / 4
7,052
641
4,996
4,690
1,871
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
10
2 / 0 / 4
7,796
709
5,155
6,653
5,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Zaklamp
Ah Puch
12
3 / 1 / 3
7,858
714
9,648
5,939
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,595
600
2,688
6,012
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
ilbooze
Ah Muzen Cab
11
1 / 3 / 0
6,749
614
2,179
7,117
3,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
imagii
Cthulhu
11
0 / 2 / 1
6,405
582
6,096
8,292
8,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
Aquaaura
Scylla
1
0
4
3
L
0
1
1
0.5
W
Odin
2
0
4
4
W
Ah Puch
Zaklamp
Ah Puch
3
1
3
4.5
L
Ah Muzen Cab
ilbooze
Ah Muzen Cab
1
3
0
0.33
L
Cthulhu
imagii
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,799
Damage
10,963
17,282
Taken
21,421
10,969
Mitigated
14,603
3,808
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Aquaaura
Scylla
4,996
229
0
1,017
4,690
1,871
99
2,463
2,227
28,725
0
L
2,688
726
0
1,245
6,012
2,707
0
4,438
1,574
17,717
1,563
W
Odin
5,155
1,166
0
1,654
6,653
5,940
0
2,349
4,304
0
8,096
W
Ah Puch
Zaklamp
Ah Puch
9,648
305
0
1,137
5,939
3,158
0
4,143
1,796
30,030
0
L
Ah Muzen Cab
ilbooze
Ah Muzen Cab
2,179
819
0
550
7,117
3,232
0
4,474
2,643
0
14,088
L
Cthulhu
imagii
Cthulhu
6,096
92
117
172
8,292
8,664
0
6,142
2,150
18,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,706
Gold Earned
19,749
125
Minions Killed
110
5
Camps Cleared
4
605,208
Distance Traveled
614,473
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,052
641
56
5
4
201,694
5
L
Sol
6,595
600
43
4
2
205,637
4
W
Odin
7,796
709
15
1
0
207,906
2
W
Ah Puch
7,858
714
54
5
1
195,608
3
L
Ah Muzen Cab
6,749
614
54
5
1
189,196
1
L
Cthulhu
6,405
582
13
1
1
219,640
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role